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RE: Fun and Games in the Solomons - 2/15/2017 7:16:27 PM   
Lowpe


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Gilberts and area.

I may hide some destroyer flotillas in the dot bases for potential ambushes. Very dangerous...but potentially very rewarding.








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RE: Fun and Games in the Solomons - 2/15/2017 7:17:09 PM   
witpqs


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Dastardly!

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RE: Fun and Games in the Solomons - 2/15/2017 9:21:27 PM   
Lokasenna


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Ah, that tactic. Mmm.

Jocke: "Where'd those come from? Why didn't I see them?!"

Lowpe: "Shangri-La."

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RE: Fun and Games in the Solomons - 2/15/2017 10:46:25 PM   
Lowpe


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My first SST arrives....will it be in time to run supplies into Horn Island?

I am building every sub, and really trying to conserve all the subs that upgrade to the Kaiten.

I like SSTs, and almost every Japanese players stops productions on these SSTs. But not me!




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RE: Fun and Games in the Solomons - 2/15/2017 10:47:30 PM   
Lowpe


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quote:

ORIGINAL: Lokasenna

Ah, that tactic. Mmm.

Jocke: "Where'd those come from? Why didn't I see them?!"

Lowpe: "Shangri-La."


I am firm believer that the IJN must strike from the shadows, and as soon as there is DL on them, to disappear into the shadows again.



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RE: Fun and Games in the Solomons - 2/15/2017 10:49:49 PM   
Lowpe


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Fleet Carrier builds:






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RE: Fun and Games in the Solomons - 2/16/2017 1:41:39 AM   
Lokasenna


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You're slackin, boy. Get those other 2 accelerated forthwith. Drop sub production if you have to.

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RE: Fun and Games in the Solomons - 2/16/2017 3:00:50 AM   
Lowpe


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quote:

ORIGINAL: Lokasenna

You're slackin, boy. Get those other 2 accelerated forthwith. Drop sub production if you have to.


I have been toying with the idea of getting the CV all in Jan, 44 and perhaps finishing off the big girl.

I am not going to turn off sub production to accelerate the CVs. I have 10 of those SST are eating 22 points a day...but I am not a min/maxer and like it.

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RE: Fun and Games in the Solomons - 2/16/2017 3:56:52 AM   
Lokasenna


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Gross.

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RE: Fun and Games in the Solomons - 2/16/2017 1:39:39 PM   
Lowpe


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I am starting to really examine night fighters, and it is bleak for Japan. I suspect night bombing will play a fairly large role in this game and the balance of power definitely favors the Allies.

So far I have:

Nick D: one factory researching 52(9) avail 4/44 (so I will probably get a month) no engine bonus
Irving-s: 6/43 no factories allocated, will start production in 6/43 by converting a factory.
Irving-sa : two size 30 researching avail 10/44 engine bonus so expect it around 3/44

I figure I can realistically get the planes that start production 1/45 or earlier:

IJAAF:
Peggy 109I 1/45 (2 squadrons, one arrives the other upgrades from the Peggy bomber)
Dinah KAI 10/44 several small recon upgrade to the Dinah, small size offset by one size 49 sentai.

Thoughts: I need to make the Peggy to bolster the number of NF I can field. I will assign one r&d factory to it probably from the A6M5c to A6M8 line sometime in the near future. Perhaps I can field it a month early. Doubtful, but I will try.

IJNAF:
Zero 6/44 no squadrons arrive, several irving-s can upgrade to her.
Judy-s 6/44 one sentai reinforcement, some irvings upgrade to her.
Frances 11/44 no reinforcements, 1 judy nf upgrades to her, 1 irving to zero upgrades to her.

Thoughts: I could skip the Zero NF all together, but then I would only have one Frances squadron, and to me they are the best NF Japan will get in this game (or has a chance of getting). Also, if I plan to keep the KB around having a squadron of carrier planes won't be a bad thing.

Overall thoughts: I will be moving some of the r&d from both the Zero line and the Oscar line to start working on these night fighters over the next several months. I have to produce them all but none other than the Irving will come at all early.

