Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Fun and Games in the Solomons

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Fun and Games in the Solomons Page: <<   < prev  87 88 [89] 90 91   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Fun and Games in the Solomons - 3/8/2017 4:14:44 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Another op in Burma puts a few 250kg bombs on worthless cargo ships...but no loss in planes for Japan.






Attachment (1)

(in reply to Lowpe)
Post #: 2641
RE: Fun and Games in the Solomons - 3/8/2017 4:17:13 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
New Britain




Attachment (1)

(in reply to Lowpe)
Post #: 2642
RE: Fun and Games in the Solomons - 3/8/2017 8:51:05 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Lowpe

The Last of the Hollywood divisions to reform...

40 experience; 40 morale; horrible leaders; PP to buy out; huge supply cost to fill out. What could be worse?

The 1st Tank Div gets a new leader, upgrades their TOE, and will now work on filling the ranks and training.



With some units you can buy their HQ to a non-restricted before they arrive. Might be worth it both to pan ahead and since they very quickly start repairing disablements once on map, and get more expensive.

quote:

ORIGINAL: Lowpe

Another op in Burma puts a few 250kg bombs on worthless cargo ships...but no loss in planes for Japan.


Stop thinking like the Allied industrialists!! These are VPs! That's a solid 30-40 points in the bag.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lowpe)
Post #: 2643
RE: Fun and Games in the Solomons - 3/8/2017 10:57:07 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: obvert


quote:

ORIGINAL: Lowpe

The Last of the Hollywood divisions to reform...

40 experience; 40 morale; horrible leaders; PP to buy out; huge supply cost to fill out. What could be worse?

The 1st Tank Div gets a new leader, upgrades their TOE, and will now work on filling the ranks and training.



With some units you can buy their HQ to a non-restricted before they arrive. Might be worth it both to pan ahead and since they very quickly start repairing disablements once on map, and get more expensive.

quote:

ORIGINAL: Lowpe

Another op in Burma puts a few 250kg bombs on worthless cargo ships...but no loss in planes for Japan.


Stop thinking like the Allied industrialists!! These are VPs! That's a solid 30-40 points in the bag.


Or as few as 8 points in the bag.

(in reply to obvert)
Post #: 2644
RE: Fun and Games in the Solomons - 3/9/2017 12:16:47 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: obvert


quote:

ORIGINAL: Lowpe

The Last of the Hollywood divisions to reform...

40 experience; 40 morale; horrible leaders; PP to buy out; huge supply cost to fill out. What could be worse?

The 1st Tank Div gets a new leader, upgrades their TOE, and will now work on filling the ranks and training.



With some units you can buy their HQ to a non-restricted before they arrive. Might be worth it both to pan ahead and since they very quickly start repairing disablements once on map, and get more expensive.

quote:

ORIGINAL: Lowpe

Another op in Burma puts a few 250kg bombs on worthless cargo ships...but no loss in planes for Japan.


Stop thinking like the Allied industrialists!! These are VPs! That's a solid 30-40 points in the bag.


Or as few as 8 points in the bag.


That was my thinking...2 vp ships. Probably only sank the one with three hits. 100 Fighters over the base today!

(in reply to Lokasenna)
Post #: 2645
RE: Fun and Games in the Solomons - 3/9/2017 12:23:16 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
July 7, 1943

Somewhere I screwed up in the mass tanker reassignment and I had a big 11K tanker guarded by only one destroyer and down she went with three torpedo hits.

On the plus side we put solid depth charge hits on three different subs and two in deep water. The better depth charges are making a difference.

The first few Jacks rolled off the assembly line and then promptly shut down production. In a few months we will upgrade to the next model and start making them for my eventual four squadrons for the rest of the game. I know the Allies have a healthy fear of the Jack from a previous game with Obvert.

Allies bomb the troops, no escorts, southwest of Katha and see the 2nd Guards division there moving to attack the isolated Allied divisions. Some heavy artillery arrived, and dug in with forts one, and shall start bombarding the Allied divisions. I am moving so slowly here, he probably has forts 3 and enough supply with his transports (but he lost 5 transports today...more I think when the AA arrives).

I have a big CAP trap running that will eventually bag a lot of those bombers...but it is taking patience on my part to maintain it.

3rd Frank Squadron for Burma will be upgrading in a few days.

(in reply to Lowpe)
Post #: 2646
RE: Fun and Games in the Solomons - 3/9/2017 12:24:40 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
July 8, 1943

Allies seem somewhat desirous of breaking out their isolated two divisions as they send another full Division.

