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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

 
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 11:25:19 AM   
Lowpe


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Chungking is not easy, as you have found out.


Forts are always good to start, the defending troops are mostly at 100 prep, there is usually good fully prepped HQ chain present. If there is supply it is even worse.

His defense was multiplied more than 3 times. While yours suffered greatly.

Given stacking limits, you don't even need to shock into Chungking. Surround, bomb, bombard, and starve while prep builds to 100. Lessons learned the hard way.

(in reply to vicberg)
Post #: 331
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 12:28:54 PM   
vicberg

 

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You are right. It will be a month as I assemble the 12th Army Divisions there and prep to 100%. Can't get over confident in this game. It will give you humility in a hearbeat

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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 12:56:15 PM   
ny59giants


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Hope you have the China Command HQ prepping for Chungking. You will need the additional 90% Adjusted AV from it.

_____________________________


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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 1:17:20 PM   
Lowpe


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When I fought for Chungking, I waited for 100 prep, had three 1 hex range HQs, one 5 hex HQ and 1 9 hex HQ all 100 prepped for it. Lots and lots of artillery, tanks instead of engineering units, and had bombed, bombarded and surrounded it for quite a while. I think it took about 6-8 weeks from the first attack and 7 attacks total.

Take heart, the first attack is usually the worst!


(in reply to ny59giants)
Post #: 334
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 1:44:12 PM   
vicberg

 

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Wow...well I don't have quite that much. China Command is prepping for Chungking. So is North Army HQ. 3 Corp HQs and eventually 10 divisions (or 9 depending on stacking) plus tanks and arty.

He looks to be moving some units out of Chungking. If so, that will make my job a bit easier.

I was over confident and dumb. Crossing a major river (didn't see the MAJOR river) into Chungking. I shocked in order to support them. Lesson learned.

(in reply to Lowpe)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 1:51:39 PM   
vicberg

 

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Also June 3rd, 1942

Second Attack on Kunming

A 1-1 and reduced forts by 1

Ground combat at Kunming (69,48)

Japanese Deliberate attack

Attacking force 19139 troops, 341 guns, 491 vehicles, Assault Value = 639

Defending force 57477 troops, 186 guns, 0 vehicles, Assault Value = 919

Japanese adjusted assault: 415

Allied adjusted defense: 403

Japanese assault odds: 1 to 1 (fort level 4)

Japanese Assault reduces fortifications to 3

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
supply(-)
Attacker:

Japanese ground losses:
635 casualties reported
Squads: 0 destroyed, 48 disabled
Non Combat: 7 destroyed, 31 disabled
Engineers: 0 destroyed, 14 disabled
Vehicles lost 75 (14 destroyed, 61 disabled)

Allied ground losses:
3506 casualties reported
Squads: 230 destroyed, 41 disabled
Non Combat: 50 destroyed, 58 disabled
Engineers: 6 destroyed, 1 disabled
Guns lost 16 (9 destroyed, 7 disabled)

Assaulting units:
19th Ind Engineer Regiment
8th Tank Regiment
1st Tank Regiment
4th Tank Regiment
8th Armored Car Co
56th Division
6th Tank Regiment
1st RF Gun Battalion
3rd Medium Field Artillery Regiment
3rd Ind. Mountain Gun Regiment
5th RF Gun Battalion
18th Medium Field Artillery Regiment
2nd RF Gun Battalion
21st Mortar Battalion
5th Mortar Battalion
14th Ind.Art.Mortar Battalion

Defending units:
52nd Chinese Corps
44th Chinese Corps
54th Chinese Corps
86th Chinese Corps
64th Chinese Corps
67th Chinese Corps
43rd Chinese Corps
84th Chinese Corps
94th Chinese Corps
73rd Chinese Corps
6th Construction Regiment
35th Group Army
6th War Area
1st Chinese Base Force
16th Group Army
62nd Chinese Corps
9th Group Army
9th War Area
87th Chinese Corps
11th Chinese Base Force
4th War Area
32nd Chinese Corps
45th Chinese Corps
11th Group Army
26th Group Army
31st Chinese Corps
16th Chinese Base Force

< Message edited by vicberg -- 8/12/2015 2:53:25 PM >

(in reply to vicberg)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 1:57:53 PM   
vicberg

 

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So two questions. 1) is Preparation a die roll to see if they get a bonus?, 2) I JUST noticed accuracy on my bombers. It does't seem to correspond to experience as some of my units are more experienced but less accurate. Where does this number come from. They are all the same model.

