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BaB 1.05Beta update available for testing

 
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BaB 1.05Beta update available for testing - 5/22/2015 8:09:46 PM   
Gerry Edwards


Posts: 163
Joined: 2/22/2013
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Hello Everyone


Our newest Brother against Brother patch is available for testing here. Below is the change list for this update.

V1.0.5Beta – May 22, 2015
GRAPHICS CHANGE: Commander radius shown only on edges.  Radius is turned on automatically when a commander's HQ is selected
GRAPHICS CHANGE: Show strength bars relative to unit start and break strength.  (Top of strength bar = full strength; bottom = breaking strength).
In PBEM, chat messages are now instead shown in a popup box at the start of the recipient's turn.
Reduced the maximum levels of zoom a little bit.
Made improvements to the appearance of unit text when zooming.
CTRL+Left-Click now selects a unit without re-centering the map
Routed/disordered units are now marked with R or D (respectively) in the OOB list.
GRAPHICS CHANGE: Increased the opacity of graphical overlays.
New hotkeys:
N go to Next unit (functionally equivalent to the Control Box > icon toggle)
P go to Prev unit (functionally equivalent to the Control Box < icon toggle)
C toggle on/off the Command Radius for the selected commander
M toggle on/off the Moved highlight
D toggle on/off the Disordered highlight
R toggle on/off the Ready-to-Fight highlight
O toggle on/off the Out-of-Command highlight
S toggle on/off the Out-of-Supply highlight
H cycle through Victory hexes

Cheers,
Gerry

< Message edited by Gerry Edwards -- 5/23/2015 1:07:40 AM >


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RE: BaB 1.05Beta update available for testing - 5/22/2015 8:44:19 PM   
Gil R.


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[A private message for Erik Rutins: Hey, Erik, guess what's missing from this patch documentation?]

(in reply to Gerry Edwards)
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RE: BaB 1.05Beta update available for testing - 5/22/2015 8:46:24 PM   
Gil R.


Posts: 10821
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A public message for all:
I don't think that any of the relatively minor scenario changes in this patch will break saves the way 1.03 did for Williamsburg, but just in case it would be prudent to make a backup copy of the scenario folder for any game you are in the middle of. This is easy to do: just go to the SCENARIOS folder and look for the one of 26 sub-folders that has the name of your current scenario, and just copy that to somewhere safe before you install this beta patch.)


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Post #: 3
RE: BaB 1.05Beta update available for testing - 5/22/2015 9:11:58 PM   
oldspec4

 

Posts: 746
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Some good improvements here..appreciate the continued support.

(in reply to Gil R.)
Post #: 4
RE: BaB 1.05Beta update available for testing - 5/22/2015 9:16:15 PM   
berto


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Joined: 3/13/2002
From: metro Chicago, Illinois, USA
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Among the changes in this new beta, my favorites:

quote:

Made improvements to the appearance of unit text when zooming.
...
GRAPHICS CHANGE: Increased the opacity of graphical overlays.
New hotkeys:
...

The game looks sharper now. Appreciating the latest improvements!

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(in reply to Gerry Edwards)
Post #: 5
RE: BaB 1.05Beta update available for testing - 5/22/2015 11:59:41 PM   
Gerry Edwards


Posts: 163
Joined: 2/22/2013
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Hello Everyone,

I will be re-uploading the patch momentarily. There is a small problem in the installer i found during my testing. Please look for my following post letting you know it is ready to re-download.

Cheers,
Gerry

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Those who came before pave the path of tomorrow.

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Post #: 6
RE: BaB 1.05Beta update available for testing - 5/23/2015 12:01:49 AM   
FroBodine


Posts: 872
Joined: 5/5/2007
From: Brentwood, California (not the OJ one)
Status: offline
Thank you very much for this new patch! The unit text is beautiful now, and is a much needed and much appreciated fix. I knew you guys had it in you!!

Question:

- For the display of the new command radius only showing the edges - are the red highlighted hexes considered in command or out of command?

Suggestion:

- I love the new option to ctrl-click to select a unit without the map jumping and centering on it. I will use it ALL THE TIME, and it a hassle to always have to hold down the ctrl key. Could you please make this a toggleable gameplay option, such as "left-click centers on unit / left-click does not center on unit" please? If I want to center on my unit, I can scroll the map. It is just cumbersome to always hold down the ctrl key, and the jumping map is disorienting and annoying.

Thank you again for another great patch!



< Message edited by jglazier -- 5/23/2015 1:02:13 AM >

(in reply to berto)
Post #: 7
RE: BaB 1.05Beta update available for testing - 5/23/2015 1:13:32 AM   
Gerry Edwards


Posts: 163
Joined: 2/22/2013
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OK,

It has been re-uploaded please re-download to and begin testing :).

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Those who came before pave the path of tomorrow.

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Post #: 8
RE: BaB 1.05Beta update available for testing - 5/23/2015 3:40:18 AM   
FroBodine


Posts: 872
Joined: 5/5/2007
From: Brentwood, California (not the OJ one)
Status: offline
What was the issue? The first patch installed fine for me, and the game is running ok.

Will there be problems installing this new patch over my game already patched to 1.05?

(in reply to Gerry Edwards)
Post #: 9
RE: BaB 1.05Beta update available for testing - 5/23/2015 12:31:05 PM   
Gerry Edwards


Posts: 163
Joined: 2/22/2013
Status: offline
No there will not be.

Just tell it to install and all will be well .

:)

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Those who came before pave the path of tomorrow.

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Post #: 10
RE: BaB 1.05Beta update available for testing - 5/23/2015 4:32:47 PM   
shoelessbivouac


Posts: 63
Joined: 4/29/2015
Status: offline
quote:

GRAPHICS CHANGE: Commander radius shown only on edges. Radius is turned on automatically when a commander's HQ is selected


+1

Agree with others ... the game is visually sharper, better defined. Looks good. Will start a new scenario to review game play.

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Argue for your limitations, and sure enough they're yours --R. Bach

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Post #: 11
RE: BaB 1.05Beta update available for testing - 5/23/2015 7:54:05 PM   
Ironclad

 

Posts: 1924
Joined: 11/22/2006
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Thanks for these further improvements - haven't yet tried or seen them all in operation but the clearer command radius and the highlighting of brigade units are already proving a great help.

(in reply to shoelessbivouac)
Post #: 12
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