Joel Billings
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
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Was looking at your game for the FOW issue, and I found that the Allied player is not using his rail group units for manual repairs (like the one sitting in St. Malo, they have XXX corps markings). This is like fighting in France with one hand tied behind your back. Are you not aware of how these units work? Although less important than in WitE, they are still very important. Each one can often repair 5-8 hexes per turn and the Allies have 6 of them. From page 119 of the manual: 14.2.7.2. Manual Rail Line Repair Players may also repair several hexes of rail line per turn, usually in the same section of rail line hexes, by manually using rail repair HQ units. Players must manually move rail repair HQ units and designate which hexes they will be repairing during a turn. In order for an rail repair HQ unit to use its special ability to repair rail hexes, the player must manually move the unit into a hex that is suitable for repair, and then select the RRC (Rail Repair Cost) text that will appear on the rail repair HQ unit in the unit bar if the unit has enough MPs to perform the repair. Selecting the RRC will set the damage of the hex to one percent, and this last point of damage will automatically be repaired during the player’s next logistics phase. Designating a hex to be repaired expends movement points. The number next to the RRC indicates the MP cost to the rail repair HQ unit to repair the current hex. If the rail repair HQ unit is not in a location that it can conduct a rail repair operation, the RRC number will display a ‘-‘ instead.
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All understanding comes after the fact. -- Soren Kierkegaard
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