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Game ending bug - china conquest

 
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Game ending bug - china conquest - 6/19/2015 7:18:09 AM   
joshuamnave

 

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During the conquest phase China has been conquered. The game then inexplicably advances to the relocate unit digression phase with the Soviets as the active player. But since there are no Soviet units in China, there is nothing to relocate and the game refuses to progress.

Yet another game that will never be finished.
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RE: Game ending bug - china conquest - 6/19/2015 4:32:59 PM   
Centuur


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Saved game please?

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RE: Game ending bug - china conquest - 7/7/2015 8:15:01 AM   
joshuamnave

 

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Debug tool please?

You do understand that there is no way to advance the game past this point. It is broken. Again. You do understand that about half of the people still playing this game have access to a tool that allows them to fix their own broken games and the other half of us do not. You do understand that the people who keep posting that the game is in a playable state and that we should just have a little patience all have access to a tool that keeps their games playable, and that the rest of us do not?

Here's the damn save file.

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RE: Game ending bug - china conquest - 7/7/2015 11:11:05 AM   
Centuur


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Even if you had the debug tool, you can't get around this bug.

The debug tool itself is limited in what you can and can't do. It gives the player the opportunity to change hex control and relocate units at will, and that's about it. The tool itself isn't exactly bug free too...

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RE: Game ending bug - china conquest - 7/7/2015 11:25:55 AM   
joshuamnave

 

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I'm betting if you change the hex control of the hexes in the north that are improperly russian control at the moment, the problem fixes itself. Communist units can't change non city hex control to communist control, which is why when I first posted over a year ago that off city reinforcements weren't working in China I was told it was not a bug at all. Imagine my surprise when in the latest patch someone suddenly discovered this bug and it was "fixed"...

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RE: Game ending bug - china conquest - 7/7/2015 3:04:38 PM   
michaelbaldur


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quote:

You do understand that about half of the people still playing this game have access to a tool that allows them to fix their own


what half. there is only about 20 active beta testers .. I hope that more then 40 have bought the game

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RE: Game ending bug - china conquest - 7/7/2015 3:13:02 PM   
michaelbaldur


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but for the bug, really dont understand why there a USSR hexes in China.

can I get a save game for earlier in the turn. maybe Russian production (last full control phase) I will see if I can make a work around

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beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com

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RE: Game ending bug - china conquest - 7/7/2015 3:41:18 PM   
joshuamnave

 

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There are Russian controlled hexes where ChiCom units were sitting at the time of conquest. No, they shouldn't have changed to communist control, but they do that these days.

I don't want you to make me a work around. I don't want to have to come to the board to post a save game every time there's a critical bug so that someone with access to a tool that should be publicly available can fix my game and send it back to me. I want the game to work, and barring that I want the tool myself. The stubborn refusal to release a tool that can fix bugs because the tool is bugged is Kafka-esque.

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RE: Game ending bug - china conquest - 7/7/2015 3:50:53 PM   
michaelbaldur


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quote:

ORIGINAL: Zartacla

There are Russian controlled hexes where ChiCom units were sitting at the time of conquest. No, they shouldn't have changed to communist control, but they do that these days.

I don't want you to make me a work around. I don't want to have to come to the board to post a save game every time there's a critical bug so that someone with access to a tool that should be publicly available can fix my game and send it back to me. I want the game to work, and barring that I want the tool myself. The stubborn refusal to release a tool that can fix bugs because the tool is bugged is Kafka-esque.


contact me if you change your mind

_____________________________

the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com

(in reply to joshuamnave)
Post #: 9
RE: Game ending bug - china conquest - 7/10/2015 6:45:26 AM   
joshuamnave

 

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Just installed the new public release, 1.4.5 and loaded up this game. Still broken. Still not playable. Steve says in his monthly report that it will be at least another month for the next version.

I don't understand. How is this acceptable to Matrix? How is this acceptable to Steve? How is this acceptable to any of the beta testers or to anyone that bought this?

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RE: Game ending bug - china conquest - 7/18/2015 5:30:02 AM   
gautebirkeli

 

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Not happy. Game comes to a dead end after conquest of China.

