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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), v. Rio Bravo as the Green 1s and 0s (A)

 
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/24/2016 2:14:36 PM   
PaxMondo


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You are correct, with realistic RnD = ON and PDU = ON you can't jump model RnD without having to rebuild your production factories. $$$$. As you note, you definitely do NOT want to lose any RnD factories at this point. This gets back to why I tend to focus RnD on just a very few models, I want to minimize my supply expenditure on factory building ... and I definitely plan to build production factories only once. When you think about ultimate production goals of +2500/month, that translates into +5,000,000 supply if you just build every factory once. If you build half of them twice, now you are at +7,500,000. Its a big deal ... yes I am being simplistic here with my numbers, but the point is still valid.



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Pax

(in reply to el lobo)
Post #: 631
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/25/2016 10:43:58 AM   
el lobo


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quote:

ORIGINAL: PaxMondo

You are correct, with realistic RnD = ON and PDU = ON you can't jump model RnD without having to rebuild your production factories. $$$$. As you note, you definitely do NOT want to lose any RnD factories at this point.

Thank you for confirming this.

quote:

This gets back to why I tend to focus RnD on just a very few models, I want to minimize my supply expenditure on factory building ... and I definitely plan to build production factories only once. When you think about ultimate production goals of +2500/month, that translates into +5,000,000 supply if you just build every factory once. If you build half of them twice, now you are at +7,500,000. Its a big deal ... yes I am being simplistic here with my numbers, but the point is still valid.

Your numbers, as you say, are simplistic but an excellent point as to what can happen by not watching the R&D process carefully. This is one reason I posted this so that others may be aware of this and perhaps avoid the costs.

To others.

While what I did had some unintended consequences, they may not be so bad depending on your goals. A fact is that the whole R&D process cost ¥ ¥ ¥ and the trick is how to best utilize those ¥ ¥ ¥ if you do R&D at all.

What I got was the Ki-44IIc thirteen months earlier, from 44/3. What it cost me so far is the loss of thirty Factories, from 3 x 30(0) to 3 x 0(20) and the damage of sixty Factories. So the cost of expanding the thirty back, and the repair (?) of ninety factories. Was it worth it? For me, the Tojo IIc will be an important a/c at this point in the war, so yes.

As I mentioned above, I will run into this again with the Oscar IV and Tony 100. For me I doubt the Oscar will be worth it and I will avoid some of the cost by not expanding back and maybe switch one of the Locations to another type of a/c, which would cost me anyway.

The Tony IV, I don't know. I don't have any Factories building any earlier models so I will have to "produce" them anyway. Maybe some old Oscar Factories.



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 632
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/25/2016 2:01:21 PM   
PaxMondo


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My philosophy of RnD has evolved in to a pretty simply one.

First, RnD to me only means RnD if you are putting more than 3x30 factories on it. Less than that isn't RnD to me, its just building the factories in advance of production. 3%/day advance mean you only advance one month every month ... that's not that much to me because it is hard to get the factories repaired to where you can actually advance more than a few months. Sure IF you have engine bonus it is now moving a month every 17 days, but engine bonus isn't easy to achieve on more than one engine model and it is $$$$ as in many cases you have to over build your engine factories to get it.

So, given that RnD to means putting at least 12x30 factories on something, i want to be sure it is something that I will actually build a LOT of. Now, you also only have ~90 factories, so I can only do this for 2 - 4 models max. What models isn't hard, any IJ players knows that Sam and Frank are your go to aircraft. <period>. Tojo/Tony are nice, but if you have to choose one and only one IJA fighter it is Frank. Ditto for Sam. OK, doesn't it make sense then to get these as early as you can? Now Frank a can be had in mid '43 pretty easy. Frank b though is a beast if you get it. It is the only IJA fighter model with range to match Helen other than Oscar, and has the heaviest armament. It is far and away the best 4E killer IJA gets (Shinden is the best overall). Frank b can be gotten very early '44, but it takes investment. If you are lucky on a factory repair or two, you can see it in late '43. Sam is just like Frank b. Isn't it a nice thought to get a B-29 killer just when they show up and your best IJN fighter when the Essex arrive?