I would love to play with the Myrt NF, but it comes so late and more importantly there are no squadrons that upgrade to her.

Denko and Randy night fighters would be just a waste of supply to pursue those. No units arrive as reinforcements, and no non-night fighters upgrade to them. So I will make do with quantity of lesser night fighters that I can reasonably expect to produce (fingers crossed).

B29 start to rear their ugly head around 2/44, not real sure with how they come in as reinforcement units, but production starts around 4/44. So it will be up to Irvings and Nicks primarily until 3rd and 4th quarter.

Not a very good picture.

My night fighter program, combined with good AA placement, will really be designed at interfering with the night bombers, making their effectiveness less hence requiring longer time for a successful Allied outcome. A game of attrition. By fielding the most NF squadrons I can will help to achieve that goal. No strategic bombing in China allows for a better force concentration.

I hope to do ok here.










Peggy NF. A huge inaccurate gun, but that is only part of the picture. Better speed than the irving and nick; but also armor and the highest durability of any night fighter. This plane will get in among those night bombers and might not kill them, but will definitely distract them hopefully without losing too many planes to defensive fire. But what will the empire look like in 12/44?

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< Message edited by Lowpe -- 2/16/2017 1:43:40 PM >

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RE: Fun and Games in the Solomons - 2/16/2017 4:01:13 PM   
Lowpe


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I have one squadron of Oscar IIIa that upgrades to the Tony 61b in June when the the Tony B starts production.

However, if I don't produce any Tony B, then it will be 2/44 until I get 2 Tony B's as reinforcements and am able to upgrade the Oscar IIIa sentai to Tony B and then on to Tony D.

I think I will save supply and not produce any Tony B's. Oscar IIIa can work until 2/44.

In fact, I think Oscar IIIa will be around the whole game. There are 3 light bombers that upgrade to the IIIa and end there, plus a few training squadrons, plus at least one other sentai.

All arriving Tony B squadrons can upgrade to a better Tony version...so no real reason to make them.




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RE: Fun and Games in the Solomons - 2/16/2017 4:57:57 PM   
Lowpe


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May 27th, 1943

A relatively quiet day, the Allies shown here are pushing aggressively forward around Shwebo...2 Oz div versus 1 japanese and a RTA third of a division.

Shwebo has the freshly retreated division and support troops from Imphal....the 25th division there needs rest and recuperation. The support units and artillery are good to go.

The 2nd Guards division is marching east from Paoshan, which is under heavy attack by tanks and heavy artillery. Allies flying in supplies from Silchar and my Oscars have been unable to intercept. I need more supplies for them so I can toggle on the drop tanks. 3 hex range.

I estimate a 6 Division attack around Shwebo and 8-12 around Akyab. He has a lot of troops here!








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RE: Fun and Games in the Solomons - 2/16/2017 6:20:46 PM   
Lowpe


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I am railing in troops to Chiang Mai...two division and 3 rapid fire AT units, which will then be air lifted into Burma to help stem the advancing allied horde.

Attacking Paoshan and its level 4 forts today. Maybe my Oscars can catch some of his air transports. But I have inflicted 15 points of damage to the runways and will continue working on it.

Shwebo will see a rapid build up of forces if the Allies don't air lift something in to try and cut the rails.

Expecting the air war to really heat up here in Burma, and I need the road from Paoshan to open up.

Horn Island: The arrival of the 91st Naval Guard seems to have stemmed the tide. All the troops have supplies, and we are at a parity with the Allies. Might think about destroying those Allied troops.

Shortlands: Naval Guards are ramping up the defenses...being flown in by some Mavis-L. I have a dozen of the Emily-L (which this small sentai upgrades to), but I don't have any of the Mavis 4 yet which is an intermediate upgrade. I have one factory making 1 a month and my rolls have been bad.

Coal Harbor: Floatplanes are flying out the 65th Brigade back to Juneau...and from there to Kodiak or somewhere. Nells are watching for an amphibious invasion aimed at Unmak or someplace, which is kind of what I expect the Allies to do eventually....but you never know.

