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RE: Rookie AAR - 4/17/2015 4:22:32 PM   
Jorge_Stanbury


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From: Toronto and Lima
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I don't know if this will work against his AI opponent.

The AI sees everthing... but it just don't mind

(in reply to mind_messing)
Post #: 31
RE: Rookie AAR - 4/17/2015 10:20:18 PM   
Leandros


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Joined: 3/5/2015
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January 13th 1942.

1. Enterprise is gone! After two days struggle to stay afloat till she reached Ambon she went down in The Moluccan Sea. Most of her planes evaded to Menado,
only 5 damaged Wildcats followed her down.

2. That Japanese carrier force – it must be the KB - is going totally bananas! It has now rounded the south-western corner of Celebes. It consists of several
CV, CVE’s and BB’s. In The Macassar Strait our scouts counted 7 CV and CVE’s. Now there are only 3 CV’s that we know of. A Dutch tanker convoy returning to
Soerebaja from Ambon was caught east of Soerebaja. 6 ships went down. What are their intentions? Are they heading for Ambon via the back door, or Timor or Darwin?
No enemy transport fleets are known to be in their vicinity.

3. Last day and night’s attacks on the Ternate garrison was a great success. 9 PB’s and transports are claimed sunk, most by gunfire and DD torpedoes but also
a 1000 lb SAP bomb – Enterprise’s SBD’s flying from Menado? Those ships not sunk are retreating towards Palau.

4. IJN I-121 depth-charged and claimed sunk near Lihue.

5. 7 Wildcats lost during the last 2 days, inclusive those going down with Enterprise. 3 B-17E’s, too. That is not good.

6. What to do with Lexington? She is now just west of Ambon. Should I fly off her planes and send her down to Brisbane to pick up the P-40’s for the Luzon
fighter squadrons? Her fighter complement consists of 27 Buffalos. If the P-40’s are flown north by heaps and bounds there’s got to be numbers of OPS losses.
OTH, the pilots accompanying them are frightfully inexperienced and obviously have little to do in a combat zone. But, it is 68 fighters! Is it possible to have
pilots stranded on Bataan flown out?

7. The C-47 transport flight is holding up well. I plan to fly in the 2 Aussie Ind. Coys. in Menado to Mindanao to help in the defense.

8. Another Japanese TF with carrier escort is just south of Davao, proceeding west. I’ll let them in peace till their intentions are clearer.

9. The Davao landing force has expanded south to Digos and the former USN base in Malalag Bay. They shall surely try to cut across Mindanao to Cagayan.
They failed in their earlier try but are much stronger now.

Fred





_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to Jorge_Stanbury)
Post #: 32
RE: Rookie AAR - 4/18/2015 12:05:19 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
quote:

ORIGINAL: Leandros


January 13th 1942.

1. Enterprise is gone! After two days struggle to stay afloat till she reached Ambon she went down in The Moluccan Sea. Most of her planes evaded to Menado,
only 5 damaged Wildcats followed her down.


What happened to Big E? I went back through page one and could not find mention of damage to her? Perhaps you mean Yorktown?



2. That Japanese carrier force – it must be the KB - is going totally bananas! It has now rounded the south-western corner of Celebes. It consists of several
CV, CVE’s and BB’s. In The Macassar Strait our scouts counted 7 CV and CVE’s. Now there are only 3 CV’s that we know of. A Dutch tanker convoy returning to
Soerebaja from Ambon was caught east of Soerebaja. 6 ships went down. What are their intentions? Are they heading for Ambon via the back door, or Timor or Darwin?
No enemy transport fleets are known to be in their vicinity.

The initial IJA landings in the DEI tend to be southern Sumatra, Western Java and the Celebes area (including southern Borneo). Ambon generally is assaulted after air bases are established in the other islands to suppress Ambon.

3. Last day and night’s attacks on the Ternate garrison was a great success. 9 PB’s and transports are claimed sunk, most by gunfire and DD torpedoes but also
a 1000 lb SAP bomb – Enterprise’s SBD’s flying from Menado? Those ships not sunk are retreating towards Palau.

The Combat Report will tell you what kind of aircraft dropped the bomb. Did you fly A-24 Banshees or SBD-1 Vindicators into the area?

4. IJN I-121 depth-charged and claimed sunk near Lihue.

5. 7 Wildcats lost during the last 2 days, inclusive those going down with Enterprise. 3 B-17E’s, too. That is not good.

6. What to do with Lexington? She is now just west of Ambon. Should I fly off her planes and send her down to Brisbane to pick up the P-40’s for the Luzon
fighter squadrons? Her fighter complement consists of 27 Buffalos. If the P-40’s are flown north by heaps and bounds there’s got to be numbers of OPS losses.
OTH, the pilots accompanying them are frightfully inexperienced and obviously have little to do in a combat zone. But, it is 68 fighters! Is it possible to have
pilots stranded on Bataan flown out?