(in reply to vicberg)
Post #: 337
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 5:02:25 PM   
vicberg

 

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June 5th, 1942

25th Army

Kunming is about to fall. 1 day of rest and another attack. Armor, Arty and the 56 Division (380 AV) attacking.

Ground combat at Kunming (69,48)

Japanese Deliberate attack

Attacking force 18658 troops, 341 guns, 478 vehicles, Assault Value = 566

Defending force 53778 troops, 174 guns, 0 vehicles, Assault Value = 762

Japanese adjusted assault: 421

Allied adjusted defense: 334

Japanese assault odds: 1 to 1 (fort level 3)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), disruption(-), preparation(-), fatigue(-)
experience(-), supply(-)
Attacker:

Japanese ground losses:
583 casualties reported
Squads: 1 destroyed, 31 disabled
Non Combat: 6 destroyed, 25 disabled
Engineers: 0 destroyed, 12 disabled
Vehicles lost 49 (10 destroyed, 39 disabled)

Allied ground losses:
3452 casualties reported
Squads: 109 destroyed, 46 disabled
Non Combat: 116 destroyed, 52 disabled
Engineers: 3 destroyed, 2 disabled
Guns lost 19 (13 destroyed, 6 disabled)
Units destroyed 1

1st, 23rd and 11th Armies

Units just north of Chungking.

Ground combat at 77,44 (near Chungking)

Japanese Deliberate attack

Attacking force 18770 troops, 165 guns, 141 vehicles, Assault Value = 433

Defending force 18941 troops, 90 guns, 0 vehicles, Assault Value = 162

Japanese adjusted assault: 274

Allied adjusted defense: 49

Japanese assault odds: 5 to 1

Combat modifiers
Defender: disruption(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
419 casualties reported
Squads: 0 destroyed, 40 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 4 disabled

Allied ground losses:
5857 casualties reported
Squads: 348 destroyed, 0 disabled
Non Combat: 253 destroyed, 7 disabled
Engineers: 11 destroyed, 15 disabled
Guns lost 19 (7 destroyed, 12 disabled)
Units retreated 4

Defeated Allied Units Retreating!

15th Army

The 33rd Division crossed the river.

Ground combat at Paoshan (65,45)

Japanese Shock attack

Attacking force 12163 troops, 98 guns, 93 vehicles, Assault Value = 354

Defending force 36203 troops, 111 guns, 0 vehicles, Assault Value = 678

Japanese adjusted assault: 207

Allied adjusted defense: 367

Japanese assault odds: 1 to 2 (fort level 3)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-), supply(-)
Attacker: shock(+), disruption(-), fatigue(-)

Japanese ground losses:
1807 casualties reported
Squads: 5 destroyed, 119 disabled
Non Combat: 0 destroyed, 19 disabled
Engineers: 0 destroyed, 15 disabled
Guns lost 5 (1 destroyed, 4 disabled)
Vehicles lost 5 (3 destroyed, 2 disabled)

Allied ground losses:
639 casualties reported
Squads: 41 destroyed, 12 disabled
Non Combat: 2 destroyed, 5 disabled
Engineers: 1 destroyed, 2 disabled
Guns lost 1 (1 destroyed, 0 disabled)






Attachment (1)

< Message edited by vicberg -- 8/12/2015 6:02:54 PM >

(in reply to vicberg)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 5:07:30 PM   
Lowpe


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quote:

ORIGINAL: vicberg

So two questions. 1) is Preparation a die roll to see if they get a bonus?, 2) I JUST noticed accuracy on my bombers. It does't seem to correspond to experience as some of my units are more experienced but less accurate. Where does this number come from. They are all the same model.



Kind of sorta, more of a check. It is more than luck, but luck can be involved.

No where enough information to help with 2.


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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 5:55:22 PM   
vicberg

 

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If you look at the details of the bomber group, there's an accuracy %. I don't know if that's how accurate the group is is or rather a reflection of how accurate they have been.

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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 6:12:39 PM   
vicberg

 

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June 5th, 1942

I haven't posted much about other areas because they are mostly building up. A few things happened today.

