Peltonx
Posts: 7250
Joined: 4/9/2006 Status: offline
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quote:
ORIGINAL: Callistrid I belive chaos45 get the point. My 2 cent about the WITE rules/game system. 1. Lvov pocket - unrealistic, nondefendable Lvov historically possible and yes it would be undefendable based simply on putting 3 more panzer divisions in AGS 2. The soviet units has to high movement rate (same as the german) yes and no. All across the front no - in some cases sure they have same MPs as Germans-not an easy thing to model 3. The industry evacuation is still to easy. +50-100% rail cost will be more realistic. During 42 full soviet fronts could be railed, more then 300000+ men and equipment. I disagree some as Russians were able to rail allot of industry out, because they fought forward not railing out men and tanks 4. HQBU kills the game. I stated and put in my AAR I did not do a single HQBU until turn 6 so I find it hard to believe something not used turns 1-5 kills the game. That 1 was used up north only 13 hexes from RH 5. Movement cost should be rethinked. Moving on road/rail/city hex could cost 1 MP, other clear terrain movement cost should be base+1 (clear 2MP, forest 3 for panzers...). During the ww2 on eastern fronts, the roads were extreemly important. window dressing not a real issue one way or the other 6. Flipping undefended, non ZOC enemy hex cost to high. This is a critical, because several german player don't protect their flank, because the soviet forces never could gain territories back, and threat the main offensive. I belive all move cost, marching on enemy hex could be just +1 for all forces (+2 for brigades). I think this would simply make GHC mobile units even better and make my job as German player to easy and unbalance game 7. Isolated terrain flip is to easy. For example the Lvov pocket open flips several soviet hex, and only need one armor unit to do that. Not sure what you mean, land is over run it should flip, but if your talking about the hexes in the pocket I agree. Hexes in a pocket should not change control 8. HQ and air bases should have 25 MP. They are damn fast, and illogical why... even the infntry corps to. I agree 9. Higher soviet casultied, when they attacking (or defending). I agree, but not sure that can be modeled in game engine as combat ect has to work both ways.
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Beta Tester WitW & WitE
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