Do you build Tojo/George/Jack/Tony? Sure, but you do so simply as they arrive.

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Pax

(in reply to el lobo)
Post #: 633
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/26/2016 12:57:09 AM   
el lobo


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The longer I play this game, the more I am leaning toward your philosophy.

Bur we will always have our "favorites" won't we?

Even if you put fifteen Locations each on the Sam, Frank A, and Frank B for a total of forty-five Locations, you would still have about thirty-five (I counted about eighty total) Locations with which to play. Enough for your favorites if you use them wisely.

You mentioned engines and as a note, I am finding that monitoring engine R&D and production is just as important as a/c but often not emphasized in discussions as much as it needs to be. There is a lot of ¥ ¥ ¥ being spent there also.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 634
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/26/2016 8:42:48 PM   
PaxMondo


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quote:

ORIGINAL: el lobo

The longer I play this game, the more I am leaning toward your philosophy.

Bur we will always have our "favorites" won't we?

Even if you put fifteen Locations each on the Sam, Frank A, and Frank B for a total of forty-five Locations, you would still have about thirty-five (I counted about eighty total) Locations with which to play. Enough for your favorites if you use them wisely.

You mentioned engines and as a note, I am finding that monitoring engine R&D and production is just as important as a/c but often not emphasized in discussions as much as it needs to be. There is a lot of ¥ ¥ ¥ being spent there also.


For me, about 1.45 eng/ac ... so yes, I spend a lot of time planning our my engine build once i have my ac build worked out. ...

as to favorites ... heck yeah. lucky me, fighters are my favorites ...

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Pax

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Post #: 635
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/28/2016 1:58:07 AM   
el lobo


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AIR PRODUCTION Jan 12, 19432 Turn 402

I have converted three R&D Locations to the Ki-84b Frank. These were R&Ding a bomber and I had not yet expanded them so this was not an expensive move. I have some more Locations that will have outlived there usefulness in the near future to which I will convert to the Sam first and then the Frank B if I have any extras.

I still have twelve locations R&Ding the Frank A.

All but one of my J2M2 Jack Locations have repaired and my N1K1-j George Locations are starting to repair.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 636
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/28/2016 2:47:28 PM   
el lobo


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BURMA - CEYLON Jan 12, 1943 Turn 402

Rio has finally entered Shwebo with twenty-eight units. I expect heavy bombing next turn. I have forts six there and 700 AV. I have another ID standing-by in Mandalay.

I have decided to exit Ceylon while the getting is good. I can not take Colombo with what I have there and I think the three IDs, four Regiments and the support units can be better used in Burma.

It would be nice to have it but with the odds I keep getting there, offense is no longer a real viable option for me.





Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 637
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/28/2016 6:47:21 PM   
GetAssista

 

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Clear terrain in the Irrawaddy Valley is untenable for the IJA as soon as Allies concentrate the effort, especially armor, acquire air superiority and solve their supply problems. Did you plan out the ordered retreat into the jungle? So far there does not seem to be any kind of preparations for the jungle defensive line on the map? Lashio will get cut off soon, and Taung Gyi can be bypassed

Edit: on the other hand, Jan 43 may be too early for Allies to have overwhelming power, hm..

< Message edited by GetAssista -- 8/28/2016 7:11:41 PM >

(in reply to el lobo)
Post #: 638
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/28/2016 10:45:42 PM   
PaxMondo


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1/43 is very early to cede initiative ... it will make '44 very difficult ...

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Post #: 639
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/29/2016 2:49:33 PM   
el lobo


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To answer your question GA, no, not one thought to retreat yet. Not because I am undaunted but because of two things.

First, I have been busy bringing as much stuff as I can to Burma and it has been a job just finding the right places to put most of it.