Aleutians

This is an area where I believe you have to go fairly big or go home. If there's an operation here is really needs to go down to Kodiak with the goal of isolating Dutch Harbor and those CD guns (or having enough fuel/AKEs/etc to suppress them) and enough engineers, supply etc to build up a number of interlocking bases. Adak and the islands around it just simply aren't enough or require enormous supply in order to build up because most of them have a capacity of either 0 or 1. I've decided to leave a couple of Nav Guards and pull out all other elements. It's simply an area I don't like and the units I'm pulling out will reinforce the Kuriles, which is building up nicely.

Dutch Harbor fell a week ago. Simply didn't want to push anymore into it. I had already pulled out almost everything prior to it's fall.

The KB is here now to reduce the airfields in the area and take down any other naval assets in the area down to Anchorage. I have oilers for extended operations and probably the range to recon Prince Rhupert. This is to buy time to get the remaining assets out of the Aleutians.

a BB SCTF led by the Yamamoto got into the act first.

AFTER ACTION REPORTS FOR Jun 06, 42
--------------------------------------------------------------------------------
Night Naval bombardment of Umnak Island at 169,51

Allied aircraft
no flights

Allied aircraft losses
P-40E Warhawk: 3 damaged
P-40E Warhawk: 4 destroyed on ground
PBY-5A Catalina: 26 damaged
PBY-5A Catalina: 2 destroyed on ground

Japanese Ships
BB Yamashiro
BB Fuso
BB Yamato
DD Ariake
DD Yugure
DD Hatsushima
DD Nenohi

Allied ground losses:
689 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 10 destroyed, 44 disabled
Engineers: 8 destroyed, 23 disabled
Guns lost 10 (4 destroyed, 6 disabled)
Vehicles lost 13 (5 destroyed, 8 disabled)

Airbase hits 9
Airbase supply hits 5
Runway hits 42
Port hits 27
Port supply hits 4

Burma
+++++++++++++++++++++++++++++++++++++++++++++++++++++
My main focus right now is China. So I'm playing a defensive game in Burma. I'm also trying to figure out defense strategies for 1943+ and I'm still failing.

Morning Air attack on Meiktila , at 58,47

Weather in hex: Clear sky

Raid spotted at 25 NM, estimated altitude 37,550 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 17
A6M3 Zero x 4
Ki-43-Ic Oscar x 9

Allied aircraft
Hurricane IIb Trop x 11
P-38E Lightning x 25

Japanese aircraft losses
A6M2 Zero: 6 destroyed
A6M3 Zero: 3 destroyed
Ki-43-Ic Oscar: 5 destroyed

Allied aircraft losses
Hurricane IIb Trop: 1 destroyed

Aircraft Attacking:
5 x P-38E Lightning sweeping at 34550 feet

CAP engaged:
Genzan Ku S-1 with A6M3 Zero (4 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
Group patrol altitude is 32000 , scrambling fighters between 0 and 32000.
Raid is overhead
24th Sentai with Ki-43-Ic Oscar (0 airborne, 0 on standby, 0 scrambling)
(9 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 9 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Time for all group planes to reach interception is 2 minutes
6th Ku S-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 17 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Time for all group planes to reach interception is 38 minutes



--------------------------------------------------------------------------------
Morning Air attack on Meiktila , at 58,47

Weather in hex: Clear sky

Raid detected at 29 NM, estimated altitude 37,550 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 1
Ki-43-Ic Oscar x 19

Allied aircraft
Hurricane IIb Trop x 11
P-38E Lightning x 23

Japanese aircraft losses
A6M2 Zero: 1 destroyed
Ki-43-Ic Oscar: 7 destroyed

No Allied losses

Aircraft Attacking:
5 x P-38E Lightning sweeping at 34550 feet

CAP engaged:
50th Sentai with Ki-43-Ic Oscar (1 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Raid is overhead
64th Sentai with Ki-43-Ic Oscar (18 airborne, 0 on standby, 0 scrambling)
(18 plane(s) diverted to support CAP in hex.)
18 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Raid is overhead
6th Ku S-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 24000.
Time for all group planes to reach interception is 201 minutes

(in reply to vicberg)
Post #: 341
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 6:22:20 PM   
witpqs


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quote:

ORIGINAL: vicberg

If you look at the details of the bomber group, there's an accuracy %. I don't know if that's how accurate the group is is or rather a reflection of how accurate they have been.

That is historical, not a calculation based on ow good they ought to be. What I don't know is the detail of the calc - is it % of bombs/torps dropped that hit, or % of attack runs that gained at least one hit.