California: 21st Division destroyed to the last man. Bought it back for 17 PP; it will rebuild in Tokyo in about a month. Still holding on to the prime surfing locations along the beach....



< Message edited by Lowpe -- 2/16/2017 6:28:24 PM >

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RE: Fun and Games in the Solomons - 2/16/2017 7:56:33 PM   
Lowpe


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May 28, 1943

Doing the math, I am 14 days the longest, and 10 days at the shortest for production to start on the Frank A.

I need to figure out how much to upgrade for the Frank R, how much to put into immediate production. I believe there are 7 squadrons that can upgrade to the Frank A right away.

The Frank A will be a plane that sticks around in numbers for the rest of the game.

Should I wish it, I can move all factories to the Frank R and get it in 125 days. I am not certain how many squadrons could fly it...but boy would that be a nasty surprise.






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< Message edited by Lowpe -- 2/16/2017 8:03:25 PM >

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RE: Fun and Games in the Solomons - 2/16/2017 8:01:30 PM   
Lowpe


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In other news:

The first fully repaired factory, with engine bonus, started researching the Ki100-II. Once again, I need to do some serious analysis figuring out how long to research the KAI Tony before moving to the Ki100-I and II.

I think I maybe better off moving all research down the line to the I and II, and just letting the KAI arrive when it does (8/44 I think).

Some squadrons would be stuck flying the D, but it isn't a bad plane, but more importantly several go straight from the D to the I and II.

No engine bonus on the KAI, but I do have the engine bonus on the 100-I and 100-II.

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RE: Fun and Games in the Solomons - 2/16/2017 8:26:01 PM   
Lowpe


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I have been trying to aggressively sweep the Allies the whole game, and for the most part the Allies don't fly much CAP.

But my surprise raid here, in Oz, has forced the Allies to locate fighters here. Once my supplies get to Merauke, I will sweep and hopefully knock out some Airacobras.

Over in Burma, the Allies have to protect Silchar where all the transports are. With Japanese detection levels on the base, the Allies increased the fighter protection to 75 from the 40's. I still can sweep there, and only need the supplies to read my air bases in Burma...but for now I am sweeping Akyab where an Allied cargo fleet has shown up.






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RE: Fun and Games in the Solomons - 2/17/2017 1:30:38 AM   
Lowpe


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After a little calm reflection, I realize that there is no way I can afford supply wise to push all the Frank A factories forward and r&d the Frank R and build Frank A production from scratch.

But I will be able to forward quite a few.

It is interesting, that Olorin built 3 size 60 factories for each the Ki94 (arrives 1/46) and the SamJ (arrives 2/46). The Ki94 is 31/29 or thereabouts while the SamJ is 23/37.

That extra month really counts for a lot.

The turbojet fighter, arrives 1/46 I recall, is repaired to 17/13. I believe only the George upgrades to it...so really wasted facility here...but I couldn't bring myself to change it.

Of all the kamikaze planes, only the Kikka has plentiful upgrades (willow to kikka size 27, about 15 sentai roughly) but all the sentai arrive June 1945. Think of the supply needed to upgrade them all, then repair them, and then fly them. Seems like an impossible job.


In other off the wall ideas, I plan on upgrading all four of the 24 knot battleships into floatplane carriers. Not really for the float planes, but for the huge AA improvement. If it works they might be able to earn their victory points back in destroyed Allied planes.




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RE: Fun and Games in the Solomons - 2/17/2017 1:23:08 PM   
Lowpe


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More on the air war:

PDU off, and to me the most important plane to r&d early easily is the Frank A.

A whopping 6 sentai can upgrade immediately to it (from the Oscar IIb and Tojo IIc). They are sized decently: 42, 42, 42, 42, 36, 12. I believe they all expand in the great Army expansion too. A seventh sentai arrives in 9/17/43. And the sentai's keep coming thru the rest of the game including the monster 200th Sentai.