CV's are a strategic asset, not an aircraft ferry. Without their air group they are a helpless target under enemy attack, and you can bet the Philippines will now have lots of Japanese aircraft around it. Using Lexington to ferry would be like the RN's mistake using CV Courageous to hunt subs.
Lex is needed to escort troop convoys and keep them safe from surface raiders like AMCs and CLs. (Escorting carriers should be in their own TF, not part of the troop convoy!) Use xAKs to transport the aircraft somewhere close to Mindanao, then land them where there is air support and fly them in.


7. The C-47 transport flight is holding up well. I plan to fly in the 2 Aussie Ind. Coys. in Menado to Mindanao to help in the defense.

8. Another Japanese TF with carrier escort is just south of Davao, proceeding west. I’ll let them in peace till their intentions are clearer.

Other than subs and expendable PT boats, you should avoid strong IJN carrier groups like the plague!

9. The Davao landing force has expanded south to Digos and the former USN base in Malalag Bay. They shall surely try to cut across Mindanao to Cagayan.
They failed in their earlier try but are much stronger now.

Fred







< Message edited by BBfanboy -- 4/18/2015 7:40:27 AM >


_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Leandros)
Post #: 33
RE: Rookie AAR - 4/18/2015 5:21:17 AM   
jmalter

 

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hi Fred, a bit of a follow-up on my earlier post.

In a post-air-attack Combat Summary screen, you might see a line similar to
"6 x G4M1 Betty bombing from 5000 feet *"

The asterisk at the end of this line indicates that the planes are using their extended-range ordnance load.

All non-Attack Bomber types use the ext-rng load for low-level attacks, also, airgroups tasked to Naval Search or ASW Patrol will only carry their ext-rng load, regardless of their actual range setting. Note that for airgroups on ASW Patrol, their patrol range will be only one-half of their actual setting (tho' I believe they will have an automatic coverage range of 4, unless they were set to less than that value).

(in reply to BBfanboy)
Post #: 34
RE: Rookie AAR - 4/18/2015 6:48:46 AM   
Leandros


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Joined: 3/5/2015
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quote:

BBF wrote: What happened to Big E? I went back through page one and could not find mention of damage to her?

She was damaged while lingering in Donggela Bay preparing to attack the enemy CV force in The Macassar Strait. They obviously got ahead of her. It was a BIG enemy
TF. She diverted her planes to Menado automatically and I directed her towards Ambon. On her way flooding only increased.

There is a repeated problem. I have several times concentrated quite large air forces towards the Jap carrier force but they don’t seem to find it as there is no
action mentioned on it when it runs the scenario. As I understand it, to attack an enemy unit at sea I have to use the “Naval Attack” and “Recon”, specifying the
flown angle of the “recon” search area. Is there another way?

quote:

BBF wrote: CV's are a strategic asset, not an aircraft ferry. Without their air group they are a helpless target under enemy attack, and you can bet the
Philippines will now have lots of Japanese aircraft around it.

You mean….like Malta…

quote:

BBF wrote: Lex is needed to escort troop convoys and keep them safe from surface raiders like AMCs and CLs. (Escorting carriers should be in their own TF,
not part of the troop convoy!).

Seeing the fate of Enterprise, the size of the enemy carrier force and the need for fighters I thought this a good idea. As long as that carrier force is present
I believe I should only try to avoid it. It’s sinking a lot of transports, too.

quote:

Use xAKs to transport the aircraft somewhere close to Mindanao, then land them where there is air support and fly them in.

Here I was only trying to be a little realistic. As I see it there is a weakness in the game in that the assembly times of the planes are somewhat optimistic.
The A-24’s arriving with the Pensacola is a good example. Most were up flying the day after they arrived. In RL it took weeks. OTH, the 3 crated P-40’s sent in
the back door to Cebu/Mindanao were assembled in few days. By bomber mechanics.


Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to jmalter)
Post #: 35
RE: Rookie AAR - 4/18/2015 7:14:57 AM   
Yaab


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Leandros, I see you like to play historically.

Here is what I try to do.

Allies enjoy the benefit of unified supply. Since supply in the game represents food, construction materials, ammunition and devices, you can use the supply from Java to bolster the PI/US forces in Philippines. This leads to gamey tactics (empty Java of supplies, move the supply to Philippines, resupply Java from Colombo, refill Colombo from Indian supply etc.)

What I am doing in my game is to divide supply into 5 national pools: Commonwealth, Chinese, Soviet, Dutch and US/PI. Combat units and ships can only use their respective national pools. The only exception is the Chinese using US supply.

Thus, you can only reinforce Luzon with US supply. Thus, Pensacola convoy needs to move to Luzon, and any other additional supply has to come from PH (closest source of the US supply). Dutch get no help whatsoever. Americans need to ship supplies from CONUSA to India before they can move it by air from Ledo to India etc.

Only non-combat units (HQs, base forces, construction regiments) can use ANY supply. Thus a US construction regt can be moved to India and freely use Commonwealth supply for developing bases in India.

Try it, it really adds another level of planning to this great game.



