Ranger33
Posts: 557
Joined: 8/11/2012 Status: offline
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Well, that was quick. Valve removes paid mods from the Steam Workshop. I would like to reiterate my position that I am not opposed to rewarding modders for their efforts, but this was about the worst imaginable way to go about doing it. The key issues being: 1) If it ain't broke, don't fix it. Especially when that fix involves telling people to start paying for stuff that was free literally yesterday. 2) No quality control whatsoever. When you buy an official DLC for a game, you have a certain level of confidence that it will work, especially in the long term. This system was 100% buyer beware, with no refunds for mods that were broken by later game updates, or any other reason. Even among the hand-picked debut mods for this program were several that were incomplete, buggy, or flat out broken. 3) No official protection against stealing the work of others, scams, empty promises, etc. The community was expected to police this themselves. 4) The modders' cut was 25%. Seriously? If the whole idea is to support these people, why do they get the smallest piece of the pie? Additionally, they would not receive a dime until the mod had generated $400 in gross sales. No doubt we will see this come back later in a different form, hopefully one that involves voluntary donations, of which the modder actually gets the majority of the donation.
< Message edited by Ranger33 -- 4/28/2015 1:47:13 AM >
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