Combined with the lesser fighters, the frontline will be very hard for Jocke to establish air superiority. At least very costly.

Other fighters just don't have it: George, Jack, suffer from no squadrons available until fourth quarter 43 and then suffers from a paucity of squadrons.

Tojo IIc simply isn't strong enough in the firepower department and lacks range.

The A6M8 is a possible, there are a ton of squadrons that upgrade to her, but all but one go thru either the Sen Baku or the 5c...meaning you have to r&d the entire Zero chain of fighters. Not practical. The A6M5 and 5b are decent planes, and will stand up to anything the Allies have petty well but lack armor and upto now have been my primary sweepers and defensive anti bomber planes with Tojo and Tony helping on the air defense side.

In this game so far, the Allies have been very cautious with their planes. Once the Frank appears, I suspect the Allies will start to pursue a night bombing campaign...and there Japan is very weak thanks to pdu off. Very weak.

We are now reaching a point in the game where the Allies really needs to fly CAP over forward bases, to resupply them, and also CAP over potential invasion sights...and just in time the Frank is arriving.

All hail the Frank!






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RE: Fun and Games in the Solomons - 2/17/2017 3:37:33 PM   
DanSez


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Enjoying your analysis of plane production with PDU-OFF.

My crazy work schedules and trying to keep up a turn a day in two PBEMs means I only get a few hours per week to keep up with my favorite AARs. I wanted to bring up a small note on (2 pages back) comment on Japanese Intel picking up that TF.

In an experiment, I ran 3 or 4 cargo w/escort TFs from Home Islands to destination near Chichi-jima. There I renamed the fleet (task force name) and changed home and destination. Local nav and asw search would report it, sometimes as the 'ghost' type and once or twice as an actual radio int intercept.

In setting up the mid-late game ship TFs for Cap Traps, I would expect that trying to generate radio traffic from the target would encourage aggressive enemy air commanders to commit an attack. Am I crazy, or am I on to something?

Thanks for all the work on the AAR.

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RE: Fun and Games in the Solomons - 2/17/2017 6:40:56 PM   
Lowpe


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End of May, 1943

Allies show their muscle down around Horn Island:

Lightnings show up and sweep Merauke, where I had two Zeke squadrons. I forgot to change their settings, and one was on the ground, the other at a 30% cap at the wrong altitude and the Lighting chewed them up. Heavy bombers followed, and although a dozen fighters were left to intercept they were at the wrong altitude. 30 losses to 10 for the Allies. Typical performance, and could have been worse given my stupid settings. Merauke runways damaged to the tune of 70%.

Approaching Horn Island, in the deep water to the east, are two large Allied task forces made of cruisers and transports. Horn has now almost 150 AV, in supply, behind level three forts. Today I am flying in 24 mountain guns...75 mm better than nothing. Unless the runway gets closed by a shore bombardment. I should have used float planes to bring them in hindsight.

Over at Umboi, the Allies sweep with F6F, Hurricanes, and catch a wandering Rufe and splash her. Allied detection levels increase, plus some sloppy radio work by the IJN light cruisers, and all surface ships are leaving the area.

It seems to my rough count the Allies sent out 6 fighter squadrons.

Two more Zero squadrons arrive from Pearl Harbor to bolster the defense...plus Sorong will receive a large group of engineers and other support staff and supplies.

Lots of fireworks could happen in this theater at any time...stay tuned!



< Message edited by Lowpe -- 2/17/2017 6:42:37 PM >

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RE: Fun and Games in the Solomons - 2/17/2017 6:43:51 PM   
Lowpe


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quote:

ORIGINAL: DanSez


Enjoying your analysis of plane production with PDU-OFF.

My crazy work schedules and trying to keep up a turn a day in two PBEMs means I only get a few hours per week to keep up with my favorite AARs. I wanted to bring up a small note on (2 pages back) comment on Japanese Intel picking up that TF.

In an experiment, I ran 3 or 4 cargo w/escort TFs from Home Islands to destination near Chichi-jima. There I renamed the fleet (task force name) and changed home and destination. Local nav and asw search would report it, sometimes as the 'ghost' type and once or twice as an actual radio int intercept.

