SeaQueen
Posts: 1451
Joined: 4/14/2007 From: Washington D.C. Status: offline
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You're right, but the same could be said for land mines, surf zone mines, obstacles, bunkers, infantry platoons, entrenchments and bunkers, smoke, swampy/muddy terrain, vegetation, armored vehicles in defilade or prepared positions. I think that until there's been a lot of very careful attention paid to ground combat, discussions of snipers and sniping are purely academic. Snipers should best be looked at as one (very small) part of a combined arms effort. Right now, terrain, vegetation, obstacles, supression, defilade, smoke, land mines, entrenchment, breaching, etc. have little or no serious treatment. Until all that has been addressed, the effects of sniping on the scale of C:MANO are not going to be accurately captured. If the intent is a "simulation" and not merely a "game" then all of those things need to be rectified. quote:
ORIGINAL: Dysta Speaking of Snipers. CMANO doesn't have any. Should High-precision infantry/sniper/marksman have laser-like accuracy, and slightly faster firing response (but very long cooldown/reloading time) to them? I believe one sniper in land-assault scenario can make tactical deployment a lot more challenging.
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