Secondly, and more importantly, I have no idea what to expect. Hold on to you hat. It is now over thirteen months into this war and I have not had one major DA from Rio, not one. I have had four (4) minor, one or two units, DA on me.

Now I can read AARs until they come out of my ears, and you and other can tell me, but until I experience some myself, I won't really know.

I do not know how balanced this game is. If it is balanced and he get the same crappy results on his attacks that I have been getting on mine, I will be in Burma for awhile yet. He has Bombarded the four units I have east of Ramree four times now and if those are any indication, I should do OK here. I have lost a total of one gun, no drop in supplies or AV, disruption less than three, and fatigue around ten.

Jan 11, '43
--------------------------------------------------------------------------------
Ground combat at 55,48 (near Ramree Island)

Allied Bombardment attack

Attacking force 11759 troops, 560 guns, 510 vehicles, Assault Value = 3320

Defending force 36659 troops, 377 guns, 796 vehicles, Assault Value = 1433

Japanese ground losses:
27 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
2/7th Armoured Regiment
2/9th Armoured Regiment
1st Motor Brigade
16th British Brigade
2/5th Armoured Regiment
14th British Brigade
2/6th Armoured Regiment
7th Australian Division
25th MG Battalion
2/11th Armoured Car Battalion
2nd British Division
I Aus Corps Engineer Battalion
3rd Motor Brigade
6th Australian Division
18th British Division
2/4th Armoured Regiment
2/8th Armoured Regiment
26th Indian Brigade
23rd British Brigade
8th Medium Regiment
95th Heavy AA Regiment
15th RAAF Base Force
1st NW Frontier Base Force
20th Indian Mountain Gun Regiment
108th Tank Attack Regiment
KNIL Army Command
23rd Indian Engineer Battalion
6th Medium Regiment
23rd Indian Mountain Gun Regiment
24th Indian Mountain Gun Regiment
Rabaul Det. Base Force
2nd Indian Coastal Artillery Regiment
27th Indian Mountain Gun Regiment
2/13th Field Regiment
112th RN Base Force
28th Indian Mountain Gun Regiment
24th Indian Engineer Battalion
I Australian Corps
85th British AT Gun Regiment
18th USN Naval Construction Battalion
2/9th Field Regiment
173 Wing
107th RAF Base Force
2/11th Field Regiment
21/22 Field Regiment
48th Light AA Regiment
175 Wing
Eastern Army
XXXIII Indian Corps
26th Indian Mountain Gun Regiment
12th Indian Engineer Battalion
21st Indian Mountain Gun Regiment
25th Indian Mountain Gun Regiment
2nd Indian Heavy AA Regiment

Defending units:
48th Naval Guard Unit
56th Division
19th Division
Guards Tank Division



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 640
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/30/2016 1:39:34 AM   
PaxMondo


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In jungle terrain, you have 2x defense adjustment. in jungle rough, 3x. Very good defensive terrain. Takes a lot of firepower to win battles ...

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Pax

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Post #: 641
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/30/2016 1:34:52 PM   
el lobo


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BURMA Jan 13, 1943 Turn 403

As expected, heavy bombing and a bombardment at Shwebo. Disruption and fatigue in the high twenties.

There were seven waves total. My CAP held through all of them but thin at the end.

--------------------------------------------------------------------------------
Afternoon Air attack on 4th Guards Division, at 59,45 (Shwebo)

Weather in hex: Light cloud

Raid detected at 39 NM, estimated altitude 9,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M5 Zero x 20
Ki-43-IIb Oscar x 5
Ki-44-IIa Tojo x 32
Ki-45 KAIa Nick x 7
Ki-45 KAIb Nick x 1
Ki-46 KAI Dinah x 1

Allied aircraft
Liberator II x 4
B-17F Fortress x 23
------------------------
B-25C Mitchell x 30
------------------------
B-26 Marauder x 16
------------------------
B-17F Fortress x 11
------------------------
B-25C Mitchell x 13
B-25C Mitchell x 14
------------------------
B-17E Fortress x 12
------------------------
B-24D Liberator x 12
B-25C Mitchell x 15


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 642
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/30/2016 1:36:35 PM   
el lobo


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CEYLON Jan 13, 1943 Turn 403

There were six waves of ground attack on Colombo.