Bear in mind that in addition to the pilots' stats, there is the leader(s)' stats (maybe different leaders over time, and all of the mission variables thrown in. Many milk runs in good weather against soft, easy to hit targets could yield a great percentage for a group vs a 'better' group getting all the hardest missions and having a worse percentage as a result.

_____________________________


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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 6:28:34 PM   
Lowpe


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quote:

Meiktila


- why even bother fighting over that base?

No radar warning at all.

You are outnumbered. It looks like he is flying lrcap and sweeping with small number of planes.

Check your leaders, fatigue, pilot skill. If all is good, then set range to 0, start CAP at 5K with Oscars and increase by 2K for your other squadrons. Don't go over 10K. Give each squadron a unique altitude.

If you are only facing one or two sweeps, and your fatigue will let you, set cap to 80/20. This will maximize the number of planes that will intercept the first sweep.

To do well, you want to outnumber the sweeper by 3-1.

Check your ground support. Get some radar where every you plan to defend. AA Regiments might have the best radar for the time period although you should doublecheck that.

Edit: 1 set of radar is never enough. You will most likely have to rest your ftrs after one engagement if you set the cap to 80/20.





< Message edited by Lowpe -- 8/12/2015 8:03:32 PM >

(in reply to vicberg)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 6:43:20 PM   
vicberg

 

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Thanks to both. I'll keep working at it.

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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 9:49:24 PM   
vicberg

 

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June 8th, 1942

Aleutians

Time to get my Carriers into the war

Afternoon Air attack on Umnak Island , at 169,51

Weather in hex: Clear sky

Raid spotted at 20 NM, estimated altitude 12,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
B5N2 Kate x 204
D3A1 Val x 195

Allied aircraft
no flights

Japanese aircraft losses
B5N2 Kate: 6 damaged
D3A1 Val: 6 damaged

Allied aircraft losses
PBY-5A Catalina: 25 damaged
PBY-5A Catalina: 1 destroyed on ground
P-40E Warhawk: 1 destroyed on ground

Allied ground losses:
14 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Airbase hits 11
Airbase supply hits 17
Runway hits 53

And the follow up

Afternoon Air attack on Umnak Island , at 169,51

Weather in hex: Clear sky

Raid spotted at 20 NM, estimated altitude 14,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M2 Zero x 9
B5N2 Kate x 78

Allied aircraft
no flights

Japanese aircraft losses
B5N2 Kate: 1 damaged

Allied aircraft losses
PBY-5A Catalina: 8 damaged
P-40E Warhawk: 2 damaged

4th Attack on Kunming

Ground combat at Kunming (69,48)

Japanese Deliberate attack

Attacking force 18477 troops, 341 guns, 463 vehicles, Assault Value = 554

Defending force 50764 troops, 153 guns, 0 vehicles, Assault Value = 689

Japanese adjusted assault: 354

Allied adjusted defense: 259

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), preparation(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
306 casualties reported
Squads: 1 destroyed, 15 disabled
Non Combat: 0 destroyed, 19 disabled
Engineers: 3 destroyed, 10 disabled
Vehicles lost 39 (7 destroyed, 32 disabled)

Allied ground losses:
4351 casualties reported
Squads: 193 destroyed, 110 disabled
Non Combat: 81 destroyed, 67 disabled
Engineers: 8 destroyed, 6 disabled
Guns lost 34 (22 destroyed, 12 disabled)

Units just northwest of Chungking

Ground combat at 76,44 (near Chungking)

Japanese Deliberate attack

Attacking force 762 troops, 0 guns, 142 vehicles, Assault Value = 80

Defending force 7783 troops, 0 guns, 0 vehicles, Assault Value = 155

Japanese adjusted assault: 34

Allied adjusted defense: 27

Japanese assault odds: 1 to 1

Combat modifiers
Defender:
Attacker:

Allied ground losses:
564 casualties reported
Squads: 3 destroyed, 59 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 3 disabled

Assaulting units:
12th Tank Regiment
11th Tank Regiment

Defending units:
51st Chinese Corps
23rd Chinese Corps
12th Construction Regiment
1st Construction Regiment
1st War Area
1st Artillery Regiment
8th Construction Regiment
Lusu War Area
4th Chinese Base Force

(in reply to vicberg)
Post #: 345
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 10:49:09 PM   
Justus2


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quote:

ORIGINAL: Lowpe

Check your leaders, fatigue, pilot skill. If all is good, then set range to 0, start CAP at 5K with Oscars and increase by 2K for your other squadrons. Don't go over 10K. Give each squadron a unique altitude.


