Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) Page: <<   < prev  32 33 [34] 35 36   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 4/25/2017 1:59:03 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: el lobo

quote:

ORIGINAL: PaxMondo

gaining a month every 4-5 days us fun.

Yes indeed!!

Can you confirm this for me?

I am thinking that the way rounding works in the game that it will always be five days.

If I keep eleven Locations R&Ding (with engines) the Frank r, four days to 88 points and the .55 day will be rounded to an even day for five days.

The Frank Ki-84r is 25 months out (43/6 to 45/7).

25 months at 5 days per month = 125 days to complete. 125/30 = 4.2 months.

However, ten Locations should give me the same results, (20 x 5 = 100).

Thanks.


no rounding here. the remainder rolls over. at least in my games it does.

_____________________________

Pax

(in reply to el lobo)
Post #: 991
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 4/25/2017 2:59:43 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Yep, a r*d facility either generates 1 point or it doesn't. No rounding involved.

(in reply to PaxMondo)
Post #: 992
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 4/25/2017 11:24:52 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
quote:

ORIGINAL: PaxMondo
no rounding here. the remainder rolls over. at least in my games it does.

quote:

ORIGINAL: Lowpe
Yep, a r*d facility either generates 1 point or it doesn't. No rounding involved.

Interesting, thanks guys.

The difference between ten and eleven Locations is eleven days. I think I will go with a little more early production and put one 1 x 30 Location and the 1 x 60 Location into production and the other ten Locations to R&Ding the R.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Lowpe)
Post #: 993
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 4/25/2017 11:35:03 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
PACIFIC Jun 11, 1943 Turn 552

That's a lot of subs. Eight more shown to the south-east, in the marked hex. I have some ASW TFs two hexes west (under the list) that may engage next turn.






Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 994
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/1/2017 12:35:27 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline

BURMA Jun 18, 1943 Turn 559

The Allies occupied Magwe. I have units moving from Taung Gyi down the gray road and into Meiktila on their way to Toungoo or thereabouts. Meiktila has only IDs there to hold the forts until everyone is out.

Ramree has withstood its tenth DA.





Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 995
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/1/2017 1:08:18 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
PACIFIC Jun 18, 1943 Turn 559

Things are about as set as I can get them in the Marianas. I have the islands stuffed as full as Av Support will allow with Zeros, Netties, Kates, Judys and Recon. I have two SCTFs. The ground is still weak but I will lose them all so no use putting much more there.

The full KB is sitting just north of Iwo but I will not commit it to the defense of the Marianas.





Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 996
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/1/2017 1:11:05 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
PACIFIC-WAKE Jun 18, 1943 Turn 559

I have a feeling that the hex marked is the main invasion forces.

This can be confirmed later but based on what I have seen elsewhere and knowledge of my opponent, I predict that ninety to one-hundred percent of the Allies subs are present here and that eighty to ninety percent of the TOTAL Allied Fleet is involved or is supporting this juggernaut.

I also predict that Japan will not see 1945.






Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 997
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/1/2017 1:37:44 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
This is a setting where I would fight. You've got the Allies in sight well in advance. If you have 1000 AC in Marianas, then with the KB you are at par or slightly better.

KB can be positioned just behind the Marianas to hit the amphib. You can see him, he can't see you. You can hit the amphibs, he can't hit you ... you can cycle in fresh air groups from the Bonins (I'd have +20 groups there), he can't.

Prolly to late, but just saying, this is the scenario I look for in '43 ...

This is how PzB did so well, anticipating, sighting, and then countering. Best IJ AAR ever. And it gives the roadmap on you can win .... if the allies come out to play before 6/44 ... which your opponent has ...

< Message edited by PaxMondo -- 5/1/2017 1:41:57 PM >


_____________________________

Pax

(in reply to el lobo)
Post #: 998
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/1/2017 2:31:26 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
This happened to me, and I got to Jan 1, 1945 and made many, many serious mistakes.

The first mistake was, I did not get Frank until 2/44. This was a fatal mistake.

You can win the air war in 1944. I came very close, and I only had 1000 Franks -- another 2000 I would have won for a while. You want to make sure that you can make more than 3000 Franks, as that is how many you will lose. George and Judy need to be over 1500. You have to be ruthless and creative at killing his planes.

Do not be afraid of land combat losses, just make sure you fly out splinters of the most expensive PP units so they can rebuild. This is one of your absolute strengths. Your air transport is huge, massed it is able to fly several hundred points of AV in a day.

