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British 81mm ranges

 
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British 81mm ranges - 5/11/2015 4:13:45 PM   
Pawsy

 

Posts: 339
Joined: 12/27/2010
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Hi

I noticed that the 432 mounted 81mm mortar has a range of 5,650m which is correct but that the, I assume, 81mm mortar carried in the Inf Coy's only has a range of 1200m? (scenario HM_BS Hells Crossroads).

There was only two types of mortar in the British army, 81mm and 51mm. The 51mm mortar was grouped in the HQ Pl of companies and a range of 750m. From experience coy never had a Pl of mortars. The 81mm Mortar Platoon deployed 8 x 81mm Mortars mounted in FV432, 3 MFCs in CVR(T) and Platoon Commander and Platoon warrant officer also in CVR(T). The mortar line generally worked as 2 half platoon units each of 4 tubes as shown in the game correctly within the Support Coy.

The mortar platoons shown at company level should be removed.

This annoying as I need to drop smoke on my TI Chieftains so they can resupply and fire with impunity under smoke cover from the IR equipped (blind) Soviet forces

thanks


< Message edited by starbuck310 -- 5/11/2015 6:22:37 PM >
Post #: 1
RE: British 81mm ranges - 5/11/2015 8:29:24 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Thanks for the post. I'll take a look and see what is up. I know we had to make an adjustment for mortars in infantry units and that work-around may be the cause of the range issue (this was done a number of updates ago).

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Pawsy)
Post #: 2
RE: British 81mm ranges - 5/11/2015 9:03:35 PM   
Pawsy

 

Posts: 339
Joined: 12/27/2010
Status: offline
I noticed the mouse over calls them 2 inch morta,r that was the WW2 version. The 51mm only had a range out to 750m I just thought the range was strange to show 2600m? In reality it was difficult to see and hit anything over a few hundred metres .


Small beer, enjoying playing the game. Think the orders delay system is ideal. Feels quite realistic.

(in reply to CapnDarwin)
Post #: 3
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