< Message edited by Yaab -- 4/18/2015 8:15:51 AM >

(in reply to Leandros)
Post #: 36
RE: Rookie AAR - 4/18/2015 7:51:23 AM   
BBfanboy


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Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Re: finding the enemy TFs, Naval Search is absolutely essential to pinpoint the enemy TF location and composition so that a successful attack can be made. Unless you have the enemy pinpointed during the night the morning air phase is usually taken up by search looking for them and, if found, the attacks tend to be in the afternoon.
I usually set my DB on Naval Attack but use the section below that to set 20% Search. Sometimes the search aircraft will return in time to take part in the strike. Sometimes the search aircraft will attack by themselves after they radio their contact report - this happens a lot with submarine sightings. It is good to also have PBYs doing search to assist your TFs. Many players have noted that search beyond 12 hex range tends to be ineffective, and will increase the chance of ops losses to your patrol aircraft. Its all part of the huge learning curve for this game!

For the Malta operations the RN had to assemble several carriers - one or two to bring the fly-in aircraft and one or two to provide CAP on the way in. With Enterprise gone and Yorktown damaged, Lexington cannot carry significant land based fighter numbers plus have her own air group. Add to that the consideration that the Japanese have very long range naval torpedo bombers in the Betty and Nell which can put the Lexington in danger long before it can launch the ferried aircraft. Then there are the very strong surface combat forces, especially those with the big, fast heavy cruisers. My take is that the situation between DEI and Philippines is much more risky that the Med where at least the RN still commanded the seas.

There are some game nods to aircraft assembly times. Putting them on a simple "Transport" TF means they are disassembled and crated, and take about three days to reassemble.
Putting them on an xAK in an "Air Transport" TF means they are not disassembled, but are tied on deck and covered, probably drained of fuel. These take one or two days to put into operation.
Putting them on an AKV in an "Air Transport" TF means they are stored intact below deck, some of them slung from the overhead beams to use the space. These are ready to go the turn after they unload.



_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Leandros)
Post #: 37
RE: Rookie AAR - 4/18/2015 8:05:19 AM   
wdolson

 

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From: Near Portland, OR
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Not only do TFs need to be found with air search, but whether an attack is launched or not depends on the local commanders. If the commanders are poor and timid, they will be more reluctant to go after well defended targets. Aggressive commanders will go after well defended targets, but losses will likely be very high and results will probably be poor. In the early going IJN 1st line fighters and their pilots are better than any Allied pilots except possibly the AVG and all Allied fighters.

Sending a single carrier into a zone where there might be multiple Japanese carriers is suicide. Especially anyplace where the Japanese might get help from land based air.

The Allies are just plain ill prepared for the war they are presented with and being aggressive early will just allow Japan to run up the score. The KB did operate as a single force for most of the first six months of the war. The only time they didn't was when Hiryu and Soryu were detached to support the second Wake Island landing, the Indian Ocean Raid when the Kaga was detached because she was both slower and needed to have some damage repaired, and the Battle of Coral Sea. At Midway, the plan had been for the Shokaku and Zuikaku to join the rest of the KB, but with the Shokaku damaged and the Zuikaku's air losses, they went home instead.

The KB in the early going is like a black hole. It distorts and destroys everything around it. The Allies can have some naval successes with hit and run raids, but any serious Allied assets sitting on station anywhere or concentrated in any place where the Japanese can see are going to draw in the KB.

By 1944, the Allies have their own black hole force in the fast carriers that is even more potent than the KB ever was, but that is two years in the future.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to BBfanboy)
Post #: 38
RE: Rookie AAR - 4/18/2015 8:36:54 AM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline
quote:

ORIGINAL: Leandros
She was damaged while lingering in Donggela Bay preparing to attack the enemy CV force in The Macassar Strait. They obviously got ahead of her. It was a BIG enemy
TF. She diverted her planes to Menado automatically and I directed her towards Ambon. On her way flooding only increased.

There is a repeated problem. I have several times concentrated quite large air forces towards the Jap carrier force but they don’t seem to find it as there is no
action mentioned on it when it runs the scenario. As I understand it, to attack an enemy unit at sea I have to use the “Naval Attack” and “Recon”, specifying the
flown angle of the “recon” search area. Is there another way?

Dunno where exactly 'Donggela Bay' is, but CV/CVL airgroups are hampered by 50% if they're flying from a TF located in a base hex.

When a ship is heavily damaged, you must immediately change its TF to 'cruise speed', & change its destination to a nearby port. Even if the damaged ship has been auto-transferred to an EscortTF, you must manually change the TF speed to 'cruise', otherwise the TF will accrue add'l damage as it attempts to escape.

wrt Attack settings from CV TF airgroups, Recon is useless against naval targets. In early-war, a USN CV has 2 dive-bomber groups. When the TF is moving in for a strike operation, each DB group should be set to Naval Attack, altitude 10-15k', w/ 20-30% set to Search. Leave the search-angles alone, unless you've got a very specific target in view, & have nearby patrol-plane search to assure that your flanks are covered.

(in reply to Leandros)
Post #: 39
RE: Rookie AAR - 4/18/2015 9:25:02 AM   
Leandros


Posts: 1740
Joined: 3/5/2015
Status: offline


Thank you for interesting proposal, Yaab!

quote:

Yaab wrote: Leandros, I see you like to play historically.

