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Newbie - 7/3/2015 12:23:55 AM   
Pitreavie

 

Posts: 4
Joined: 7/3/2015
Status: offline
Hi all,

New to the game. Certainly an excellent successor to Harpoon. I have a few initial questions that maybe someone can help me with. So far, I have been playing the duelling scenario between UK/Soviets mid-80s.

I'm a bit confused as to why airfields list a lot of unavailable aircraft. If they are unavailable, why show them? Also, this does not tie in with presumed Soviet doctrine of the time. I can only launch relatively small aircraft attacks, when the expectation had been attacks at regimental strength to overwhelm ship defences - is there a reason for this?

I don't see a UI option to select missile attack options, particularly full salvos. Again, this would have been expected as part of the same concept for overwhelming ship defences. Instead, I seem to get small attacks involving only a few missiles. What am I missing?

Lastly (for the moment) some missions I set up don't happen, and I can't see any messages why. What is going on there? For example, in the duelling scenario, I put in a mission for the UK fleet to retreat rapidly in order to entice the Soviet fleet to come into better attack range from Bucs in the UK. Instead, they continued to head directly towards the enemy! I'm sure it's just my newness to the game that is causing such issues, but I would welcome help from more experienced shipmates.
Post #: 1
RE: Newbie - 7/3/2015 1:12:52 AM   
Tarawa565

 

Posts: 33
Joined: 6/9/2010
Status: offline
Glad you're enjoying it!

Make sure to check out the FAQ page for CMANO. I'm sure some of your future questions will be answered there!

Regarding "unavailable" - maintenance. The devs did a much better job explaining it on the FAQ page, but basically it's very very very very rare for any squadron to have a 100% aircraft "up" rate. For instance, a recent report I read was something like 60% of the USAF's fighters are mission capable at any one time. Granted, probably a higher percentage in combat units, but still. Modern aircraft are a pain to keep maintained. As for why? Well, it'd be unrealistic to have them not there. They are "aircraft under your command" and they are targets of the enemy.

On unit orders, do manual attack, and then you can select how many missiles you want launched. Alternatively, the WRA (Weapons Release Authorization) can allow you to instruct the AI to launch all missiles at a given target, etc.

I'd have to see the details of the mission to know why it wasn't working. Although I suspect that maybe the unit wasn't assigned, an area wasn't defined, or something of that sort. I usually just use the "plot course" tool to instruct a unit to move somewhere. I use the missions more for patrols, strike missions, and the like.

Here is the link to the Mega-FAQ: http://www.warfaresims.com/?page_id=2920

Enjoy!

(in reply to Pitreavie)
Post #: 2
RE: Newbie - 7/3/2015 1:36:46 AM   
Gneckes

 

Posts: 212
Joined: 6/22/2015
Status: offline
Hey there, welcome to CMANO! I'm fairly new here, too, but I'll try and answer your questions.

About the unavailable aircraft, there is this answer in the Mega-FAQ: (sorry, can't post links yet, but it's in there...)
I really don't know anything about Soviet ASM doctrine of the time, unfortunately, so not sure about that.

As for missile attack options, I see two possibilities for you: you can either use the Manual Attack option (Shift+F1) to manually assign missiles to your targets, or you can change your WRA (Weapons Release Authorisation) settings either globally or for each group to get you the number of missiles you want.

As for your problem with missions, it's important to note that the AI will override missions in order to defend themselves, investigate contacts or take evasive action unless you tell them not to.
What you describe sounds like your ships were "Engaged Offensive", i.e. trying to get a shot at the enemy.
In that case, using the "Disengage (Drop all Targets)" command (Ctrl+E) should stop that.

Hope that helps!

(in reply to Tarawa565)
Post #: 3
RE: Newbie - 7/3/2015 1:59:43 AM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
This site has documentation, videos, etc.

http://baloogancampaign.com/command-documentation/

(in reply to Gneckes)
Post #: 4
RE: Newbie - 7/3/2015 6:08:43 AM   
Rory Noonan

 

Posts: 2816
Joined: 12/18/2014
From: Brooklyn, NY
Status: offline
Looks like all has been covered; just my 0.02 for point 3. If a unit is doing something you don't want it to, try: pausing the sim (ctrl+enter), un-assigning the unit (ctrl+U), and disengaging from all targets (ctrl+E). This should clear any AI tasks. You can then manually plot a path (F3), select speed and altitude/depth (F2) and manually allocate any weapons you wish (shift+F1). You can then unpause the sim and the unit should do precisely what you've asked. Two exceptions I know of are (1) if the unit is at bingo fuel, it will quickly over-ride what you want and seek out fuel (can be annoying, but is quite realistic and preferable to units dumbly dropping out of the sky); and (2) if a missile/torpedo is nearby and the doctrine 'automatic evasion' is active, the unit will evade rather than comply with manual orders.

That's pretty much my immediate action drill for 'Oh no, don't do that!' moments. Hope it helps, and welcome to the community

(in reply to thewood1)
Post #: 5
RE: Newbie - 7/3/2015 4:35:13 PM   
Schr75


Posts: 803
Joined: 7/18/2014
From: Denmark
Status: offline
Hi Pitreavie.

Welcome to the game and the community.
Always nice to hear that new people are discovering this amazing game.

As all your questions have been answered, I´d just add this.

When ever you see some strange behavior, things you think are wrong/don´t understand etc.
Save the game, zip it and attach it to your post.

This will make it a lot easier for every one (especially the devs) to investigate, and make sure that everyone is seeing the same thing.

Enjoy the game.

Søren

(in reply to Rory Noonan)
Post #: 6
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