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RE: Game ending bug - china conquest - 7/18/2015 8:29:59 AM   
TeaLeaf


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Perhaps the conquest of China wasn't tested as extensively (or at all)?

Anyway, I can imagine this is very annoying and has to be fixed.

The only thing I can think about to progress beyond this point without a debugger,
is to reload a point where China was not conquered and then don't conquer it. Just play as if you did, with some manual adjustments.
Kill all leftover Chinese with backspace and withdraw any Japanese units out of China that you wish to.

I'm sure Japan can do without all those useless Chinese hexes that will be added upon conquest, and the USA won't be as upset as well. In this regard, not taking that last hex that would conquer China would even be a worthy tactic in a perfectly working game.
But of course in that case, the kill would still be made once the USA has entered the war. Just to add that last Victory/Factory/Resource Hex that is not so useless...

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RE: Game ending bug - china conquest - 7/18/2015 9:36:08 AM   
joshuamnave

 

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Conquest of China worked just fine until the latest set of patches. Any insistence that this bug has been around since long before release aside, I've had plenty of games in which Japan conquered China with zero problems. The beta patch that broke invasions also broke this - since then I've had two different games hit the scrap pile because of this bug.

Yah, I suck at defending China. In my games Japan almost always steamrolls it.

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RE: Game ending bug - china conquest - 7/18/2015 10:38:14 PM   
paulderynck


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quote:

ORIGINAL: gautebirkeli

Not happy. Game comes to a dead end after conquest of China.

I tried it with the latest version of the public beta that is available now (1.4.5)

http://www.matrixgames.com/forums/tm.asp?m=3895478

and it seems to be working. I proceeded as far as the next turn and the placement of all the axis reinforcements.

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RE: Game ending bug - china conquest - 7/18/2015 11:50:02 PM   
TeaLeaf


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Then what is going wrong at our end?

I dowloaded gautebirkeli's game as well and it is indeed stuck during the unit digression phase. The end phase button is greyed out so there is no way to progress.
The 'trick' that often works when things go wrong for me also doesn't work this time, which is save the game and then reload, as the program now stubbornly returns: 'cannot save the game at this point'.

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Post #: 15
RE: Game ending bug - china conquest - 7/19/2015 6:13:37 AM   
paulderynck


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Sorry, my apologies. I have the beta 1.4.5.1 which normally is the same as the 1.X.X.0 version but made for the beta testers. I saw that the save game was made with the last public release, version 1.4.0 and assumed 1.4.5.0 would work for y'all. However this time the beta test version 1.4.5.1 had included with it a very few bug fixes as well, one of which is described thusly: "Added a check for the relocate units digression to make sure the units to be relocated are still on the map. In some Conquest and Surrender cases, the units are moved into the Conquered Pool after being placed into the Relocate Stack. This check makes sure they are later deleted from the Relocate Stack."

...which must be the bug that is stopping the game for you guys.

So the good news is that fix has been tested at least once now, and should be out in the next public beta so hopefully not too long before your game can be continued.

< Message edited by paulderynck -- 7/19/2015 7:14:42 AM >


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RE: Game ending bug - china conquest - 7/19/2015 6:33:19 AM   
paulderynck


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Come to think of it, with the autosave of the game progressed into the next turn on my PC and modifying the version number in the save file back to 1.4.0 - I'll take odds gautebirkeli should be able to continue his game using the attached save.

Can't promise for sure, but feel free to give it a try.



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RE: Game ending bug - china conquest - 7/19/2015 6:47:32 AM   
paulderynck


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And here should be a continuing, working file for Zartacla's game. First see if it works and if so, I chose Gabon as the new French home country and France as the controller of naval units. If that's wrong, let me know and I'll follow your wishes and upload another.

Edit: BTW, there's no way in the world debug tools would have fixed this. It needed Steve's programmatic bug fix that I had access to.


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< Message edited by paulderynck -- 7/19/2015 7:55:32 AM >


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RE: Game ending bug - china conquest - 7/19/2015 9:38:29 AM   
TeaLeaf


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Thanks Paul!
For what it's worth: the save you provided for gautebirkeli's game does work for me (using 1.4.5).
Not that I will play his game, but I should mention it works for me since I also tried his save and mentioned it was indeed not progressing past unit digression.

