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All Forums >> [New Releases from Matrix Games] >> Brother against Brother: The Drawing of the Sword >> My Suggestions Page: [1]
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My Suggestions - 4/25/2015 12:38:06 AM   
Clinchrifles

 

Posts: 44
Joined: 4/16/2015
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First off I would like to tell you guys---you have created a gem here. Use to play cwg2 back in the day (great game) and always prayed for a successor. This has great potential and I have already recommended this game to 7 ppl (3 of which will buy asap).

I love many things about the game. Most particularly brigade orders but I will offer my critique and see if anyone else agrees.

1)Longstreet and Ewell both have nearly the same colors. Any way we can add a symbol to one of them (maybe an x going through brigade colors). This isnt limited to these two brigades either.
2)Any way you can give different orders amongst the brigade? Ie-hold for infantry and advance to cavalry
3)We need a well defined tutorial or wiki made by players (devs are not needed here)
4)In combat situations where men lost is shown above the regiment---Can we make this number larger? Even on my 39 inch monitor I can barely read this. Would be awesome if the number was larger so I dont have to pay a lot of attention to the numbers in the battle report.
5)Still would like to see units better on minimap (this is a problem on my laptop)
6)In combat situations there is an arrow pointed at who is attacking who but the tip of the arrow is always inside the unit so it is hard to tell what is going on. Would it be possible to put the arrow in the middle of the segment if it is one attacking another without counterfire? Obviously-if there is counterfire it could just be a segment (with no arrows)
7)Can we get specific audio for a good csa attack, for a good usa attack, for a csa charge, for a usa charge? Right now its a generic "woohoo" and you dont know who is doing the ball busting until you see the reports
8)I would prefer to see attack results before counter-attack results
9)Clicking on a commander AUTOMATICALLY shows command radius and I would love for the borders of this to be a little bigger. Its sometimes hard to tell when a unit is close to the bull run riparian zone (which is already a brownish color)

These are things I think we need for the most part. The next few things are longshots but I will ask
1)Would love if it would be possible to play a game live. Like cwg2 i sit back and watch (what is in my los) my opponent execute his turn.
2)Would love if we could do above (1) 2v2. I know that is wishful thinking for the future but some of the bigger battles you may try in the future, this would be great (but only if 1 was true)
3)Lets get some user generated maps. Thats fine if u guys reserve what you would like to do in the future (its a business and i think you deserve to make your money) but I think we can make some smaller battles or even some completely hypothetical maps and scenarios. A wise game creator would never ignore the possibilities that modders could add so much.
4)I dont know if u can do this but opening sales on steam is a necessary evil. I dont know if matrix allows this? I may be out of line here.

Anyhow-I hope you and other ppl read this and respond. Just so you know I have been playing the new beta 1.2 and it runs sooooooooooooo much better. Great work on this and the whole game! I hope to work together to help it become a diamond!

Sincerely,

Clinch
Post #: 1
RE: My Suggestions - 4/25/2015 12:44:19 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
Thanks for your comments. These are issues for Eric to address, but he's right now playing poker, so I would not be compulsively clicking on "refresh" for the next few hours in hope of a response, if I were you.

(in reply to Clinchrifles)
Post #: 2
RE: My Suggestions - 4/25/2015 1:12:02 AM   
Clinchrifles

 

Posts: 44
Joined: 4/16/2015
Status: offline
No worries. I dont really care for a speedy response. What would be perfect is if many community members agreed to maybe 4 of these and THEN Eric responded (in like a week) and told me what changes were easy right away, what was possible, and what wouldnt happen

(in reply to Gil R.)
Post #: 3
RE: My Suggestions - 4/25/2015 3:25:02 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Thanks Clinchrifles, could you also post this in the wishlist thread?

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(in reply to Clinchrifles)
Post #: 4
RE: My Suggestions - 4/25/2015 3:45:43 PM   
Clinchrifles

 

Posts: 44
Joined: 4/16/2015
Status: offline
No problem.

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Post #: 5
RE: My Suggestions - 4/25/2015 10:48:17 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
Thank you for the kind words. The map-making process is a little technical, but I don't think it's too complicated, and I think it would be good to open it up to modders. We have talked about implementing various sorts of "special orders" systems for brigades so that superior brigadiers might put some units on variant orders.

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Post #: 6
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