You can follow several options...from not sending in the KB, to trying to pick off stragglers fringe, to getting behind the invasion fleet, to sending in everything, to hitting only the invasion beach(es)! So many choices.

And finally, make your goal now to reach 1945. That means you can feel free to spend all your supply so that it runs out on Jan 1, 1945....so take a look at the plane and engine builds! Frank George and Jack production should be sky high. Think about what plane you want now as a kamikaze (jill and judy seem to make sense, others swear by Nicks). Double check your Sam r&d...you really want that plane, but it could be really dicey getting it. Don't forget NF, if you inflict huge losses during the day (and you should be able to do that) then the Allies will switch to night and you will need lots of Nick D and Irving S (and Sa).


The most important thing to do is be true to yourself. It is your game, don't let the peanut gallery talk you into doing something you don't fully understand whether it is attack or retreat or something in between.

Be aware that if he is going for Saipan full strength now, then the next logical move is Hokkaido/Bonins.

Also remember you can't sweep your own bases; he can replenish lost fighters on his carriers from CVE; he is a long way from repair bases for his ships.

If this is it, good luck!








(in reply to PaxMondo)
Post #: 999
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/1/2017 3:01:09 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

this is pretty much like the Mr. Kane vs Spidery match with MrKane invading Java in mid 43. There Spidery never saw any of the troop transports, and lost a CV battle, primarily due to bad weather. Then he rushed in with a night naval bombardment and lost that series of fights. Well worth reading both sides of the AAR. I seem to recall Spidery's George production was like 350 or more per month and was not enough.

Also remember that we are seeing the game with super limited information.


(in reply to Lowpe)
Post #: 1000
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/2/2017 12:43:19 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Thanks Pax.

I agree with your assessment.

The problem I have is all of those subs who's sole mission is to find and attack the KB.

So what is the best way to deal with them re protecting the KB?

I already have twenty-plus air groups, not counting recon, and more on way.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Lowpe)
Post #: 1001
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/2/2017 12:44:55 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Thanks Lowpe.

Basically, my instincts since forming the KB was to do what Pax suggested but as you can see, it's all those subs that have me worried.

As far as planes go, I think I am up-to-speed there. The Frank is purple and will start production in a couple of days. The Irving S will start production next turn.

Sorry about not more information. I think Rio is playing his game very well. What we are seeing is the spear-head and he is going straight for the jugular. As we saw in Burma, he is not concerned with stopping Japanese production. (He could have shut-down oil production there six months ago.)



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 1002
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/2/2017 2:35:41 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
quote:

ORIGINAL: el lobo

Thanks Pax.

I agree with your assessment.

The problem I have is all of those subs who's sole mission is to find and attack the KB.

So what is the best way to deal with them re protecting the KB?

I already have twenty-plus air groups, not counting recon, and more on way.


22 hex from Saipan. So 2 or 3 turns. If you do this, you have to plan 2 turns. Not much time.

Subs are expected. Jun 43, so consider US subs fully effective. Protection is always the same, no secret. ASW air groups, night/day. Enough for at least double coverage on every hex both night/day. HI DL is needed. Then 3xSC/E ASW TF's. Subs don't press attacks with DL ... or better to say, probability is a LOT lower. Higher the DL , lower the attack probability. High DL also means your ASW TF's are getting involved.

Next, KB has to move, but stay within the ASW perimeter. Put her escorts' FP's on ASW, alternating day/night.

I would be using 2x24 Jake from each of Guam, Tinian, and Saipan for this. He's flooding in +20 subs, you have ~60 ASW aircraft both day and night. At least 2:1. His subs will be unhappy, your ASW TF's are going to run through a lot of DC's ... this is where the AD, AGP, and AG's can really help. You want to be sure to base your ASW TF's from multiple ports so when they come in to rearm, it happens right away.

Then, of course, additional Jake groups for NavSearch to keep all of his ship at high DL. When you win the DL contest, you generally win the attack sequences. The Air AI will assign the right groups to the right targets and the right profiles. DL is king.

Question is: did you plan for the ASW? It sounds like you didn't. If not, don't try, but be ready next time. The allies have 3 - 5X more subs than you do and they are better and good players will use them. You should as well, flood the areas where he is likely to stage ships.