As for Zartacla's remark about defending China:
I have some Ideas about that. Not sure if it will help you (maybe I got it all wrong and it's just me sucking at playing Japan ), but I think that's for another thread. Maybe you should start a topic about defending China if you are interested in seeing if there are things that China can do or not. I know I am curious about how the other guys are thinking about it.

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RE: Game ending bug - china conquest - 7/19/2015 11:07:08 PM   
gautebirkeli

 

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Thanks. The savegame appears to be working.

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RE: Game ending bug - china conquest - 9/24/2015 4:44:47 AM   
tom730_slith

 

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I've just run into this same problem. Is the answer to send in a save file?

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RE: Game ending bug - china conquest - 9/24/2015 5:52:56 AM   
paulderynck


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If you post a save file from before the conquest step it should be possible to fix it.

What version of MWiF are you using?

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RE: Game ending bug - china conquest - 9/26/2015 12:46:23 AM   
AlbertN

 

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Just had the same problem.
Alas the savegame I don't have anymore as we moved on by going around the thing (pratically we made the Chinese remaining troops immolate against the Japs and letting them have free reign over China, with China being "passive" pratically.).

But it was annoying to have to redo the last turn from the Land Movement phase.

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RE: Game ending bug - china conquest - 9/26/2015 2:32:59 AM   
paulderynck


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No autosaves?

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RE: Game ending bug - china conquest - 9/26/2015 11:21:17 AM   
AlbertN

 

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Got one of the Land Movement - there is a Japan Mech that has to be moved into Lanchow to finalize the conquest.

We're not using the latest patch though (2.X) because it revealed quite unstable for us.

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RE: Game ending bug - china conquest - 9/26/2015 5:17:53 PM   
paulderynck


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Hi, I looked at the game but there are a LOT of things that ought to happen before that impulse ends. It seems a waste to just skip all those phases. My suggestion is that you use that save and make all the moves you need to make, do debarkations and invasions and resolve combats, and do re-orgs, etc. I'm not sure if you want an entry chit for occupying Lan Chou or not but if that's important, I can do the Mech move, generate a chit and then post it back for you to finish off.

At any rate I don't want to make so many decisions in a game I'm not playing nor know the history of. So if you can progress from this save as you did in your game and then save just prior to where the bug is, then I'd be happy to see if I can get you past it.

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RE: Game ending bug - china conquest - 9/26/2015 5:30:59 PM   
AlbertN

 

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We went around it already and moved on.
We had no issue with China surrendering - but only with the conquest. In our specific case with USA at war that same turn the China conquest / surrender did not make a difference in "Chits" so to say.

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RE: Game ending bug - china conquest - 9/26/2015 5:36:04 PM   
paulderynck


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OK.

Please tell me briefly what happened with the bug and I'll follow up with the latest beta version, using the save you posted, and see if it has been fixed.

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RE: Game ending bug - china conquest - 9/26/2015 7:59:14 PM   
AlbertN

 

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Pratically at conquest phase, we go through the rolls of Greek convoys to see what happens to them; then we get asked to who should go control of China fleet (!) - and whatever thing we pick the game goes into relocating ships (we thought the surviving Greek Convoys - but they were not selectable).

Got there the game is where is is stuck - as nothing can be moved at all or relocated - and the button to move on is grayed instead of green.

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RE: Game ending bug - china conquest - 10/3/2015 2:15:28 AM   
tom730_slith

 

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I ended up going back to an auto-save and start up from there and have China "surrender" when the option came up. It actually made sense for them to do so anyway, but in a "solitaire" game I wanted them to "tough it out" and give the Japs a hard time.
This worked fine, and actually made me realize something I hadn't appreciated.
MWIF gives a player a wide range of auto-saves that represent "moments in time" and I don't recall anyone ever giving the developers the credit they deserve for this. For me, going all the way back to the 80's board game, the fun of the game is recreating history - again and again. The vast array of "auto-saves" makes this so much more possible, in spite of "bugs."
So thanks to whoever the programmer was who said - "hey, it won't be that hard to make these options available to players."
Given the amount of internet-negativity that creeps in here I think I should point this out!
The game remains incredibly fun - imperfect? Sure. But amazingly fun!

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