RFalvo69
Posts: 1380
Joined: 7/11/2013 From: Lamezia Terme (Italy) Status: offline
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quote:
ORIGINAL: warspite1 But as far as I am aware, none of the beta testers - or at least not this one - wanted netplay to take priority over getting the basic game right. After all, and as has been repeated a billion times, if the basic game is wrong, then any work on netplay or AI will still need to be done again to correct these issues. Shouldn't the basic game be sold after it is right? I could accept this line of reasoning three or even six months after the game is published. MWIF is such a complex game that bugs and problems were to be expected after the release, when a lot of people started playing it. It is what happened with the original War in the Pacific, War in the East/West, Command (discoluse: I was a beta-tester for Command), and many other succesful games and games from other compsnies like WWII by schwerpunkt or Steam & Iron by NWS. These games, however, could still be played both vs. the AI and human opponents - when MP was part of the game - out of the box, without the need for "creativity" or work-arounds. We are now entering the FOURTH YEAR since MWIF was released, and we are still talking abut the best way to finish it. The best way to implement things that are in the manuals, the advertising etc. like if you can actually find them in the game. In short, what remains of the community it a bunch of beta-testers who paid to be beta-testers without being asked or having a clue that the original $150 actually bought you this. After four years! And "with a bunch" I mean that hot patch which was published before the current beta-parch - a crucial one - was downloaded, as of this writing, by about 115 players. For comparison, the latest beta-patch for War in the Pacific AE, by MichaelM, was downloaeded by almost 1000 gamers one week after it was released (when I DLed it). And WitP AE work just fine with the latest official patch: MichaelM is actually a player who just has fun in improving the game more and more. So, at least let's just stop pretending that beta-testing a program after four years from when it was published is normal, and that "creative work-arounds" are part of every game out there. Four years ago Matrix published a game whose true situation they knew very well - saying that only the "version with the printed manuals" was available and dazzling people with a big roll-out at Essen and such. Then, lo-and-behold, they discovered that the game could be sold digitally - and for a much lower price - just fine. And now we are left on a raft with Steve, hoping for the best (the last post by Matrix about "Future plans" is from 2015 - then the comms went dark). I'm sorry, Warspite1, but posts like the one I quoted only throw salt on the wound. They are posts from a closed beta-testing forum (the kind I read and aswered to when beta-testing Command before it was released), not from a forum for a game from 2013. Let's stop pretending, shall we? Edited for typos.
< Message edited by RFalvo69 -- 2/5/2017 9:27:06 AM >
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"Yes darling, I served in the Navy for eight years. I was a cook..." "Oh dad... so you were a God-damned cook?" (My 10 years old daughter after watching "The Hunt for Red October")
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