Interesting situation developing as the hex of clear ground between Shwebo and Katha is potentially very troubling.

I am more interested in stalling the Allies than destroying the two divisions...since they are in good terrain, and can keep supply by air transport. I occasionally pick off a couple to LRCAP, and I am hoping when the 75mm AA shows up it will increase the air transport attrition. They are half way there.

But don't get me wrong, I am moving to destroy the units...just I know that it will be a tough fight as long as they have supply.




Allies have another 6 units marching thru the jungle to the north to arrive on the road...IJA has about 350 AV digging in there.

Attachment (1)

< Message edited by Lowpe -- 3/9/2017 12:26:00 PM >

(in reply to Lowpe)
Post #: 2647
RE: Fun and Games in the Solomons - 3/9/2017 12:34:24 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Yank subs continue their rampage...I have allocated several Lilly squadrons but, of course, they can't be everywhere. I haven't resized float plane squadrons, other than what Olorin did.

This feels real correct. I am perusing the turn each day checking, listing Army bombing targets (the raid on Cox's port the other day, bombing the isolated divisions today) rather than sending the vast majority of Army bombers to ASW work.

I have huge concentrations of unescorted merchant men: Fusan to Shimoneski; Hokkaido to Japan; Sakhalin to Hokkaido; PI to Manila.

One consequence is higher losses among the merchant ships, but the other is that the Allies disperse their subs and don't use them in conjunction with major warships in such huge numbers. Japan sinks a sub every now and then, and the Allies get to enjoy watching the turn and spending time on redirecting sub patrols.

To me, it adds to the suspense of the game watching that first minute of replay to see where the Allied subs surface and attack. I like it, but Japan isn't really having fun.






Attachment (1)

(in reply to Lowpe)
Post #: 2648
RE: Fun and Games in the Solomons - 3/9/2017 2:15:20 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Turn is away; still maintaining my big CAP trap in Burma. One of these days.

Franks and Tojo IIc to sweep...in Burma of course. No Franks on island bases -- that is IJAAF sop.

Changsha attack today..maybe the base will fall, but probably not. Still working on Urumchi...very close and I am destroying Chinese squads just can't get 2-1. Some Nicks are headed up that way for a little close air support.


(in reply to Lowpe)
Post #: 2649
RE: Fun and Games in the Solomons - 3/9/2017 5:58:55 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The Frank and Tojo Sweeps fly into a veritable buzz saw: Jugs, Lightnings and Hurricanes. 3 Hurricane Squadrons, 3 Jugs Squadrons and 1 Lightning. One squadron of Hurricanes low at 10K, the others high at 30K.

In the ensuing melee Japan loses 3-1 in fighters, well a little less. Still, that is better than a 10-1 Allied sweep.

Great fight! Great settings! So not the normal...I love it even though the IJAAF takes it on the chin.


(in reply to Lowpe)
Post #: 2650
RE: Fun and Games in the Solomons - 3/9/2017 6:22:34 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Lowpe

The Frank and Tojo Sweeps fly into a veritable buzz saw: Jugs, Lightnings and Hurricanes. 3 Hurricane Squadrons, 3 Jugs Squadrons and 1 Lightning. One squadron of Hurricanes low at 10K, the others high at 30K.

In the ensuing melee Japan loses 3-1 in fighters, well a little less. Still, that is better than a 10-1 Allied sweep.

Great fight! Great settings! So not the normal...I love it even though the IJAAF takes it on the chin.




10:1 is not my experience.

You should stop sweeping with Tojos. They are absolutely godawful at it. Stick to Franks and Georges only. The rest just aren't fast enough and get murdered by CAP. You're hemorrhaging VPs doing this. Stop it.

(in reply to Lowpe)
Post #: 2651
RE: Fun and Games in the Solomons - 3/9/2017 6:37:50 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe

The Frank and Tojo Sweeps fly into a veritable buzz saw: Jugs, Lightnings and Hurricanes. 3 Hurricane Squadrons, 3 Jugs Squadrons and 1 Lightning. One squadron of Hurricanes low at 10K, the others high at 30K.

In the ensuing melee Japan loses 3-1 in fighters, well a little less. Still, that is better than a 10-1 Allied sweep.

Great fight! Great settings! So not the normal...I love it even though the IJAAF takes it on the chin.




10:1 is not my experience.