In setting up the mid-late game ship TFs for Cap Traps, I would expect that trying to generate radio traffic from the target would encourage aggressive enemy air commanders to commit an attack. Am I crazy, or am I on to something?

Thanks for all the work on the AAR.



I doubt renaming the task force does anything, that is simply bookkeeping for humans. Changing directions, establishing patrols, meeting other task forces...your guess is as good as mine if they get detected by Allied sig int because of it.

< Message edited by Lowpe -- 2/17/2017 6:45:29 PM >

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RE: Fun and Games in the Solomons - 2/17/2017 6:54:37 PM   
Lowpe


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End of May...

One task force shows up at Horn Island...two light cruisers. They are landing some New Zealand troops.




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RE: Fun and Games in the Solomons - 2/17/2017 7:04:37 PM   
Lowpe


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It is the afternoon phase, and no morning strike from the task force Shokaku...a measly 6 hexes from Horn Island.

Over in Burma a picture perfect sweep.




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< Message edited by Lowpe -- 2/17/2017 7:05:25 PM >

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RE: Fun and Games in the Solomons - 2/17/2017 7:16:59 PM   
Lowpe


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Damn your eyes, and fly!

This is the second time I have saddled up carriers next to a tasty morsel and nobody flew. It definitely bodes very bad for me if we got to a CV clash.

Search from the Carriers, Search from Rabaul, Search from Manus, Search from Mornington, Darwin, Taberfane...and my dl is abysmal. Recon on Horn with Dinah III.

A lot of the search was very targeted, only one search vector...I got plenty of planes reporting the ships.

Oh my.








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< Message edited by Lowpe -- 2/17/2017 7:18:38 PM >

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RE: Fun and Games in the Solomons - 2/17/2017 7:21:43 PM   
Lowpe


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Something wrong with my computer or the forum, I have to double post to get pictures to show up.


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RE: Fun and Games in the Solomons - 2/17/2017 7:21:52 PM   
Lokasenna


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I'm not terribly surprised that weather socked you in. I also wouldn't be terrible surprised if allowances were made for CV battles where this wouldn't occur. The designers wanted to encourage and facilitate CV battles, after all. Note that this is purely conjecture on my part and I have observed nothing of the kind as it's never come up for me.

< Message edited by Lokasenna -- 2/17/2017 7:22:11 PM >

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RE: Fun and Games in the Solomons - 2/17/2017 7:22:26 PM   
Lokasenna


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quote:

ORIGINAL: Lowpe

Something wrong with my computer or the forum, I have to double post to get pictures to show up.




It's you .

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Post #: 2367
RE: Fun and Games in the Solomons - 2/17/2017 7:23:51 PM   
Lowpe


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Hah! 70+ Oscars flying LRCAP manage to shoot down 2 cargo planes over Paoshan. Does altitude setting play a role in catching them?

I mean if the Allied pilots are hugging the ground at 1000 feet...should I put all my fighters at 1000 feet to catch them trying to land? Or stagger them? I have them staggered now in 4 groups, with one group of 14 at 1000 feet and then staggered up to 15K.






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< Message edited by Lowpe -- 2/17/2017 7:24:20 PM >

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RE: Fun and Games in the Solomons - 2/17/2017 7:26:52 PM   
Lowpe


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I just love how the Allies have a huge armada at Horn, in clear weather, and I cant detect jack squat. But, he can find my carriers in a severe storm to the tune of a 7/7 dl. My goodness.

Oh well, you can bet you bottom dollar I would have flown into generous LRCAP, but I still would have punched thru I bet.

Ah, Judy, Judy, Judy...you could have done some righteous work this day.

< Message edited by Lowpe -- 2/17/2017 7:29:23 PM >

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Post #: 2369
RE: Fun and Games in the Solomons - 2/17/2017 7:28:10 PM   
Lowpe


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OH, and one other thing. What is a C33?

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Post #: 2370
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