Finally, assembling your KB ... there are a lot of ways to do this. Some players have an ASW TF as lead, some have a few ASW TF's as loose tails, some both; some use independent ASW TF's in association with the KB ... lot's of possibilities. I use all of the above depending upon circumstance ... others might suggest what they do.

Since I play against the AI, I'm not fighting against skill, but rather brute force. Players like Lowpe will have much better insights on KB TF composition ... via PM. I doubt any player will publish details with ongoing games in progress.


< Message edited by PaxMondo -- 5/2/2017 2:45:09 AM >


_____________________________

Pax

(in reply to el lobo)
Post #: 1003
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/2/2017 2:35:48 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
PACIFIC Jun 19, 1943 Turn 560

A little more info.

Sig Int reports heavy volume of radio transmissions at 123,95.






Attachment (1)

< Message edited by el lobo -- 5/2/2017 2:38:22 AM >


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 1004
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/2/2017 2:36:43 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Lowpe
Also remember that we are seeing the game with super limited information.

+1

_____________________________

Pax

(in reply to Lowpe)
Post #: 1005
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/2/2017 2:37:50 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Lowpe
The most important thing to do is be true to yourself. It is your game, don't let the peanut gallery talk you into doing something you don't fully understand whether it is attack or retreat or something in between.

+1

_____________________________

Pax

(in reply to Lowpe)
Post #: 1006
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/2/2017 2:55:05 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
My goodness, the Allies are getting close!

In the kitchen sink attack, Japanese sigint normally always gives you good intel about the main threat location, especially if a few subs are near.



< Message edited by Lowpe -- 5/2/2017 2:57:52 AM >

(in reply to PaxMondo)
Post #: 1007
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/2/2017 3:29:57 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
When Tiemanj did this to me, he constantly surprised me with his deathstar movements.

I can remember his deathstar rushing forward and launching devastating sweeps and bombing missions. My KB was woefully out of position sinking a bunch of British cruisers west of Tavoy. My runways and land based air was caught by surprise by the Deathstar rushing forward.

But then I recovered a little, started wearing down the deathstars planes with cap traps, but there were replenishment task forces close enough to constantly refill the deathstar's fighter squadrons.

The KB arrived, but by then I believe a base or two had fallen and the Allies were even bolder with the deathstar moving it west of Guam...I think I lost my patience, zigged when I should have zagged, and got crushed...probably should have done better but my A6M5c's didn't escort for strange reasons...and my CAP disappointed as I was foolishly experimenting with some different settings.

All operator mistakes not being used to large CV warfare against a person. I remember using multiple task forces for the first time, and my fleets ended up in different hexes once costing my a carrier.

In short I was simply outplayed by the kitchen sink. I was definitely not prepared for it at all as the game was rather quiet prior. Allies were massed, and I wasn't.

(in reply to Lowpe)
Post #: 1008
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/2/2017 8:52:02 AM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: Lowpe
In short I was simply outplayed by the kitchen sink. I was definitely not prepared for it at all as the game was rather quiet prior. Allies were massed, and I wasn't.

It is always like this initially while in strategic defensive stance, no matter preparations. The latter help you to faster mass whatever assets reachable for an efficient counterattack and not squander them piecemeal. El lobo is in quite ok position for this

(in reply to Lowpe)
Post #: 1009
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/2/2017 1:47:42 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Well, this is going to be exciting.

The only way I am going to be comfortable with this is to commit every fighting ship in the area to protecting the KB. Maybe that is the way it should be any way.

I have split the KB in to a faster KB and a slower KB. The faster KB has nine CVs and CVLs five of which have new radar. It also includes a faster BB and six DDs,

The slower KB has seven CV, CVLs, and CVEs, one of which has new radar. It includes a BB and four DDs.

I will send them separately but will join them together when they arrive in the same hex.

Seven SCTFs of various make-up will either head out separately or follow. They will be joined by two more SCTFs that are presently at the Marianas.


quote:

ORIGINAL: PaxMondo

22 hex from Saipan. So 2 or 3 turns. If you do this, you have to plan 2 turns. Not much time.

They are on their way. I am going with your post #997, "KB can be positioned just behind the Marianas to hit the amphib."

This will be fifteen hexes from their present position. Should make it in two days.


quote:

Subs are expected. Jun 43, so consider US subs fully effective. Protection is always the same, no secret. ASW air groups, night/day. Enough for at least double coverage on every hex both night/day. HI DL is needed. Then 3xSC/E ASW TF's. Subs don't press attacks with DL ... or better to say, probability is a LOT lower. Higher the DL , lower the attack probability. High DL also means your ASW TF's are getting involved.