I have four CVs and a CVE south of Koggala. Rio usually bombs three days in a row so I move them in for the last two to assist the LBA and then dart out. A dangerous game but I need to try and save the units. I am moving air transport in to try to pull out part of each unit. I think that is the best I can do.

The bill for Shwebo and Colombo today.




Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 643
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/30/2016 1:39:59 PM   
el lobo


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quote:

ORIGINAL: PaxMondo

In jungle terrain, you have 2x defense adjustment. in jungle rough, 3x. Very good defensive terrain. Takes a lot of firepower to win battles ...

Thanks Pax.

They were Bombarded again today again with very little effect. They are in JR with forts two.

Rio tried to move into the hex south-west of them with five units but I got a tank unit in there first. Hopefully I can hold it for two or three days until my ID from Prome gets in there. I hope this gives him pause.





Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 644
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/30/2016 1:43:08 PM   
el lobo


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BURMA North-east Jan 13, 1943 Turn 403

Another move which I hope gives him pause is the possibility of four IDs moving on his flank.

This went a lot better than the DA I did the 5th of Jan. I went from 4:1 to 1:2 and there were only two Allied units then.


--------------------------------------------------------------------------------
Ground combat at 64,45 (near Paoshan)

Japanese Deliberate attack

Attacking force 33634 troops, 347 guns, 725 vehicles, Assault Value = 1231

Defending force 9706 troops, 135 guns, 159 vehicles, Assault Value = 385

Japanese adjusted assault: 948

Allied adjusted defense: 712

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), op mode(-), supply(-)
Attacker:

Japanese ground losses:
895 casualties reported
Squads: 6 destroyed, 135 disabled
Non Combat: 1 destroyed, 18 disabled
Engineers: 0 destroyed, 14 disabled
Guns lost 15 (1 destroyed, 14 disabled)
Vehicles lost 30 (2 destroyed, 28 disabled)

Allied ground losses:
478 casualties reported
Squads: 4 destroyed, 60 disabled
Non Combat: 1 destroyed, 8 disabled
Engineers: 0 destroyed, 11 disabled
Guns lost 9 (1 destroyed, 8 disabled)
Vehicles lost 2 (1 destroyed, 1 disabled)

Assaulting units:
39th Division
3rd Tank Division
6th Division
7th Ind.Tank Brigade

Defending units:
111th Chindit Brigade
268th Motorised Brigade
77th Chindit Brigade




Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 645
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/30/2016 2:08:20 PM   
PaxMondo


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So now you know the types of forces levels you need to attack in x3 terrain ... attacker needs Div's to the defender Bde at a minimum to start and then you need a significant firepower advantage to even up (your tank div here).

With this result, I know I could win IF I have sufficient excess supply, support troops (meaning extra HQ's as IJ) and good leadership.

I'll recover my disablements faster (if I have all 3 above) and be ready to attack sooner. Next attack will cause more losses to defender (his disablements will become destroyed). This is where hitting hard with air makes a big difference in the outcomes ...

Be aware, chindits usually have good morale (means good recovery). Mot Brigade, is that a US unit? Think so, and if so ....

_____________________________

Pax

(in reply to el lobo)
Post #: 646
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/31/2016 2:14:13 PM   
el lobo


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Thanks Pax.

I have a little bit of air hitting them about every other turn.


CHINA Jan 14, 1943 Turn 404

The shock attack below was neither planned not expected.

The 59th Infantry Bde. was in the hex east of CK moving into CK.. I know movement across a river triggers a shock attack but for two reasons I did not expect one from this. I have read that a certain percentage of AV in the distention hex will preclude a shock attack, and, I have crossed the river with Divisions into CK from the south-west hex twice already without triggering a shock attack.