I have a question about this - why keep the CAP layers below 10K? The pattern you describe seems lower, with tighter bands, than I usually do... I usually set them at every 5K, 10-25K, so some squadrons get the bounce on the incoming sweep/raid. But I'm still not sure I know what I'm doing! So I'm very interested in your reasoning for the tight range bands and the 10K limit.

_____________________________

Playing/Learning Shadow Empire


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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 11:21:43 PM   
vicberg

 

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So am I. Very low and very tight.

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Post #: 347
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 11:25:01 PM   
vicberg

 

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June 9th, 1942

Never know what to expect from Bill. Just when I figured he would run away, he stays. A CA SCTF that I almost sent home made a run at Dora Harbor.

Night Naval bombardment of Dora Harbor at 173,48

Allied aircraft
no flights

Allied aircraft losses
TBF-1 Avenger: 18 damaged
TBF-1 Avenger: 1 destroyed on ground
P-40E Warhawk: 30 damaged
P-40E Warhawk: 1 destroyed on ground
P-39D Airacobra: 32 damaged
R4D-1 Skytrain: 11 damaged
R4D-1 Skytrain: 1 destroyed on ground

Japanese Ships
CA Nachi
CA Haguro
CA Myoko
DD Urakaze
DD Amatsukaze
DD Shiranui

Allied ground losses:
523 casualties reported
Squads: 1 destroyed, 7 disabled
Non Combat: 4 destroyed, 66 disabled
Engineers: 1 destroyed, 10 disabled
Vehicles lost 28 (2 destroyed, 26 disabled)

Airbase hits 16
Airbase supply hits 6
Runway hits 52

And the KB

Found the Warsprite just south of Dora Harbor.

Afternoon Air attack on TF, near Akutan Island at 170,47

Weather in hex: Heavy rain

Raid detected at 73 NM, estimated altitude 15,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M2 Zero x 26
B5N2 Kate x 26
D3A1 Val x 32

Japanese aircraft losses
B5N2 Kate: 6 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 10 damaged
D3A1 Val: 2 destroyed by flak

Allied Ships
BB Warspite, Bomb hits 9, Torpedo hits 2, on fire

Followed by this...

Afternoon Air attack on Dora Harbor , at 173,48

Weather in hex: Partial cloud

Raid detected at 118 NM, estimated altitude 14,000 feet.
Estimated time to target is 44 minutes

Japanese aircraft
A6M2 Zero x 121
B5N2 Kate x 202
D3A1 Val x 148

Allied aircraft
no flights

Japanese aircraft losses
B5N2 Kate: 7 damaged
D3A1 Val: 4 damaged
D3A1 Val: 2 destroyed by flak

Allied aircraft losses
P-40E Warhawk: 22 damaged
P-40E Warhawk: 4 destroyed on ground
TBF-1 Avenger: 102 damaged
TBF-1 Avenger: 11 destroyed on ground
P-39D Airacobra: 34 damaged
P-39D Airacobra: 2 destroyed on ground
R4D-1 Skytrain: 56 damaged
R4D-1 Skytrain: 6 destroyed on ground

Allied ground losses:
16 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 22
Airbase supply hits 21
Runway hits 86


< Message edited by vicberg -- 8/13/2015 12:25:37 AM >

(in reply to vicberg)
Post #: 348
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/12/2015 11:28:59 PM   
vicberg

 

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If I had only followed through with my plan for 2 Divisions following the KB. The Divs and troop transports are at Yokohama, so I can still do it. 2 bases hits so far. Hundreds of planes damaged. If I had the divs ready to follow up, I could be destroying hundreds of Allied planes right now. Oh well.

Lesson learned. Naval bombardments followed by air attacks are devastating. For defense, I'm wondering about minefields. Seems difficult to stop. Of course, interlocking bases help, so if one gets hit, the others take up the slack. Another reason why I don't like the Aleutians. Not enough bases for an adequate defense.




Attachment (1)

< Message edited by vicberg -- 8/13/2015 1:07:02 AM >

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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/13/2015 12:06:43 AM   
Lowpe


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A look at the planes involved, this is the mod planes so should match yours exactly.