Next, KB has to move, but stay within the ASW perimeter. Put her escorts' FP's on ASW, alternating day/night.

Setting as per.

quote:

I would be using 2x24 Jake from each of Guam, Tinian, and Saipan for this. He's flooding in +20 subs, you have ~60 ASW aircraft both day and night. At least 2:1. His subs will be unhappy, your ASW TF's are going to run through a lot of DC's ... this is where the AD, AGP, and AG's can really help. You want to be sure to base your ASW TF's from multiple ports so when they come in to rearm, it happens right away.

Good idea. I never considered that. I have more Jakes moving-in.

quote:

Then, of course, additional Jake groups for NavSearch to keep all of his ship at high DL. When you win the DL contest, you generally win the attack sequences. The Air AI will assign the right groups to the right targets and the right profiles. DL is king.

Question is: did you plan for the ASW? It sounds like you didn't. If not, don't try, but be ready next time. The allies have 3 - 5X more subs than you do and they are better and good players will use them. You should as well, flood the areas where he is likely to stage ships.

I have ten 3X and 4X SC ASW TFs, and one E ASW TF, at Iwo and in the area to the south. Five are heading down. Of the others, three will top-up, one needs to re-arm and the one is escorting a TF for two or three turns. I have three or four more heading down. One problem is that the better ones are short-leged.



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 1010
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/2/2017 1:52:04 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline

I follow your AARs. I don't comment as I am still a newbe but I can say that you play better making mistakes than I do at my best.

quote:

ORIGINAL: Lowpe

All operator mistakes not being used to large CV warfare against a person. I remember using multiple task forces for the first time, and my fleets ended up in different hexes once costing my a carrier.

I have noticed this happening several times, obvert being another. I will try to avoid this.

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Lowpe)
Post #: 1011
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/2/2017 1:53:53 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline

quote:

ORIGINAL: GetAssista

El lobo is in quite ok position for this

I hope you are right.

Fasten your seat-belts and cross your fingers.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to GetAssista)
Post #: 1012
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/3/2017 12:39:15 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
quote:

ORIGINAL: el lobo
I have split the KB in to a faster KB and a slower KB. The faster KB has nine CVs and CVLs five of which have new radar. It also includes a faster BB and six DDs,

The slower KB has seven CV, CVLs, and CVEs, one of which has new radar. It includes a BB and four DDs.




"
The coordination of air strikes is affected by how many Carrier aircraft are based in
the TF launching a strike. The chance of uncoordination is doubled under the following
circumstances:
»» Allied TF in 1942 and the number of aircraft in the
TF is greater than 100 + rnd (100).
»» Allied TF in 1943 and the number of aircraft in the
TF is greater than 150 + rnd (150).
»» Allied TF in 1944 or later or a Japanese TF at any time and the
number of aircraft in the TF is greater than 200 + rnd (200).
"
So, if you have between 201-399 aircraft based in your CV TF, you have a probability of have uncoordination doubled. At 400 aircraft it will be doubled.

Not stating you do anything different, just making sure you are aware of this.

< Message edited by PaxMondo -- 5/3/2017 12:40:25 AM >


_____________________________

Pax

(in reply to el lobo)
Post #: 1013
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/3/2017 12:41:55 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
quote:

ORIGINAL: el lobo

Well, this is going to be exciting.

The only way I am going to be comfortable with this is to commit every fighting ship in the area to protecting the KB. Maybe that is the way it should be any way.


+1
Along with every spare air group you can find and then some. I would also have +4 ID's embarking. Assuming you are successful with the Naval Op, you will want to 'clean up' the land portion as fast as possible.

_____________________________

Pax

(in reply to PaxMondo)
Post #: 1014
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/3/2017 12:52:31 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: el lobo

They are on their way. I am going with your post #997, "KB can be positioned just behind the Marianas to hit the amphib."

This will be fifteen hexes from their present position. Should make it in two days.




KB can be anywhere from Pagan on down south. Adjust your ASW umbrella as you move the KB. A lot of clicking to adjust, but ... keep your Patrols out as best you can ... as the Armada closes in, losses will mount. Once in range, Netties (with pilots of correct skill) do a good job of NavSearch. Then of course your Jakes, close in, they are your best. You will lose TONS of them against all of his CAP. Against the AI, I will lose +40/day (just Jakes) ... but that is what they are for ... they sell themselves to get you DL ... it is worth every one of them.

