Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Visual Overhaul for DW: Universe - Vanilla, Extended, & Star Trek

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Visual Overhaul for DW: Universe - Vanilla, Extended, & Star Trek Page: [1]
Login
Message << Older Topic   Newer Topic >>
Visual Overhaul for DW: Universe - Vanilla, Extended, &... - 5/31/2015 6:30:30 AM   
perrisloquis

 

Posts: 15
Joined: 5/25/2015
Status: offline
NOTE: If you are only looking for DAS CHROME for Star Trek Picard era, look further below.


---------

Did you recently buy DW: Universe and are you uncertain if all those awesome visual mods are compatible with your game because their last update was done before 2012? Are you a DW veteran and would like to make an awesome game better?

If the answer is yes, then this mod is for you! This mod can be downloaded in vanilla, extended, and Star Trek Picard era flavors.


The basic idea behind this goal is to compile several awesome UI enhancers, along with some additions of my own, to streamline the way the UI displays different types of information to the player: 1. Minimizing visual clutter, and 2. Using color to add another dimension to information transfer.

This mods has the following components:



1. SHIP OUTLINES INSTEAD OF SHIP SYMBOLS

For this section I used Fruitgnome's "No annoying ship symbols mod".
and based myself on Martian's GEM mod.


By now you are familiar with the symbols the game uses for denoting ship classes. These work reasonable well as long as you have less than 10 objects in your screen. Then they become unreadable. The idea is to substitute them with colored outlines that give the player information about a ship's role without adding extra clutter to the interface. Most ships and all bases have no outline, only military, construction, colony, and exploration ships have outlines:




Here you can see the vanilla vs ship colored outlines:




2. DAS CHROME MOD

If you are not familiar yet with DAS chrome mod (link forthcoming), then you are missing on THE most essential mod of the most essential DW mods. This mod will make your game look better, will make dealing with resources much, much more clearer, and will extend your life expectancy by 10 years. No UI mod is complete without it, and mine is no exception. Perhaps the most important feature is adding colored backgrounds to the games resources according to their role:





2. SIRIAN COMPONENTS

Sirian's EVE Components mod (link forthcoming) is the equivalent of DAS Chrome mod, but for ship modules. Not only it revamps the game's modules to look awesome, but it also color codes their quality and functionality:


- Quality: Grey - Green - Blue - Purple. Some items have distinct tiers, like armor or troop compartments. These tiers are color coded where possible. If only two tiers exist they are green - blue, three tiers are green - blue - purple and four tiers add a grey as least quality color.
- Fleet components: components that boost nearby ships have a yellow background.
- Race exclusive items have a cyan background.
- Reactors: red background: uses hydrogen, purple background: uses Caslon.
- Shields, Engines and Hyperdrives have a different color coding: the basic variant is grey (or blueish gray in case of the shields) Green is efficient, Red is fast (or fast recharging) and purple is the final super-technology.
- Superweapons have a bright orange background, except for the Superlaser which has... oh well, you will recognize it!


---------



5. INSTALLATION

The idea was to keep this mod simple and highly compatible, and more of an add-on than a standalone mod. Nevertheless, the vanilla version can be used as a stand alone and can be installed by unzipping the mod file inside your "..\Distant Worlds Universe\Customization" folder.

If you are using any other version, then after unzipping the mod file inside your "..\Distant Worlds Universe\Customization" folder, you must manually copy the files inside the "Visual Overhaul - UI" folder into the main folder of your mod of preference. Overwrite if asked.


---------


6. AWESOME MODS SUPPORTED

So far I have made 3 different versions (each compatible with its respective mod because each has a different set of ship families):

1. Vanilla: I highly recommend that you download first Icemania's AI improvement mod and add this mod to it. It makes the game so much better!

2. Extended Universe: Having probably checked out Icemania's mod, then you probably noticed that he recommends you to play with the version of his mod for Haree78's "Extended Universe Mod". This version is meant to be used with either of those two mods.

3. Star Trek The Picard Era: This is another truly outstanding mod you need to try if you haven't already. It's a complete conversion of DW and its scope and quality will blow your mind.

---------


7. OPTIONAL BEAUTIFICATION OVERHAUL


There are some wonderful mods out there that greatly beautify DW. In a separate download you can get a personal compilation of my favorite ones in case you are looking for a single quick and nice beautification of DW guaranteed to work with DW: Universe. This compilation is made using the following original mods:

- Stars, ruins, landscapes, effects, and some planets from Martian's GEM mod.
- Facilities, planet maps, some landscapes and some planets from KEBW1144's "Stuff & Bits UI mod".
- Some landscapes from Astradeus graphics mod.
- Some planets from Igard's planets open thread.



