Larry Smith
Posts: 203
Joined: 4/14/2001 From: Williams Lake, BC, Canada Status: offline
|
While the administators have replied, I thought I'd add my $.02 worth. While a turret ring hit, by any round with sufficient effective penetration should disable (if not kill) a tank (by jamming the turret traverse gears-it is a very delicate mechanism, when compared to the tank itself), an HE non-penetrating hit can KO a tank if the round has sufficient explosive power. The concussion is transmitted through the armour, killing or incapacitating the crew. Smaller HE hits can have the same effect hitting tanks that are not buttoned up. Open topped vehicles are even more vulnerable. Eg: loaded halftrack hit by grenade is not adversely effected, but occupants bail out with very high suppression-explosions in enclosed areas have a magnified effect. This is why grenades can be very effective VS entrenchments, troops in buildings, pillboxes, etc.. The concussion echoes off the walls, and adds to itself. Getting back to tanks, HE hits that do not penetrate can cause spalling (the interior surface breaks off and flies about just like shrapnel)-hence, the HEP round that the British Army still uses to this day. All this has most likely been taken into account in the game's engine. I hope this helps you, Gavris! :D
_____________________________
|