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The Range of Results in Scenarios

 
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The Range of Results in Scenarios - 4/30/2015 1:03:11 AM   
RoryAndersonCDT

 

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Joined: 6/16/2009
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Coiler12 takes a look at the plausibility of Command; comparing two scenarios to real world results. He also offers a reality-check on modern missile chances, one-missile-one-kill is a falsehood!

The Range of Results in Scenarios by Coiler12



quote:


While making a post on the Steam forums (probably against my better judgment) defending the plausibility of Command, I pointed out that in two my scenarios I frequently achieved similar results to comparable historical battles. The two were Regaining Honor and They Came From The Museum.

They Came From The Museum
Average loss when playtesting: Two aircraft, one day. Sometimes more due to the “endgame-factor”

Compared to: Russo-Georgian War, Russia loses six aircraft, maximum of four in a day.

Commentary: The “museum men”, using Soviet-surplus aircraft against an air defense system of a similar level, albeit an ill-maintained one with sloppy crews, suffer an average of two to three losses in the day of battle. Russian aircraft of a similar vintage in the war with Georgia suffered a maximum of four in one day, but the biggest source of losses (friendly fire from jittered ground troops) is not an issue, due to the nature of the scenario.





Read more on baloogancampaign.com



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