Here is what I try to do.

Allies enjoy the benefit of unified supply. Since supply in the game represents food, construction materials, ammunition and devices, you can use the supply from
Java to bolster the PI/US forces in Philippines. This leads to gamey tactics (empty Java of supplies, move the supply to Philippines, resupply Java from Colombo,
refill Colombo from Indian supply etc.)

Not necessarily too gamey….I mean fuel is an item that could be transferred with no “gameyness” and there was plenty of it in the DEI. Apart from that much common
ammunition was used, too - .30 and .50 caliber as an example. If I restrict myself to fuel I think that is feasible. That said, my scenario should portray an even
closer Dutch/US cooperation than RL. See my pre-requisites in the beginning of the thread.

quote:

Yaab wrote: What I am doing in my game is to divide supply into 5 national pools: Commonwealth, Chinese, Soviet, Dutch and US/PI. Combat units and ships can
only use their respective national pools. The only exception is the Chinese using US supply.

Nice, but a little too complicated for me at this stage.

quote:

Yaab wrote: Thus, you can only reinforce Luzon with US supply. Thus, Pensacola convoy needs to move to Luzon, and any other additional supply has to come
from PH (closest source of the US supply). Dutch get no help whatsoever. Americans need to ship supplies from CONUSA to India before they can move it by air from
Ledo to India etc.

I suppose it could transfer its load to local transports.

quote:

Yaab wrote: Only non-combat units (HQs, base forces, construction regiments) can use ANY supply. Thus a US construction regt can be moved to India and
freely use Commonwealth supply for developing bases in India.

Try it, it really adds another level of planning to this great game.

I shall keep it in mind. Thank you!

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to jmalter)
Post #: 40
RE: Rookie AAR - 4/18/2015 9:27:14 AM   
Leandros


Posts: 1740
Joined: 3/5/2015
Status: offline

quote:

BBF wrote: Re: finding the enemy TFs, Naval Search is absolutely essential to pinpoint the enemy TF location and composition so that a successful attack can
be made. Unless you have the enemy pinpointed during the night the morning air phase is usually taken up by search looking for them and, if found, the attacks
tend to be in the afternoon.

I understand that but how is the “morning” and “afternoon” differentiated?

quote:

BBF wrote: I usually set my DB on Naval Attack but use the section below that to set 20% Search. Sometimes the search aircraft will return in time to take
part in the strike. Sometimes the search aircraft will attack by themselves after they radio their contact report - this happens a lot with submarine sightings.
It is good to also have PBYs doing search to assist your TFs. Many players have noted that search beyond 12 hex range tends to be ineffective, and will increase
the chance of ops losses to your patrol aircraft. Its all part of the huge learning curve for this game! ..

I’m not sure I understand this completely. If one part of the squadron is set to 20% search, what happens to the rest of it? How are they tasked – and when?

quote:

BBF wrote: For the Malta operations the RN had to assemble several carriers - one or two to bring the fly-in aircraft and one or two to provide CAP on the
way in. With Enterprise gone and Yorktown damaged, Lexington cannot carry significant land based fighter numbers plus have her own air group. Add to that the
consideration that the Japanese have very long range naval torpedo bombers in the Betty and Nell which can put the Lexington in danger long before it can launch the ferried aircraft. Then there are the very strong surface combat forces, especially those with the big, fast heavy cruisers. My take is that the situation between DEI and Philippines is much more risky that the Med where at least the RN still commanded the seas.

Well, this is a subject in itself so I won’t go into it.

quote:

BBF wrote: There are some game nods to aircraft assembly times. Putting them on a simple "Transport" TF means they are disassembled and crated, and take
about three days to reassemble. Putting them on an xAK in an "Air Transport" TF means they are not disassembled, but are tied on deck and covered, probably
drained of fuel. These take one or two days to put into operation.
Putting them on an AKV in an "Air Transport" TF means they are stored intact below deck, some of them slung from the overhead beams to use the space. These are
ready to go the turn after they unload.

Good info – I understand it better now.

Fred



< Message edited by Leandros -- 4/18/2015 10:29:27 AM >


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to Leandros)
Post #: 41
RE: Rookie AAR - 4/18/2015 9:31:04 AM   
Leandros


Posts: 1740
Joined: 3/5/2015
Status: offline

quote:

wdolson wrote: Not only do TFs need to be found with air search, but whether an attack is launched or not depends on the local commanders. If the commanders
are poor and timid, they will be more reluctant to go after well defended targets. Aggressive commanders will go after well defended targets, but losses will
likely be very high and results will probably be poor. In the early going IJN 1st line fighters and their pilots are better than any Allied pilots except possibly
the AVG and all Allied fighters.

Your divination seems to come true – it’s just that I don’t know it yet….

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to Leandros)
Post #: 42
RE: Rookie AAR - 4/18/2015 9:39:06 AM   
Leandros


Posts: 1740
Joined: 3/5/2015
Status: offline


quote:

jmalter wrote: Dunno where exactly 'Donggela Bay' is, but CV/CVL airgroups are hampered by 50% if they're flying from a TF located in a base hex.

