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RE: Tigers on the Hunt needs true wargamers for beta!

 
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RE: Tigers on the Hunt needs true wargamers for beta! - 11/27/2015 8:19:40 PM   
Peter Fisla


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Implementing multi-story buildings in 2D and also handle the moving and firing functionality in the game interface is very difficult to do it efficiently/properly. I tell you what, a few years from now I want to port the graphics engine into 3D, that's when it will be easier to implement multi-story buildings (example: combat mission game ). Mind you, the game does support elevations (4 levels of hill + base).

< Message edited by Peter Fisla -- 11/27/2015 9:22:34 PM >

(in reply to Gerry4321)
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RE: Tigers on the Hunt needs true wargamers for beta! - 11/27/2015 11:32:00 PM   
Gerry4321

 

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Thanks Peter.

I assume you don't mean, in terms of Combat Mission, that this game would be like that (3-D motion, etc.). I assume Tigers would still be counter-based?

Gerry

(in reply to Peter Fisla)
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RE: Tigers on the Hunt needs true wargamers for beta! - 11/28/2015 2:19:54 AM   
zakblood


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http://www.matrixgames.com/forums/tm.asp?m=3975547

forums open guys

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RE: Tigers on the Hunt needs true wargamers for beta! - 11/28/2015 10:39:53 AM   
Peter Fisla


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Joined: 10/5/2001
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quote:

ORIGINAL: Gerry

Thanks Peter.

I assume you don't mean, in terms of Combat Mission, that this game would be like that (3-D motion, etc.). I assume Tigers would still be counter-based?

Gerry


The game will stay turn-based, just the graphics will move to 3D (like say Battle Academy) where it will be easier to make an interface to support multi-story buildings.

(in reply to Gerry4321)
Post #: 244
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