p1t1o
Posts: 271
Joined: 4/6/2015 Status: offline
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Jammers, definitely have a jammer a/c with you if at all possible, depending on your opponent it can vastly reduce your losses - you will also be engaged less frequently and less early, giving you more opportunities for attack. Multiple-angle AA attacks help, if you can set it up, because with missiles arriving from two directions, the opponent will not be in a favorable position to evade all of them, so some of your shots will benefit from higher Pk's. Range-wise, again it depends on my loadout and theirs, but I try and hold fire until a range where I think my missile will arrive just in time to spoil his shot, ie: as close as possible whilst still getting the first shot in. In practice, this is usually between 50% and 66% of max range. I always volley 2 missiles, no more no less, very few exceptions, if the first two missiles miss, another two are launched straight away. With an opponent of comparable technological level though, you can expect quite low hit ratios, 15%-25% in some cases, especially if the enemy has jammers! As to how this compares with other sims, well Falcon 4.0 is an excellent one, but they each try to simulate realism in their own way, with their own data and you sometimes get differing results - but comparing results from one sim to another doesn't make a lot of sense as there is no real-life data-point in that comparison. PS: sometimes you just get unlucky on the dice rolls, I have seen relatively obsolete a/c avoid missile after missile after missile...
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