OK, that was not the case, though…
Dongguela Bay is the name I gave (!) to the bay east of Dongguela – on the narrowest part of Celebes…just to pinpoint the TF. It may be wrong.

quote:

jmalter wrote: When a ship is heavily damaged, you must immediately change its TF to 'cruise speed', & change its destination to a nearby port. Even if the
damaged ship has been auto-transferred to an EscortTF, you must manually change the TF speed to 'cruise', otherwise the TF will accrue add'l damage as it attempts
to escape.

That is good advice. I’ll remember that!

quote:

jmalter wrote: wrt Attack settings from CV TF airgroups, Recon is useless against naval targets. In early-war, a USN CV has 2 dive-bomber groups. When the
TF is moving in for a strike operation, each DB group should be set to Naval Attack, altitude 10-15k', w/ 20-30% set to Search. Leave the search-angles alone,
unless you've got a very specific target in view, & have nearby patrol-plane search to assure that your flanks are covered.

OK, I shall try to implement all the various info received here. Thank you!

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to Leandros)
Post #: 43
RE: Rookie AAR - 4/18/2015 9:42:38 AM   
Leandros


Posts: 1740
Joined: 3/5/2015
Status: offline

January 16th.

1. Another three heavy days! The Japanese continue to lose carrier planes but at what cost to us! During their rampage around the south-east coast of Celebes
they have sent USN DD’s Benham and Stewart and several freighters in Ambon harbor to the bottom of the sea.

2. I have flown off Lexington’s fighters, VB and VT planes to Ambon and sent her south to Brisbane to pick up P-40’s.

3. I’m transferring the 139-bombers from Bandjermasin to Kendari to get a better shot at the enemy carrier force.

4. The C-47 flight has started transferring the two Aussie Commando companies from Menado to Mindanao. It’s going quite well.

5. Supplies and fuel in the Visayas and Mindanao are negligible.

6. The enemy has landed regiment-sized forces in Cotabato and Oroqueta, west of Cagayan. The last supported by a CL. CA Houston and DD Pillsbury, both quite
damaged, are in Cagayan. Jolo has been heavily reinforced, too. Only viable naval forces left in the PI are the submarines which are achieving little, and a PT and
DD force in Zamboanga.

7. The British defenders of Mersing have been cut off by a Japanese force landing south of them, next to Singapore. Not long now.

8. Airfields in Menado, Ambon and Namlea are quite crowded and planes fly less and less. Need to pull some back. Planning for Koepang and Kendari.

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to Leandros)
Post #: 44
RE: Rookie AAR - 4/18/2015 9:46:37 AM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
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quote:

ORIGINAL: BBfanboy

For the Malta operations the RN had to assemble several carriers - one or two to bring the fly-in aircraft and one or two to provide CAP on the way in.
warspite1

Hey BBfanboy, I think you over-estimate the number of carriers we had available for such operations!! Typically Argus and/or Furious would ferry aircraft from the UK to Gibraltar.

There was often just the one carrier (Ark Royal) and sometimes a second carrier (Furious) that made the transfers and provided their own CAP at the same time!

There may have been one or two exceptions - indeed USS Wasp provided the ferry service on a couple of occasions after Ark Royal was torpedoed (I think once on her own and another time with Eagle(?).

As you rightly say though, in terms of the Pacific situation, flying off well to the west of Malta was not the same as trying to reinforce the P.I with all the Japanese air and surface forces around!

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to BBfanboy)
Post #: 45
RE: Rookie AAR - 4/18/2015 9:51:20 AM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
Leandros - I am enjoying this AAR by the way. Keep up the good work

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 46
RE: Rookie AAR - 4/18/2015 10:18:31 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline

quote:

ORIGINAL: Leandros
I understand that but how is the “morning” and “afternoon” differentiated?


The turn has three phases: night, morning, and afternoon. An air unit can fly morning and afternoon, though if they are tasked with a longer range or high fatigue mission, they will only fly once. Whether or not they fly both phases is determined by a whole bunch of randoms.

Naval strikes often happen in the afternoon because the search planes usually find the targets in the morning.

quote:


I’m not sure I understand this completely. If one part of the squadron is set to 20% search, what happens to the rest of it? How are they tasked – and when?


They fly whatever other missions they are assigned, unless that is also search. So a unit set to naval attack with 20% search will use 20% of its aircraft for searching and reserve the other 80% to attack any ships found by the searching planes, or other searching planes. There is a bit of a higher likelihood planes will fly a naval attack if the target is found by their own search aircraft.

Bill

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(in reply to Leandros)
Post #: 47
RE: Rookie AAR - 4/18/2015 1:02:48 PM   
Leandros


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quote:

ORIGINAL: wdolson
They fly whatever other missions they are assigned, unless that is also search. So a unit set to naval attack with 20% search will use 20% of its aircraft for
searching and reserve the other 80% to attack any ships found by the searching planes, or other searching planes. There is a bit of a higher likelihood planes will fly a naval attack if the target is found by their own search aircraft.

