Lokasenna
Posts: 9297
Joined: 3/3/2012 From: Iowan in MD/DC Status: offline
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quote:
ORIGINAL: Lowpe quote:
ORIGINAL: tiemanj quote:
ORIGINAL: Lowpe I never really used AKVs before as Japan, and only a few times as the Allies. I noticed that ships don't repair over time on an AKV. Pilot training continues while on an AKV, but I guess at reduced rate of gains. If I click on the squadron, and then the pilots, it causes all planes to leave the ready state. It is, of course, exceptionally dangerous using an AKV. You can minimize the risk by removing pilots and keeping the planes to a minimum, but if it does become sunk by a submarine then it will cost PP to bring back to life. The West Coast operation is the definition of danger, and I am really doing a lot of things I would never, ever do. Look below and see 3 beautiful Tojo IIb squadrons heading to California! If you are minimizing your group sizes, why use AKVs at all? You can transport "disabled" A/C on any xAK, and they unload just as quick. Where an AKV shines is in landing a fully operational unit the day a base is captured (no assembly required). By minimizing your group size, you will need to import your A/C, and they will be just as disabled. Also, you can only draw in up to 12 A/C at a time, and only once per week. So those size=36 or whatever Tojo squadrons you have there will take most of the month to come to full strength. To minimize risk split the group into thirds. That way if one is sunk, the others can be rebuilt. CVEs are good for this too... and you can fly off - no need to go all they way to the port. Of course this is more useful for the allies, with their hundred+ CVEs. I am going to be using the AKVs on the invasion of the West Coast & I wanted practice using them now, as they ferry the squadrons to forward bases. PS: I will have those squadrons full strength in one day. Except that the planes you take into them have to "repair" from being replacements...
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