You should stop sweeping with Tojos. They are absolutely godawful at it. Stick to Franks and Georges only. The rest just aren't fast enough and get murdered by CAP. You're hemorrhaging VPs doing this. Stop it.


Seconded. You'd be amazed at the performance you can get out of second-rate air-frames if you have plenty of them arranged at a sensible altitude. You really should only sweep when you can really stack the advantages in your favour, in terms of pilots, airframes and numbers. I'm at the point now where if I can't amass at least 150 3rd gen fighters with crack pilots, I don't sweep at all.

You may lose badly defending against sweeps, but you'll lose worse sweeping with sub par airframes and you're less likely to get pilots back as well.



(in reply to Lokasenna)
Post #: 2652
RE: Fun and Games in the Solomons - 3/9/2017 6:57:58 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
June 10, 1944

Task Force Haruna goes into Munda...where she is promptly surprised by a light cruiser force....but survives that fight in good shape...getting a solid big gun hits on the Columbia and Denver but Allied aim is substantially better with many more destroyer hits.






Attachment (1)

(in reply to mind_messing)
Post #: 2653
RE: Fun and Games in the Solomons - 3/9/2017 7:02:39 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
However, the next fight with Cruisers sees the Kako picked on and eaten alive by 8 inch shells and she goes down...as Andav predicted Allied radar spots and engages. Allied fires substantially more accurate. The Cruiser San Francisco takes 3 good hits and is left on fire, but a heavy price paid with the loss of the Kako and the San Francisco not in danger of sinking.








Attachment (1)

< Message edited by Lowpe -- 3/9/2017 7:09:31 PM >

(in reply to Lowpe)
Post #: 2654
RE: Fun and Games in the Solomons - 3/9/2017 7:08:46 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe

The Frank and Tojo Sweeps fly into a veritable buzz saw: Jugs, Lightnings and Hurricanes. 3 Hurricane Squadrons, 3 Jugs Squadrons and 1 Lightning. One squadron of Hurricanes low at 10K, the others high at 30K.

In the ensuing melee Japan loses 3-1 in fighters, well a little less. Still, that is better than a 10-1 Allied sweep.

Great fight! Great settings! So not the normal...I love it even though the IJAAF takes it on the chin.




10:1 is not my experience.

You should stop sweeping with Tojos. They are absolutely godawful at it. Stick to Franks and Georges only. The rest just aren't fast enough and get murdered by CAP. You're hemorrhaging VPs doing this. Stop it.


Seconded. You'd be amazed at the performance you can get out of second-rate air-frames if you have plenty of them arranged at a sensible altitude. You really should only sweep when you can really stack the advantages in your favour, in terms of pilots, airframes and numbers. I'm at the point now where if I can't amass at least 150 3rd gen fighters with crack pilots, I don't sweep at all.

You may lose badly defending against sweeps, but you'll lose worse sweeping with sub par airframes and you're less likely to get pilots back as well.



Allies suckered me, he put a tempting fighter presence of 30 planes the day prior, then reinforced it. I see the same thing now at Chitt only 27 fighters, but 110 at Akyab plus I know he has over 700 in the area. So he is bouncing around his squadrons.

Out of my last four sweeps I have had two work very well and two work poorly. I was hoping for a better performance from the Frank since we have an altitude restriction of 30K. In my prior game the Frank A couldn't sweep at all -- only George.

Unfortunately, I don't get any Georges till November and then only one squadron can upgrade to it.




(in reply to mind_messing)
Post #: 2655
RE: Fun and Games in the Solomons - 3/9/2017 7:22:02 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Changsha and Chihkiang both fall to Japan. Changsha industry is 3 HI and 8 LI. It was pretty heavily destroyed before the fall.

Changsha saw over a 1000 destroyed units in the retreat across the river.


(in reply to Lowpe)
Post #: 2656
RE: Fun and Games in the Solomons - 3/9/2017 8:36:34 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe

The Frank and Tojo Sweeps fly into a veritable buzz saw: Jugs, Lightnings and Hurricanes. 3 Hurricane Squadrons, 3 Jugs Squadrons and 1 Lightning. One squadron of Hurricanes low at 10K, the others high at 30K.

In the ensuing melee Japan loses 3-1 in fighters, well a little less. Still, that is better than a 10-1 Allied sweep.

Great fight! Great settings! So not the normal...I love it even though the IJAAF takes it on the chin.




10:1 is not my experience.