Bill

OK, I think I've got it now. I've probably searched in a too narrow area as the day after they've usually been in a very different place.

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to wdolson)
Post #: 48
RE: Rookie AAR - 4/18/2015 2:13:30 PM   
BBfanboy


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quote:

ORIGINAL: Leandros


quote:

ORIGINAL: wdolson
They fly whatever other missions they are assigned, unless that is also search. So a unit set to naval attack with 20% search will use 20% of its aircraft for
searching and reserve the other 80% to attack any ships found by the searching planes, or other searching planes. There is a bit of a higher likelihood planes will fly a naval attack if the target is found by their own search aircraft.

Bill

OK, I think I've got it now. I've probably searched in a too narrow area as the day after they've usually been in a very different place.

Fred



Some players think the code for setting specific search arcs is borked, even though it was supposedly fixed in the last few updates of the game. The fact seems to be that if you do NOT set an arc for the search, the aircraft seem to find enemy TFs more reliably than if you set the arc. The bonus is that you have some comfort knowing they have checked your back too! Caveat - search is not perfect and any TF can be hidden by weather. And the accuracy of search reports is greatly affected by the Nav Search skills of the pilots ... e.g. a pilot with poor skills might report a group of your own ships as enemy, or see a tanker and call it a CV!

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Post #: 49
RE: Rookie AAR - 4/18/2015 2:31:44 PM   
Mike McCreery


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When you set a search arc you will notice that part is blue and part is green. You can set searches clockwise and counter clockwise. An arc that is small enough will show up as black.

It is my understanding that blue means morning, green means afternoon and black means the planes will attempt to fly both phases.

By manipulating the arcs you can determine what phase your planes search a particular area.

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Post #: 50
RE: Rookie AAR - 4/18/2015 3:20:20 PM   
Leandros


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quote:

ORIGINAL: Wargmr

When you set a search arc you will notice that part is blue and part is green. You can set searches clockwise and counter clockwise. An arc that is small enough will show up as black.

It is my understanding that blue means morning, green means afternoon and black means the planes will attempt to fly both phases.

By manipulating the arcs you can determine what phase your planes search a particular area.

Thank you, guys. It's possible I create a lot of extra work for you because I do not have the latest version or update....

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to Mike McCreery)
Post #: 51
RE: Rookie AAR - 4/18/2015 10:47:17 PM   
Leandros


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January 17th

1. An eventful day! The Japanese landing at Oroquiete, west of Cagayan, was interrupted by a nightly bombardment by PT’s and 2 DD’s from Zamboanga and a very
much reduced CA Houston and DD from Cagayan. As soon as the USN force withdrew the enemy landings were renewed. Oroquite is now in Japanese hands. Houston is
withdrawing to Butuan.

2. The 102nd PA inf.reg. is advancing on Davao from north-east (Butuan). II/102nd is defending Malaybalay on Route 1 to Cagayan.

3. The Japanese have landed at Calapan, Mindoro.

4. The Japanese have landed outside Menado. Presently their invasion force seems too weak but there is another transport TF in the Celebes Sea, heading west.
I need to consider withdrawing the air forces south. Sending them to the PI shall cut them off if Menado falls.

5. The IJN carrier force is still lingering in Donggela Bay, 3 CV’s with 5 BB’s…(!). The extensive air operations planned against it yesterday seem to have
missed it completely. Trying again tomorrow. Their planes created havoc in and outside Menado harbor sinking DD’s Alden, Edsall and John D. Edwards and damaging
CA Chester. No confirmed Japanese sinkings.

6. Damaged CL Perth sank outside Rockhampton on her way to Sydney.

7. 2 AP’s with the 2nd Marine Brigade onboard have now entered The Arafura Sea – destination Ambon. Two days behind is the 161st Infantry. Arranging for strong
escort, it’s a gamble to take them to Ambon as long as that enemy CV force is in the vicinity. If it doesn’t go away I shall probably have to reroute them
somewhere else.

Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to Leandros)
Post #: 52
RE: Rookie AAR - 4/19/2015 1:46:33 AM   
BBfanboy


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It's a shame about CL Perth - useful ship with a good commander.
Seems to me you may have been able to save her if you knew a bit more about managing damage. She should not have been headed for Sydney if she had potentially fatal damage. Here are the rules of thumb that I use:

- the 75 rule: if floatation damage plus system damage equals 75, the ship should get to the nearest safe port to have the crew reduce the damage as much as they can. Even if the port is only safe for a couple of turns they can reduce some of the minor floatation or system damage before moving on.

- the speed rule: if floatation damage is above 40, set her at cruise speed to reduce the chances of it increasing (pressure on bulkheads/patches and all that)

-the assistance at sea rule: if there are less damaged ships available to put in the Escort TF they can help with damage control, especially fires. It is also good to have an undamaged DD to watch for subs. And if they can be spared good AA ships are a bonus in the Escort TF

- the disbandment rule - the ship's complement cannot all do damage control (DC) and the port cannot help much unless the ship is stood down. Standing down to pierside repair gives a better chance of dealing with floatation damage, but if a fire is raging the port will not let the ship dock and it may be better to have it stay in a TF with other ships. Keep in mind that trying to return to readiness status (available to put in a TF) when repairs are not complete will require 3 days. Keep this in mind if the port could come under enemy attack soon.