_____________________________

Pax

(in reply to el lobo)
Post #: 1015
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/3/2017 2:09:19 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
quote:

ORIGINAL: PaxMondo

"
The coordination of air strikes is affected by how many Carrier aircraft are based in
the TF launching a strike. The chance of uncoordination is doubled under the following
circumstances:
»» Allied TF in 1942 and the number of aircraft in the
TF is greater than 100 + rnd (100).
»» Allied TF in 1943 and the number of aircraft in the
TF is greater than 150 + rnd (150).
»» Allied TF in 1944 or later or a Japanese TF at any time and the
number of aircraft in the TF is greater than 200 + rnd (200).
"
So, if you have between 201-399 aircraft based in your CV TF, you have a probability of have uncoordination doubled. At 400 aircraft it will be doubled.

Not stating you do anything different, just making sure you are aware of this.

I did not know this! I will adjust.

Thank you.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 1016
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/3/2017 2:12:32 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline

quote:

ORIGINAL: PaxMondo

quote:

ORIGINAL: el lobo

Well, this is going to be exciting.

The only way I am going to be comfortable with this is to commit every fighting ship in the area to protecting the KB. Maybe that is the way it should be any way.


+1
Along with every spare air group you can find and then some. I would also have +4 ID's embarking. Assuming you are successful with the Naval Op, you will want to 'clean up' the land portion as fast as possible.


Noted. RE the ground units. This may take awhile. I have them but the shipping is not there yet.



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 1017
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/3/2017 2:16:52 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: el lobo

They are on their way. I am going with your post #997, "KB can be positioned just behind the Marianas to hit the amphib."

This will be fifteen hexes from their present position. Should make it in two days.




KB can be anywhere from Pagan on down south. Adjust your ASW umbrella as you move the KB. A lot of clicking to adjust, but ... keep your Patrols out as best you can ... as the Armada closes in, losses will mount. Once in range, Netties (with pilots of correct skill) do a good job of NavSearch. Then of course your Jakes, close in, they are your best. You will lose TONS of them against all of his CAP. Against the AI, I will lose +40/day (just Jakes) ... but that is what they are for ... they sell themselves to get you DL ... it is worth every one of them.

PACIFIC Jun 20, 1943 Turn 561

I am pleased at the coordination of this move, credit to the AI. The KBs are in the middle of the pack. Only one ASW and one SCTF are dected, 4/4. Ironically the slower KB is one hex ahead of the faster KB. They are headed to the marked hex.

I have over a dozen sub "Hits" in the Combat Events. I realize that in terms of damage this means little, but it lights them-up.

I am losing a lot of Jakes already.





Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 1018
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/3/2017 2:24:18 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
If the hits are DC's, generally, the sub has to go home after the 2nd one ... so 12 hits ... maybe 2 or 3 subs have RTB. a good thing.

Losing Jakes already ... so he is LRCAPing his advance TF's ... that first TF is 10 hexes out from Saipan, 11 from Guam.

A good tactic is to be sure you have your subs in the same hex that you attack. They will recover a LOT of pilots ...

_____________________________

Pax

(in reply to el lobo)
Post #: 1019
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bra... - 5/3/2017 2:49:14 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
If you are going all in then this is the time for all your midget subs and whatever MTB you have. 10,000+ supply and a level 1 port (undamaged) are the requirements. You want to create them the day before you use them.

If you have MGB, I recommend forming them at Tokyo and converting them to MTB status for later use.

Mines and CD guns....wherever...they will take a toll on the minesweepers. Sub dropped mines are great, powerful and strong.

+1 on saving your pilots.

Move some AR/AD/AS/AKE/AG and Naval Support to the Bonins & Ulithi. Might save some ships that way. Oilers and and fuel there too. Japanese CV run out of fuel so darn fast.

Don't forget some night naval torpedo runs...they are within range if you have the squadron(s). Start depleting his ammunition.







< Message edited by Lowpe -- 5/3/2017 2:50:21 AM >

(in reply to PaxMondo)
Post #: 1020
Page:   <<   < prev  32 33 [34] 35 36   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A) Page: <<   < prev  32 33 [34] 35 36   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.283