You should stop sweeping with Tojos. They are absolutely godawful at it. Stick to Franks and Georges only. The rest just aren't fast enough and get murdered by CAP. You're hemorrhaging VPs doing this. Stop it.


Seconded. You'd be amazed at the performance you can get out of second-rate air-frames if you have plenty of them arranged at a sensible altitude. You really should only sweep when you can really stack the advantages in your favour, in terms of pilots, airframes and numbers. I'm at the point now where if I can't amass at least 150 3rd gen fighters with crack pilots, I don't sweep at all.

You may lose badly defending against sweeps, but you'll lose worse sweeping with sub par airframes and you're less likely to get pilots back as well.



Allies suckered me, he put a tempting fighter presence of 30 planes the day prior, then reinforced it. I see the same thing now at Chitt only 27 fighters, but 110 at Akyab plus I know he has over 700 in the area. So he is bouncing around his squadrons.

Out of my last four sweeps I have had two work very well and two work poorly. I was hoping for a better performance from the Frank since we have an altitude restriction of 30K. In my prior game the Frank A couldn't sweep at all -- only George.

Unfortunately, I don't get any Georges till November and then only one squadron can upgrade to it.






I still wouldn't sweep with Tojos.

Frank-a can still sweep, just not as well. Depends on what it's facing.

(in reply to Lowpe)
Post #: 2657
RE: Fun and Games in the Solomons - 3/9/2017 8:44:49 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
As far as sweepers go, I have the Frank A (2 sqdrns); Tojo IIa, IIb and IIc; Oscar IIIA, Nick A or C, A6M5 or 5b as the 5C is being prioritized onto the carriers. Oh, the Ki61a too (only two squadrons).

No Jack or George till fourth quarter (but only 1 squadron of each I remember correctly) but by then I will most likely have the Frank R and the A6M8.





(in reply to Lokasenna)
Post #: 2658
RE: Fun and Games in the Solomons - 3/10/2017 12:41:37 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
July 10th, 1943

The Allies surge their cruisers in an attempt to catch my fleeing surface ships from the Munda area, but thanks to setting the task force to low threat they avoided and resumed course to Rabaul.

My ships, other than the Haruna, got chewed up fairly well and will be heading back to Truk (predictable) and all the repair ships there.

A yank sub surfaces and puts down another tanker...boy it is really challenging protecting them without Army air force squadrons. This time it was one hex out of range of the Lilly dive bombers.

I think I will change my tactics and devote all SC and E to the tanker convoys themselves and perhaps not move them from port until the ASW is up above 48. I did get a 9 plane AV to a dot base to fly some night time naval search, now I need to scrape together another float plane to fly day time search.

I forgot to take a picture of it, but the Allies move 55,000 men to the JR terrain east of Akyab and slightly northwest of Magwe. I am holding with 1.3 divisions dug in at forts level 2, some AA and one artillery but only around 20,000 troops. Come on x3 terrain.

Allies are pushing hard in Burma, so I don't think there are any plans for an Amphibious invasion in this area anytime soon.


(in reply to Lowpe)
Post #: 2659
RE: Fun and Games in the Solomons - 3/10/2017 1:49:59 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
July 11th, 1943

Allied overwhelming air power, thanks to the California invasion, is really going to tell as I count his fighter strength and just am in awe! What a challenge.

Allies reinforce Buin...the IJNAF flew out the hard fighting 1st SNLF (Maizuru) that was 100% combat ineffective back to Rabaul where they are getting some r&r (such that it is).

Sending the 144th Rgt to reinforce...but looks like it will be tough now. I might get a window to fast transport them in. Sub mines are on the way to help, but the Allies cover there bases with sweeping task forces. Maybe I can fast transport in some 8cm dp guns.








Attachment (1)

(in reply to Lowpe)
Post #: 2660
RE: Fun and Games in the Solomons - 3/10/2017 1:55:20 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
July 12th, 1943

Burma...let me count the ways I hate thee.

Sallys and Helens bomb the circled group, recon by bombing, and it is stacked with AA shooting down or later write offs of a half dozen bombers.

Really looking scary all over. Shot down a half dozen transports...Allies are sucking wind for supply. I suspect he will sweep today...which probably will go badly for my lrcap.






Attachment (1)

(in reply to Lowpe)
Post #: 2661
RE: Fun and Games in the Solomons - 3/10/2017 1:59:58 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I think the Allies might have an invasion force headed to Pearl...not much there but supply any more. 9th Division arrives in a few days...but it is at 20% TOE.