I have 4.4K AV in CK and the 59th has 202 AV.

When I saw adjusted assault 0, adjusted defense 13577 and odds 1 to 99, I thought, oh crap, I am really going to get my butt handed to me now.

But it did not turn-out so bad. I appears that only the 59th Infantry Bde. did any attacking. Their AV is at 0 and disruption 90, fatigue 24. They are on their way to R&R.

None of the other units seam affected and I lost no AV in the hex.

--------------------------------------------------------------------------------
Ground combat at Chungking (76,45)

Japanese Shock attack

Attacking force 15015 troops, 616 guns, 695 vehicles, Assault Value = 4532

Defending force 171524 troops, 474 guns, 0 vehicles, Assault Value = 5181

Japanese adjusted assault: 0

Allied adjusted defense: 13577

Japanese assault odds: 1 to 99 (fort level 5)

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
4179 casualties reported
Squads: 296 destroyed, 0 disabled
Non Combat: 6 destroyed, 202 disabled
Engineers: 13 destroyed, 1 disabled
Guns lost 108 (27 destroyed, 81 disabled)
Vehicles lost 115 (22 destroyed, 93 disabled)

Allied ground losses:
263 casualties reported
Squads: 5 destroyed, 57 disabled
Non Combat: 3 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 647
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 8/31/2016 10:45:44 PM   
SqzMyLemon


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quote:

ORIGINAL: el lobo

The shock attack below was neither planned not expected.

The 59th Infantry Bde. was in the hex east of CK moving into CK.. I know movement across a river triggers a shock attack but for two reasons I did not expect one from this. I have read that a certain percentage of AV in the distention hex will preclude a shock attack, and, I have crossed the river with Divisions into CK from the south-west hex twice already without triggering a shock attack.


The rule is that the attacker must use at least 1/3 of the defenders raw AV in the initial river crossing to avoid subsequent shock attacks for additional troops entering the hex. Here's where you had the problem. You must cross the SAME hex side that the initial shock attack used. Any other hex side and all bets are off, your units will shock attack unless you meet the 1/3 rule for that hex side.

Hope that clarifies why you shocked when you weren't expecting it.

< Message edited by SqzMyLemon -- 8/31/2016 10:47:33 PM >


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Luck is the residue of design - John Milton

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(in reply to el lobo)
Post #: 648
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 9/1/2016 2:35:07 AM   
el lobo


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Yes that helps, thank you. But it raises another question.

Is the fact that the unit was not totally destroyed typical?

I want to cross another river hex side previously uncrossed, but I don't want to round up one-third of Rio's AV in CK to do it and I don't necessarily want to lose a unit. The almost destroyed I can live with as it can still serve a purpose while it repairs.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to SqzMyLemon)
Post #: 649
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 9/1/2016 10:40:47 AM   
GetAssista

 

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quote:

ORIGINAL: el lobo
Is the fact that the unit was not totally destroyed typical?

I want to cross another river hex side previously uncrossed, but I don't want to round up one-third of Rio's AV in CK to do it and I don't necessarily want to lose a unit. The almost destroyed I can live with as it can still serve a purpose while it repairs.

It all depends on relative forces and luck. Gamey tactics shock-closes sides with armored cars. Sometimes they live to tell the tail. Or you can use airlifted fragments with some AV


< Message edited by GetAssista -- 9/1/2016 10:43:50 AM >

(in reply to el lobo)
Post #: 650
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 9/1/2016 1:41:08 PM   
Andav

 

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In China specifically, all those Japanese loyal Chinese units make great river crossing fodder. Find a Tax Police unit or something and let them try to collect the property tax so to speak. Don't throw away an IJA unit. Parking one in the hex you want blocked is good enough as well if you do not want to risk the shock attack. Armored cars work great for this provided you can control all the hex sides except the one with the river crossing.

Wa

(in reply to GetAssista)
Post #: 651
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 9/2/2016 1:27:07 AM   
el lobo


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Thanks GA and Andav.

