Daniele
Posts: 1812
Joined: 2/7/2015 Status: offline
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Hi guys! Here's the full changelog for the Version 1.05! You can download the patch from here Civil War II Updates Patch 1.05 Gameplay • Mescalero recruited by decision can only appear in New Mexico or Texas. (fixed from 1.04) • Improved ammos distribution in supply phase • Improved naval supply distribution • Fixed reversed battle plans • Revised and improved retreat logic for stacks • Stack in retreat or doing MTSG can't cross blockaded river or pass through 'front' because of ZOC. • Traffic rule (in work) • Leaders will only lose seniority on January 1st and July 1st, this should help for promotion potential. • Decisions and partisans can remove only one depot level per try. • Neutral Indians are now passive, should stop them from besieging or interfering with USA/CSA units. • There is a 25% chance that artillery manages to counter fire enemy artillery instead of firing on a frontline element. • Evasion value for stacks with leaders was erroneous in some cases • Impossible retreat because of too strong enemy in combat region fixed. • Besieged group can't escape besiegers with evade roll. • All Depots size can now be razed. Partisans’ decisions still raze only one depot level at a time. Level 1 cities can also be razed. • Leaders of different nations, for the same side, don't compete anymore in the same chain of command • Traffic rule improved Interface • Faction history improvements • Can rename units with more characters than before • Improved battle report display • Added back random variation in display loss • Music sound volume can now be tweaked (inoMusicVolume in .opt file) • can't enter anymore (and erroneously) in structures not designed to handle sieges • when doing drag&drop, name of over region appears • can open saved game folder in Load Game Window, if doing a ctrl-click on the game icon • Fixed a display bug in region list leading to false infos • Innate supply production of a region is now shown in the first structure tooltip when checking structures by ctrl-click. • Also corrected supply and assets production not taking into account loyalty/alignment • better AB display in Forces & Units list, leaders sorted properly by name. Units ID sorted as expected (5th before 11st) • In Forces, Units, Regions listing, can scroll one page at a time with key up/down. Tooltip added to the scrollbar also. • Hitting Enter when renaming an unit closes the window • Attrition Loss stored for each stack and displayed as a single message at end of turn (includes weather and wear&tear) • Default music volume buffed up from 60 to 70% (can be changed with a text file edit). • Fixed several issues regarding battle report and reported hits. • Added missing mini buttons for the alternate ‘posture/ROE buttons’ display • Others stacks in a region are now listed with more details in the stack tooltip • losses of ships are now properly logged in the message panel • Forces listing: more orders for the 'order column'. Can now be sorted. Icons courtesy of player ‘John Sedgwick’ Engine • Various major optimizations, in average expect turns to be processed 50% faster than before! • Fix to the crash happening on new turn. • Fix to a silent bug where some data were not updated correctly because of faster turn reloading. • Historical setting and events • Database • Fix to Missouri brigade OOB. AI • Several decisions are now using better AI (scorch earth, etc.) • AI: Improved Split Large Stacks • Ai fix on blockade run estimation • Modding / Script engine • Console can reliably be put back at the forefront • can use a cost of 0 in a given element subtype for depots and forts, means needing the presence without consumption • fix in script command: EvalBesieged
< Message edited by Daniele -- 4/15/2015 4:37:19 PM >
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