- the safe-to-move rule: when floatation damage + system damage < 40 it is usually safe to move them at mission speed to a shipyard port.

There is an excellent primer by Alfred on damage control and repairs in the War Room Forum, but you need to play for a while to understand all the things it talks about. For now, it is advisable to ask your AAR readers for advice about critical ship damage when it happens.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Leandros)
Post #: 53
RE: Saving MacArthur - Rookie AAR - 4/19/2015 6:07:53 AM   
Leandros


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Thank you, BBF - excellent info as always. Actually, I had put it on cruise speed but it's a long way to Sydney.....

Fred

< Message edited by Leandros -- 4/19/2015 7:10:48 AM >


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River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to BBfanboy)
Post #: 54
RE: Saving MacArthur - Rookie AAR - 4/19/2015 7:58:19 AM   
jmalter

 

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hi Fred,

This game is all about Supply & Fuel, distributed to where it's needed. Oil & Resources are also v. important to an IJ player, less so to the Allies - though I'll note that Oz needs Oil, & Pearl needs Resources, to keep their industry producing Supply.

Industry can get damaged by attacks, so look at Pearl to see if its Shipyard suffered damage on 7Dec41. Set its Repair to ON. Other bases under Allied control might start the game w/ damaged Industry, & areas under attack might suffer damage. The game wants to repair damage, so it's important to look at the Industry screen (hotkey J) from time to time. A base can repair 1 point of each damaged industry per day, provided it has at least 10k Supply points on hand, + 1k Supply points for each repair.

Look at your China Industry, & turn Repair OFF for all damaged Industry, do the same for all Dutch & Phillipine Industries. 1000 Supply points are more useful for defense. A repaired Heavy Industry point will produce 2 Supply points per day, so it takes 500 days to break even on the cost of repair. A Light Industry point needs 1000 days to justify its repair cost.

Likewise, look at your base construction. Each Engr point (an Engr Vehicle = 5 Engr points) spends 1 Supply point per day/night phase to repair or build base facilities. Only Engrs in a Combat-mode LCU can repair or build. Engrs will always attempt to repair base facilities (in order of Runway, then Airfield facilities, then Port facilities) before they will attend to new construction of Forts or Air/Port expansion. Damage-repair takes priority over new construction.

If a base's defenses aren't strong enough to prevent add'l damage, & it doesn't have enough supplied Engrs to make the needed repairs each day, that's a sure sign that the base is circling the drain. If a base is under attack, it should try to build Forts.

Spending effort & supply to build Port & Airbase capacity at a threatened base is unwise - if the base falls to the enemy, you've made a gift.


(in reply to Leandros)
Post #: 55
RE: Saving MacArthur - Rookie AAR - 4/19/2015 1:36:40 PM   
Leandros


Posts: 1740
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Thank you, JM!

Fred

_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to jmalter)
Post #: 56
RE: Saving MacArthur - Rookie AAR - 4/19/2015 1:40:19 PM   
Leandros


Posts: 1740
Joined: 3/5/2015
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January 19th 1942.

1. Heavy air attacks on Ambon again today - Vals and Kates! 7 Aussie, Dutch and British
transports sunk in and around the harbor. DD’s Maury and Gridley and 2 transports are on fire in
Ambon harbor. DD Jarvis is south of Ambon struggling to make Darwin (on “cruise speed”…).

2. 3 Marus sunk by USN subs in Gulf of Davao and Jolo. There are 6 of our subs in and outsid
e the Gulf of Davao. Had expected better results from this. No own naval losses.

3. The KB was moving toward SE, just south of Loewok, Celebes, yesterday. Closing Ambon? Not
many targets left there, though.

4. I have transferred part of 17th and 20th FS back to Bataan (4 P-40E’s and 4 P-40B’s).
They’re putting their airfields in great shape there and establishing an air-warning system. Plenty
of fuel and munitions, too.

5. 29 Kendari-based 139-bombers and 28 SBD’s are planned to look for the KB today, together
with 12 SBD’s from Ambon and 6 from Menado.

6. I’m assembling all auxiliaries and damaged ships in the area north of Mindanao, Surigao
Strait, to try to have them escape south.

7. A Japanese transport convoy has been moving slowly eastward towards Palau the last couple
of days. Reduced speed due to damage? Sending out 4 PBY’s from Sorong to investigate and attack.

8. Trying to get the British and Dutch to venture out east of Singapore to draw the KB
westwards. Maybe bombarding the enemy transport TF’s in Kuching. They’re surely waiting there
for Singapore to fall to get at Sumatra.

9. The Japanese have landed in Lae, New Guinea. There’s a fight on. Kavieng is still in
Australian hands.

10. Many units are ready on the West Coast to be shipped off but a lack of transports now.
A couple of dozen are on their way up from Panama and there’s a constant stream of returning ones
from west.