I am forming a new plan. It will take a couple of weeks to execute. I will post a screen-shot if/when finished for some input.

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Andav)
Post #: 652
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 9/2/2016 1:53:51 AM   
PaxMondo


Posts: 9750
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Good news is that if you read njp's AAR, you will find that he took CK in mid '43 ... so you know it is at least possible. As I said earlier, I've never tried this late ...

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Pax

(in reply to el lobo)
Post #: 653
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 9/2/2016 4:54:53 AM   
el lobo


Posts: 825
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From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
As a matter of fact, I am in the middle of that AAR (past his taking of China) and as you say possible and therefore, encouraging.

Also encouraging is that it appears that he had moved some of his units out and therefore had less units taking it. He is a bit sketchy on details but that's OK.

I am going into Game-play mode in CK, that is, as set-up by the Devs.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 654
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 9/11/2016 6:58:27 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
BURMA Jan 23, 1943 Turn 413

Still no DAs in Burma but he is steady bombarding in Shwebo and east of Ramree Is. The bombardment by Ramree is starting to drop my AV there a little so I am moving in another ID.

I have been holding-up west of Paoshan for the ID that arrived this turn. I will resume my DAs next turn.

My first Sentai of Ki-44-IIc Tojos arrived in Shwebo this turn also. This is where he has concentrated his bombing attacks so it will be interesting to see how they do. Average experience seventy-three, air seventy-two with four TRACOM eligible pilots.

I should have my first J2M2 Jack unit on-line here near the middle of March.





Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 655
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 9/11/2016 7:29:20 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
QUESTION

A lot of my Armored units arrive with lower AV and have lower percentages of the TO&E Does this just take time to build or is there something I can do to help, like "Upgrade allowed"?





Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 656
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 9/11/2016 8:40:22 AM   
GetAssista

 

Posts: 2732
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Most of Japanese units normally arrive about 80% understrength, you can look it up in the queue. "Replacements on" and rest them in a developed base with supply before shipping them out. I usually stash all land-restricted HQs in Tokyo and R&R all new units there. It does not take long for them to fill up.
Severe understrength arrival can happen if armament/vehichle points in the pool are depleted but I'm sure it is not your case yet

(in reply to el lobo)
Post #: 657
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 9/11/2016 12:50:49 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
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In your case you just have a few devices that are disabled. Your morale is only 72 ... get the units somewhere safe with good support/supply and both the disablements and the morale should correct themselves pretty quick ...

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Pax

(in reply to GetAssista)
Post #: 658
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 9/12/2016 3:06:26 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Thanks GA and Pax.

I have a few extra Engineer units and I want to start building my defenses in the PI, that is, besides the usual big bases. I am looking around for an AAR that has had good results there.



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 659
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 9/12/2016 2:38:05 PM   
Andav

 

Posts: 474
Joined: 5/8/2007
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In my game with witpqs, I built a lot in the PI but ended up moving many of the units to other places as it was bypassed. Be careful to not build so much (read use supplies) for something which might be bypassed. It is a fine balancing act since supplies are such a valuable commodity. I would build heavily in Manila and plan for an Alamo defense. Also, there are a lot of clear hexes which even with forts you will not be able to stand up to air or bombardments. I would build the Marianas first before I spent a bunch of supplies in the PI. I would also build the islands between the PI and the HI.

In Burma, get something to Pegu as soon as possible. witpqs landed here in force and completely trapped my entire Burma army. I was not paying attention and did not realize it was a coastal hex. While I do not know if Rio has the resources to pull off an invasion here at this point in time, you at least need to plan for the future. Even Paratroopers landing here could really ruin your day. Paratroopers in that city northwest of Rangoon while not critical, could be most annoying as well. Get something there to at least prevent it from being a freebie.

I am surprised Rio has not cut the rail line to the interior in Burma. It seems like he has enough units. That would make supplying those bases much less efficient.

Wa

(in reply to el lobo)
Post #: 660
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