KB is massed near Taberfane and will pretty much stay there. Hiryu and Soryu finish their radar, just awaiting the Katsuragi and then they will join the KB.

No sub sinkings in two days...I temporarily switched over two Sally squadrons to sub hunting. The Army is screaming for them back, so no more than a few days coverage as the Navy finishes sorting out their escorts.

River crossing in China south of Chihikiang, and then those divisions will move on the rest of the Changsha Production Triangle. Still can't take Urumchi.

(in reply to Lowpe)
Post #: 2662
RE: Fun and Games in the Solomons - 3/10/2017 2:55:05 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
July 13, 1943

Fighters down almost a dozen transport planes over Burma.

Buin is attacked by the Australians, and we hold with a 1-1. Forts dropped to 0. Trying to rush in the 144th Rgt today...also putting down 80 sub mines.

2nd Division respawns, but I can't buy it out since all the points go to purchasing a Tank Division on the Paoshan to Lashio road. Need those tanks in Burma.

No sub strikes on Japan's merchants, and we escorts put 5 hits on the Growler near Singers -- a couple of direct hits.

Japanese troops moving in open north of Shwebo...will Allies bomb?

(in reply to Lowpe)
Post #: 2663
RE: Fun and Games in the Solomons - 3/10/2017 3:33:20 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Lowpe

As far as sweepers go, I have the Frank A (2 sqdrns); Tojo IIa, IIb and IIc; Oscar IIIA, Nick A or C, A6M5 or 5b as the 5C is being prioritized onto the carriers. Oh, the Ki61a too (only two squadrons).

No Jack or George till fourth quarter (but only 1 squadron of each I remember correctly) but by then I will most likely have the Frank R and the A6M8.




No, as far as sweepers go, you have Frank A (2 squadrons). The rest are not sweepers.

(in reply to Lowpe)
Post #: 2664
RE: Fun and Games in the Solomons - 3/10/2017 7:17:01 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
July 15th, 1943

An APD task force tries to get elements of the 144th Rgt into Buin, but they are cursed from the get go. Two sub encounters, then they blunder into a minefield above Buin and then at Buin run into a Brooklyn/DD task forces which sees the hapless APD that hit a mine sunk with several infantryman going down with her. They retreat and blunder into another sub scoring a few hits.

Meanwhile the Brooklyns and Fletchers bombard buin for scant damage, but the tired troopers can't stand up to a full division anymore and are forced to retreat back to the north. Buin falls.

80 Sub laid mines fail to get a hit at Buin on the Allied task forces present.

Over in Burma, the IJA holds easily despite a bombing by 4E beasties. Another 8-10 transports are shot down by various LRCAP. Allies do sweep, but pick the wrong bases to sweep with Corsairs (Marines).






Attachment (1)

(in reply to Lokasenna)
Post #: 2665
RE: Fun and Games in the Solomons - 3/10/2017 7:18:36 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Despite a very heavy ASW aerial patrol, a lark AKE eats a torpedo just outside of Truk, while another tanker goes down this time near Java despite having a very strong ASW escort presence.

It is the Happy Days for Allied sub commanders!

(in reply to Lowpe)
Post #: 2666
RE: Fun and Games in the Solomons - 3/10/2017 8:18:46 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
July 15, 1943






Attachment (1)

(in reply to Lowpe)
Post #: 2667
RE: Fun and Games in the Solomons - 3/10/2017 8:19:37 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Bloodbath...bad it could have been so much better.




Attachment (1)

(in reply to Lowpe)
Post #: 2668
RE: Fun and Games in the Solomons - 3/10/2017 8:21:06 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
At least they flew this time!


Weather in hex: Severe storms

Raid detected at 110 NM, estimated altitude 18,000 feet.
Estimated time to target is 41 minutes

Japanese aircraft
A6M5 Zero x 27
A6M5c Zero x 99
B5N2 Kate x 40
B6N1 Jill x 17
B6N2 Jill x 61
D3A2 Val x 27
D4Y1 Judy x 165

Japanese aircraft losses
D3A2 Val: 2 damaged
D3A2 Val: 2 destroyed by flak
D4Y1 Judy: 2 damaged
D4Y1 Judy: 1 destroyed by flak