The Oscar is dead meat. The speed differential, the puny firepower on the Oscar, can't overcome the P38. But, if you fly it low it may suck the fight down low where you accomplish two things. Use your highest maneuver band, and lower the response time for your fighters to get into position. Plus the dive by the Lightnings, which is painful, happens on your least valuable plane.

The engagement altitude for every fight is a huge unknown, but why fly at great heights where it will minimize the number of your planes that can climb high enough to fight, and maximize his advantages.

The lower your CAP, your fighters will climb to engage, while the Lightnings dive on you, but the better the chance the fight hhappens low.

If you can get the Lightnings to dive on the Oscar, your Zeroes stand a chance at downing some of the Lightnings with their cannons. However, given the choice your Oscars should not be even near the Lightnings they are so outclassed.

Try to fight at extended drop range distance of the Lightnings, try to keep their bases damaged somehow. This will maximize the advantages conferred by the SR4 plane. To stop a sweep of 20 fighters you need 60 in the air. Radar, low altitude, and a high percentage flying cap (used judiciously) will help. I believe HQa will help too. You need every advantage you can wring out of the game engine.

Anyhow, you need to learn this lesson now, that the Allies can sweep you into oblivion with a series of good planes: Lightnings will be tough but progressively easier as you get the Nick, Tojo, Tony, better Zeroes, and ultimately the Lightning killer Jack or George.

But by the time all that occurs, then you have to worry about Corsairs & Thunderbolts. He will have 1500+ Jugs thru the end of 44, and you will most likely lose 3-1. Here you need Franks, Georges, Jacks, good Tonies to counter and in great numbers.

If you make them in big enough numbers, you can sweep the Allies and keep them off balance for a long time. Rather than the opposite happening to you.

If you let the Allies build their pilots and pools it is tough sledding. Japan must be aggressive in the fighter wars. Learn from the mistakes of others.

Attachment (1)

< Message edited by Lowpe -- 8/13/2015 1:30:32 AM >

(in reply to vicberg)
Post #: 350
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/13/2015 12:07:18 AM   
Justus2


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quote:

ORIGINAL: vicberg

If I had only followed through with my plan for 2 Divisions following the KB. The Divs and troop transports are at Yokohama, so I can still do it. 2 bases hits so far. Hundreds of planes damaged. If I had the divs ready to follow up, I could be destroying hundreds of Allied planes right now. Oh well.

Lesson learned. Naval bombardments followed by air attacks are devastating. For defense, I'm wondering about minefields. Seems difficult to stop. Of course, interlocking bases help, so if one gets hit, the others take up the slack. Another reason why I don't like the Aleutians. Not enough bases for an adequate defense.


I may be wrong, but I think the # of aircraft damaged listed in the combat report reflects some aircraft getting hit multiple times, not that many individual aircraft. So for example, I don't think he has 56 damaged Skytrains, rather he has a squadron that took a total of 56 damaging hits (some aircraft taking 3-4 hits), and 6 destroyed. I know I've seen Pearl Harbor results listing more damaged PBYs than there are at the base to start.

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Playing/Learning Shadow Empire


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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/13/2015 12:08:50 AM   
vicberg

 

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I know. It's got speed, height and maneuverability on me. I'm wondering if I should go low where I have a maneuver advantage. I'll get bounced to pieces, but I'm wondering if it's my best option.

(in reply to Lowpe)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/13/2015 12:10:24 AM   
vicberg

 

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quote:

ORIGINAL: Justus2

I may be wrong, but I think the # of aircraft damaged listed in the combat report reflects some aircraft getting hit multiple times, not that many individual aircraft. So for example, I don't think he has 56 damaged Skytrains, rather he has a squadron that took a total of 56 damaging hits (some aircraft taking 3-4 hits), and 6 destroyed. I know I've seen Pearl Harbor results listing more damaged PBYs than there are at the base to start.


Showing 47 losses today. This is tracker so there may be some FOW going on.




