Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Quick question regarding armour penetration by kinetic rounds in Flashpoint..

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Mods and Scenarios >> Quick question regarding armour penetration by kinetic rounds in Flashpoint.. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Quick question regarding armour penetration by kinetic ... - 6/15/2015 1:24:36 PM   
kipanderson

 

Posts: 394
Joined: 8/27/2001
From: U.K.
Status: offline

Hi,

The penetration figures used look great... but just wondering.. for accuracy in a mod I am doing.. at what distance is the penetration figure taken from, 100m, 500m, effective range figure? (AP not HEAT of course.. )

Due to very slow drop off in penetration with range when firing long rod penetrators.. not quite “certain....” looking at shipped figures.. .

Secondly.. how is reduced penetration with distance modelled.. ? Single step reduction once over effective range.. ?

Cheers..thanks in advance..
All the best,
Kip.
PS. The more I dig around.. slowly , slowly being very careful to do all you do.. i.e. only single “SA..” weapon per unit for example.. am more and more impressed.. the accuracy and care taken is stunning..

Post #: 1
RE: Quick question regarding armour penetration by kine... - 6/15/2015 6:49:42 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Okay, 4th time is the charm. IPad kept eating the response. Stupid apple.

AP Pen is set at effective range of the gun system in question. For most guns this is muzzle velocity in m/s. From there the value can be shifted up or down based on the actual range of the engagement. I setup a curve function based on data from a number of long rod rounds. Surprisingly similar shapes to the curves for the various round and base AP Pen values.

Hope this one sticks.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to kipanderson)
Post #: 2
RE: Quick question regarding armour penetration by kine... - 6/15/2015 8:02:23 PM   
kipanderson

 

Posts: 394
Joined: 8/27/2001
From: U.K.
Status: offline
Capn Darwin,

Thanks.. very grateful..

Just the job... Your system is incredibly moddable.. Tremendous stuff.. time will tell if my data entry skills are up to your standards :).

Thanks..
All the best,
Kip.

(in reply to CapnDarwin)
Post #: 3
RE: Quick question regarding armour penetration by kine... - 6/17/2015 5:01:46 PM   
jungelsj_slith

 

Posts: 244
Joined: 2/16/2004
Status: offline
Useful info! I had one question in relation to this - I've noticed that the "effective range" of a weapon pretty much determines the upper limit of how far the AI will engage - is this affected by accuracy at all? I feel like the "maximum" range for this type of weapon doesn't really determine anything?

For example - if we're looking at "effective range" as muzzle velocity, it seems like this is often quite different than the range at which gunners in real world scenarios started engaging targets.

So basically I'm still a little fuzzy on how armor penetration, effective range and max range all come together.

< Message edited by molotov_billy -- 6/17/2015 6:03:00 PM >

(in reply to kipanderson)
Post #: 4
RE: Quick question regarding armour penetration by kine... - 6/17/2015 5:06:56 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Effective range just sets the data point for the pen value. The range of engagement by the AI is based on the units ability to hit and kill the target. As stated before, there are many factors that affect the hit/kill calculations. You will see NATO tanks engage with kinetics at further ranges in general than Pact tanks.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to jungelsj_slith)
Post #: 5
RE: Quick question regarding armour penetration by kine... - 6/17/2015 5:12:01 PM   
jungelsj_slith

 

Posts: 244
Joined: 2/16/2004
Status: offline

quote:

ORIGINAL: Capn Darwin

Effective range just sets the data point for the pen value. The range of engagement by the AI is based on the units ability to hit and kill the target. As stated before, there are many factors that affect the hit/kill calculations. You will see NATO tanks engage with kinetics at further ranges in general than Pact tanks.


Awesome, thank you. I'll start tweaking some other numbers.

(in reply to CapnDarwin)
Post #: 6
RE: Quick question regarding armour penetration by kine... - 6/17/2015 5:17:17 PM   
Tazak

 

Posts: 1452
Joined: 9/3/2011
Status: offline
Here's a past discussion on effective ranges
http://www.matrixgames.com/forums/tm.asp?m=3456576&mpage=1&key=effective%2Crange

_____________________________

AUCTO SPLENDORE RESURGO

(in reply to jungelsj_slith)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Mods and Scenarios >> Quick question regarding armour penetration by kinetic rounds in Flashpoint.. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.094