Allied Ships
CL Boise
xAK Alaskan, Bomb hits 3, Torpedo hits 1, and is sunk
xAK Trento, Bomb hits 2, Torpedo hits 2, and is sunk
xAK Moonta, Bomb hits 9, and is sunk
xAK Elisavet, Bomb hits 6, and is sunk
xAK Chickasaw City, Bomb hits 4, Torpedo hits 2, and is sunk
xAK Canadian, Bomb hits 2, Torpedo hits 2, and is sunk
xAK Lancaster, Bomb hits 2, Torpedo hits 2, and is sunk
xAK Charles H Cramp, Bomb hits 3, Torpedo hits 2, and is sunk
CL St. Louis, Bomb hits 2
xAKL Noora, Bomb hits 2, and is sunk
xAK Challenger, Torpedo hits 3, and is sunk
xAK Sagadahoc, Bomb hits 1, Torpedo hits 1, and is sunk
xAK Ensley City, Bomb hits 2, Torpedo hits 4, and is sunk
xAKL Oorama, Bomb hits 2, and is sunk
xAK Santa Teresa, Bomb hits 7, and is sunk
DD Smith
xAKL Mulcra, Bomb hits 4, and is sunk
xAKL Minnipa, Bomb hits 3, Torpedo hits 2, and is sunk
CL Helena, Bomb hits 2
PC Wilcannia, Torpedo hits 1, and is sunk
PC Zeeman, Bomb hits 3, and is sunk
DD Preston, Bomb hits 1, on fire, heavy damage
DD Perkins

Allied ground losses:
1323 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 58 destroyed, 94 disabled
Engineers: 11 destroyed, 11 disabled
Guns lost 17 (9 destroyed, 8 disabled)
Vehicles lost 23 (15 destroyed, 8 disabled)

Aircraft Attacking:
10 x D3A2 Val releasing from 1000' *
Naval Attack: 2 x 60 kg GP Bomb
2 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg GP Bomb
18 x B6N2 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
6 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
18 x B5N2 Kate bombing from 15000 feet
Naval Attack: 2 x 250 kg SAP Bomb
3 x D4Y1 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
13 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
22 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
12 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
14 x B6N2 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
10 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg GP Bomb
12 x B6N2 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
14 x D4Y1 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
17 x B6N1 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
17 x B6N2 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
9 x D3A2 Val releasing from 3000' *
Naval Attack: 2 x 60 kg GP Bomb
12 x D4Y1 Judy releasing from 1000'
Naval Attack: 1 x 500 kg GP Bomb
6 x D4Y1 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
15 x D4Y1 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
10 x D4Y1 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
6 x D4Y1 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
7 x D4Y1 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
3 x D4Y1 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
4 x D4Y1 Judy releasing from 1000'
Naval Attack: 1 x 500 kg GP Bomb
6 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
7 x D3A2 Val releasing from 2000' *
Naval Attack: 2 x 60 kg GP Bomb
12 x D4Y1 Judy releasing from 3000'
Naval Attack: 1 x 500 kg GP Bomb
11 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
4 x D4Y1 Judy releasing from 3000'
Naval Attack: 1 x 500 kg GP Bomb
4 x D4Y1 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
4 x D4Y1 Judy releasing from 10000'
Naval Attack: 1 x 500 kg GP Bomb

Heavy smoke from fires obscuring xAK Moonta
Challenger dead in the water ...
Heavy smoke from fires obscuring xAK Charles H Cramp
Heavy smoke from fires obscuring xAKL Mulcra
Heavy smoke from fires obscuring xAK Alaskan
Heavy smoke from fires obscuring xAK Chickasaw City
Heavy smoke from fires obscuring xAK Sagadahoc
Heavy smoke from fires obscuring xAK Lancaster
Heavy smoke from fires obscuring xAKL Noora
Heavy smoke from fires obscuring xAK Ensley City
Heavy smoke from fires obscuring PC Zeeman
Heavy smoke from fires obscuring xAK Santa Teresa
Heavy smoke from fires obscuring xAKL Minnipa

(in reply to Lowpe)
Post #: 2669
RE: Fun and Games in the Solomons - 3/10/2017 8:51:35 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
D3A2...the bane of pdu off. Would have been nice to put some of those light cruisers to the bottom, the Boise has the devil's own luck.

A look at Pearl.






Attachment (1)

< Message edited by Lowpe -- 3/10/2017 8:52:41 PM >

(in reply to Lowpe)
Post #: 2670
Page:   <<   < prev  87 88 [89] 90 91   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Fun and Games in the Solomons Page: <<   < prev  87 88 [89] 90 91   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.047