JeffroK
Posts: 6391
Joined: 1/26/2005 Status: offline
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Part of making the AI acceptable is how you play AGAINST it. If you want to bash the stuffings out of it then its a crappy AI, you know what it will do & when. You know its strengths and failings. In theory, you learn to beat it and it doesnt improve. I have my personal set of HR which are meant to dumb down my play which allows the AI a bit of breathing time. From a Allied perspective 1) If you stuff up, bad luck, no mulligans, 2) Dec 7, only CAP & Search can be ordered, only Force Z & USN carriers can have their orders changed. 3) Dec 8, Decisions made in Malaya & Phillipines as to strategy, must be followed through. (Sometimes I roll a die to decide on Bataan, Clark, Manila strategy) 4) Dec 9, freedom. but by now my strategy for SEAsia is set, I can send my CW reinforcements where I want. Avoid making decisions that are based on knowledge on how the AI will react, make proper miltary decisions, invasions must be prepped & reconned, PP paid for boundaries and national groupings respected. *(I always allow a bit of mixing. Playing the AI can be fun, and you have to remain wary, Betty still strikes when you dont expect it, IJN CA still smash poorly protected TF and for the first 12 months Allied fighters are not real good.
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