11. The Japanese bomber formations attacking targets in Malaya and Luzon seem to have a
diminishing numbers of planes. If our claims are anything near real they must have lost hundreds of
Bettys, Sallys and Nells.

Fred




_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to Leandros)
Post #: 57
RE: Saving MacArthur - Rookie AAR - 4/19/2015 2:45:06 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: jmalter

hi Fred,

This game is all about Supply & Fuel, distributed to where it's needed. Oil & Resources are also v. important to an IJ player, less so to the Allies - though I'll note that Oz needs Oil, & Pearl needs Resources, to keep their industry producing Supply.

Industry can get damaged by attacks, so look at Pearl to see if its Shipyard suffered damage on 7Dec41. Set its Repair to ON. Other bases under Allied control might start the game w/ damaged Industry, & areas under attack might suffer damage. The game wants to repair damage, so it's important to look at the Industry screen (hotkey J) from time to time. A base can repair 1 point of each damaged industry per day, provided it has at least 10k Supply points on hand, + 1k Supply points for each repair.

Look at your China Industry, & turn Repair OFF for all damaged Industry, do the same for all Dutch & Phillipine Industries. 1000 Supply points are more useful for defense. A repaired Heavy Industry point will produce 2 Supply points per day, so it takes 500 days to break even on the cost of repair. A Light Industry point needs 1000 days to justify its repair cost.

Likewise, look at your base construction. Each Engr point (an Engr Vehicle = 5 Engr points) spends 1 Supply point per day/night phase to repair or build base facilities. Only Engrs in a Combat-mode LCU can repair or build. Engrs will always attempt to repair base facilities (in order of Runway, then Airfield facilities, then Port facilities) before they will attend to new construction of Forts or Air/Port expansion. Damage-repair takes priority over new construction.

If a base's defenses aren't strong enough to prevent add'l damage, & it doesn't have enough supplied Engrs to make the needed repairs each day, that's a sure sign that the base is circling the drain. If a base is under attack, it should try to build Forts.

Spending effort & supply to build Port & Airbase capacity at a threatened base is unwise - if the base falls to the enemy, you've made a gift.


Great advice jmalter - the relationship between supply and repair is important to know and manage.
A couple of things to add:

1. There is an exception to the requirement for engineers to do repairs - airfield runways can be repaired by ANY troops, albeit slower than engineers can do it. I have had HQ troops slowly repair runways that were damaged by partisans or my own bombardments before I took the base. Just put them in Combat mode and they will grab a shovel.

2. I thought I read that in the last update of the game that supply is NOT used up by doing repairs, but the base must have supply to be able to repair. New construction still does use supply. If my recollection is wrong someone please jump in.
Leandros, since you are playing of game disks they could have been sitting on the shelf for years or they could have been burned with the latest game version before they were sent to you. You can find the version they gave you in the "Preferences" window - second button from the left at the top of the screen. Since this affects some of the advice offered, please report it here.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to jmalter)
Post #: 58
RE: Saving MacArthur - Rookie AAR - 4/19/2015 3:02:41 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Re: sub attacks: several factors will combine to make sub results disappointing early on:

- the newer USN subs using the Mark 14 torpedo will have a 90% average dud rate. This improves a bit in early 1943 and again mid-1943.

- some of the sub skippers at game start have horrible Naval Skill and Aggression stats. It costs some PP but if you want your subs to close with the enemy and get hits, you need Naval Skill 65+ and Aggression 60+. It should be over 70 on both counts but there are not enough skippers with those stats early on.

- subs do not have radar so their field of detection of enemy TFs is small, and affected by weather. They can be in the same hex and not detect the enemy

- Japanese combat TFs with cruisers or carriers have ASW or Nav Search patrols that force the sub to submerge and make interception unlikely. Same goes for troop transport convoys which are often covered by aircraft.

- Japanese advances push your sub bases back from the shipping lanes

You can bring AS ships (sub tenders) up closer to the front to arm and repair minor damage on subs at smaller bases. Don't put them at bases the enemy can reach with LBA - they are sitting ducks when disbanded in port.

Consider using the USN fleet subs for minelaying missions (refits will remove this capability for many of them in 1942) or for hauling supply to beleaguered garrisons.

If you use the US fleet boats on Sub Patrol missions too, take solace that every missed/dud attack is building crew experience toward the time when they get working torps.

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Leandros)
Post #: 59
RE: Saving MacArthur - Rookie AAR - 4/19/2015 3:08:23 PM   
BBfanboy


Posts: 18046
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About the slow transport convoy you spotted - it might have damaged ships or it could have some very short range ships like AMcs in it that have to draw fuel from the bigger ones every couple of turns. This uses operations points which reduces the amount of movement the convoy can do.

Re: the lack of transports in the USA - take a look at Aden for transports. Don't strip them all out, there are quite a few British and Australian units arriving in Aden in early 1942, including air units. You should be able to send about 1/3 of the ships at Aden elsewhere.

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(in reply to Leandros)
Post #: 60
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