Attachment (1)

< Message edited by vicberg -- 8/13/2015 1:17:45 AM >

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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/13/2015 12:14:36 AM   
vicberg

 

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Tracker is showing the Warspite (I call it Warsprite) being sunk. No heavy fires, only fires, so I'm not convinced. You have to love the British though. They definitely have the best ship names out there. Always have. US is boring. States, Cities, Presidents....dull

< Message edited by vicberg -- 8/13/2015 1:16:00 AM >

(in reply to vicberg)
Post #: 354
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/13/2015 12:26:31 AM   
Lowpe


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quote:

ORIGINAL: Justus2

I may be wrong, but I think the # of aircraft damaged listed in the combat report reflects some aircraft getting hit multiple times, not that many individual aircraft. So for example, I don't think he has 56 damaged Skytrains, rather he has a squadron that took a total of 56 damaging hits (some aircraft taking 3-4 hits), and 6 destroyed. I know I've seen Pearl Harbor results listing more damaged PBYs than there are at the base to start.



Correct.

Warspite is not sunk, don't let her get away. If you can.

If you can trade 3 fighter losses for each Lightning that is pretty decent. Allied Lightning pools aren't huge, try to fight him on your terms with overwhelming numbers.


(in reply to Justus2)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/13/2015 12:27:49 AM   
Lowpe


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quote:

ORIGINAL: vicberg

I know. It's got speed, height and maneuverability on me. I'm wondering if I should go low where I have a maneuver advantage. I'll get bounced to pieces, but I'm wondering if it's my best option.


And firepower.

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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/13/2015 12:54:40 AM   
ny59giants


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I adjusted the P-38 production numbers up for RA and BTS mods. I want to see how they do in mid to late 42 along with the increased number of P-40Ks. This mod also includes JuanG's aircraft purchase option for the Allies, so they can buy extra airframes. But if they do that too much, then they will not be able to use PPs for LCUs. An interesting trade off for Allied players.

Another thing was me giving the Allies more recon plane production and/or replacement rates. This should give the Allies more knowledge on bases behind the front lines and force Japan to defend in depth in 42 after the F-4s come out in Sept. Most Allied players can attest to the losses from CAP and op losses keeping their recon fleet ground too often in late 42 and through 43.

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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/13/2015 1:14:21 AM   
vicberg

 

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More P-38s? Gee thanks Michael.


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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/13/2015 1:17:55 AM   
vicberg

 

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June 10th, 1942

Aleutians

Weather prevented much air activity. However, the CA SCTF that hit Dora ran into...yes, the not so sunk Warspite and promptly sunk it. So I've pulled out of the Aleutians. There's about Allied 15 subs right around the KB, so I'm going to pull back and upgrade a few carriers at Yokohama.

Night Time Surface Combat, near Dora Harbor at 172,48, Range 1,000 Yards

Allied aircraft
no flights

Allied aircraft losses
Walrus II: 2 destroyed

Japanese Ships
CA Myoko
CA Haguro
CA Nachi, Shell hits 1
DD Isokaze
DD Shiranui
DD Amatsukaze
DD Urakaze

Allied Ships
BB Warspite, Shell hits 18, Torpedo hits 4, and is sunk
DD Jarvis, Shell hits 3
DD Smith
DD John Barry

Low visibility due to Thunderstorms with 10% moonlight
Maximum visibility in Thunderstorms and 10% moonlight: 2,000 yards
Range closes to 22,000 yards...
Range closes to 18,000 yards...
Range closes to 14,000 yards...
Range closes to 10,000 yards...
Range closes to 7,000 yards...
Range closes to 5,000 yards...
Range closes to 3,000 yards...
Range closes to 1,000 yards...
CA Nachi engages BB Warspite at 1,000 yards
BB Warspite engages CA Haguro at 1,000 yards
BB Warspite engages CA Myoko at 1,000 yards
CA Nachi engages DD Jarvis at 1,000 yards
DD Amatsukaze engages DD Jarvis at 1,000 yards
DD Jarvis engages DD Shiranui at 1,000 yards
Range increases to 2,000 yards
BB Warspite sunk by CA Nachi at 2,000 yards
DD Urakaze engages DD Jarvis at 2,000 yards
DD Jarvis engages DD Shiranui at 2,000 yards
DD Isokaze engages DD Jarvis at 2,000 yards
Task forces break off...

(in reply to vicberg)
Post #: 359
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 8/13/2015 2:05:46 AM   
Lowpe


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quote:

ORIGINAL: vicberg

BB Warspite, Shell hits 18, Torpedo hits 4, and is sunk



And there was much rejoicing.!

Warspite is a nasty BB early, starts with good experience, decent speed, and nasty AA compared to the pigs at Pearl.

(in reply to vicberg)
Post #: 360
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