---------

8. DOWNLOAD LINKS

- Vanilla.

- Extended.

- Star Trek Picard Era.



ONLY DAS CHROME for STAR TREK PICARD ERA

- https://mega.nz/#!YolXmIYK!GnO20S73cTma9-qFKxilvkHEQAd1hVAKDbeuxR5S4XE



That's it for now, be sure to leave me feedback and suggestions. Adding the ship outlines takes days of intensive work, so I please be patient if I don't fix problems right away. I hope you enjoy this mod and find it useful.


FINAL IMPORTANT NOTE: This mod is to a great extent a compilation of the work of others, as such I have no rights to any of its components. Even my main contribution (ship outlines) is based on the proprietary artwork of the mods I created addons for. As such, any permission to use any part of this mod needs to be directed to the author of each specific component.

Attachment (1)

< Message edited by perrisloquis -- 6/10/2015 5:13:27 AM >
Post #: 1
RE: Visual Overhaul for DW: Universe - Vanilla, Extende... - 6/1/2015 6:54:01 AM   
perrisloquis

 

Posts: 15
Joined: 5/25/2015
Status: offline
One post less to the necessary 10

(in reply to perrisloquis)
Post #: 2
RE: Visual Overhaul for DW: Universe - Vanilla, Extende... - 6/1/2015 7:04:58 AM   
perrisloquis

 

Posts: 15
Joined: 5/25/2015
Status: offline
two more to go so that I can post images

(in reply to perrisloquis)
Post #: 3
RE: Visual Overhaul for DW: Universe - Vanilla, Extende... - 6/1/2015 7:10:41 AM   
SirHoraceHarkness


Posts: 400
Joined: 5/17/2015
Status: offline
Going to give this a try on the extended ai mod though I'm not too sure about the outlines. Also not to rain on your parade but iirc you have to wait seven days after your tenth post before you can link anything.

< Message edited by SirHoraceHarkness -- 6/1/2015 8:11:47 AM >

(in reply to perrisloquis)
Post #: 4
RE: Visual Overhaul for DW: Universe - Vanilla, Extende... - 6/1/2015 7:16:28 AM   
perrisloquis

 

Posts: 15
Joined: 5/25/2015
Status: offline
Great! let me know what you think. I know about the 7 days. At least the countdown starts today and not tomorrow

(in reply to SirHoraceHarkness)
Post #: 5
RE: Visual Overhaul for DW: Universe - Vanilla, Extende... - 6/1/2015 10:36:09 AM   
Rosbjerg

 

Posts: 88
Joined: 3/11/2015
Status: offline
It's a crazy limit and along twith the captcha code to just log in .. they must've been hit by spammers sooo hard.

But good idea - it's always nice for new users when there's an easy to use compilation of some of the best mods.

(in reply to perrisloquis)
Post #: 6
RE: Visual Overhaul for DW: Universe - Vanilla, Extende... - 6/1/2015 8:29:46 PM   
perrisloquis

 

Posts: 15
Joined: 5/25/2015
Status: offline
Ok! now I inculded my personal favorite combination of planets, ruins, maps, facilities, stars, etc. For beautification purposes only. Also, there is a link just to DAS chrome for star trek in case this is all that is wanted or needed.

(in reply to Rosbjerg)
Post #: 7
RE: Visual Overhaul for DW: Universe - Vanilla, Extende... - 6/10/2015 4:13:02 AM   
perrisloquis

 

Posts: 15
Joined: 5/25/2015
Status: offline
Ok! I'm finally now a citizen of the forum. Links and images have been added to the original post!

(in reply to perrisloquis)
Post #: 8
RE: Visual Overhaul for DW: Universe - Vanilla, Extende... - 6/10/2015 5:54:26 PM   
greenrebellion

 

Posts: 5
Joined: 7/25/2014
Status: offline
Nice, definitely downloading this.

(in reply to perrisloquis)
Post #: 9
RE: Visual Overhaul for DW: Universe - Vanilla, Extende... - 6/11/2015 12:47:35 PM   
apd1004


Posts: 158
Joined: 8/1/2006
Status: offline
Definitely going to give this a go. Looks great!

_____________________________

apd1004
_______________
Jeff Leslie
Akron OH, USA

(in reply to greenrebellion)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Visual Overhaul for DW: Universe - Vanilla, Extended, & Star Trek Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.563