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Nato mod - 9/2/2015 12:17:05 PM   
terminator


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Hello,
What do you think of this first screen shot (lake balaton)?
[image][/image]




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RE: Nato mod - 9/3/2015 11:03:58 PM   
Magpius


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The translucent glass look is a cool variation on a theme.
Good work.
Will you eventually release this?

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RE: Nato mod - 9/4/2015 9:41:27 PM   
terminator


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Yes, if people are interested !
Here is a new screenshot (transports, engineer):
[image][/image]




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RE: Nato mod - 9/5/2015 8:45:49 AM   
Magpius


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Could you try a set with the unit text white. The higher contrast would make it easier to read.

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RE: Nato mod - 9/5/2015 12:38:24 PM   
terminator


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Here is a try with a text in white for the Tiger II and the ISU-122.
It seems better (?)
I am going to continue with the text in white.
Please note, It makes a little less good on a screenshot than on a real screen.
[image][/image]




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RE: Nato mod - 9/6/2015 8:13:13 AM   
nikivdd

 

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Can you also post your mod here? You are likely going to receive more response there.

Mod looks great :)

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RE: Nato mod - 9/6/2015 9:52:26 AM   
Magpius


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I'm voting for the white, much clearer than black.
Yes, please make this available.

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RE: Nato mod - 9/6/2015 7:57:47 PM   
terminator


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I will also post my mod at slitherine.
Making a unit is not very difficult (I use a program which I have create) but there are so many units. Sometimes when two different units have the same image, I have to modify certain files (equipment.pzeqp and efx.pzdat).
Tomorrow I shall publish a new screenshot.
Thank you for the encouragements


< Message edited by terminator -- 9/6/2015 9:05:51 PM >


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RE: Nato mod - 9/7/2015 7:28:17 PM   
terminator


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The Americans landed in Anzio (Gustav line scenario)
[image][/image]




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RE: Nato mod - 9/8/2015 5:51:04 PM   
Wolfe1759


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Looks great (white text is best).

I'll definitely be using when it is released, keep up the good work.

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RE: Nato mod - 9/8/2015 8:10:03 PM   
VPaulus

 

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Agreed, white is better. :)

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RE: Nato mod - 9/8/2015 10:50:14 PM   
terminator


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British now:
[image][/image]




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RE: Nato mod - 9/13/2015 5:50:05 AM   
terminator


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Hello,
The work progresses.I added an element to the graphics of the units.
Here is a screenshot in winter in the Ardennes.
Of what you think of it?
[image][/image]




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RE: Nato mod - 9/13/2015 9:56:41 AM   
Magpius


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The addition of the divisional markers is okay, but I think you will need to move the unit symbols down a little (5-6 px), as the top is crowded, and there is space at the bottom of the counter to do so.

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RE: Nato mod - 9/13/2015 10:09:31 AM   
terminator


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You are right.I quickly made it.The nato symbols also must be worked again.
Next release will be the German Elite units.

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RE: Nato mod - 9/14/2015 4:28:36 AM   
terminator


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All the German units were worked again (height+5)
[image][/image]




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RE: Nato mod - 9/14/2015 5:45:07 PM   
Wolfe1759


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Personally I prefer it without the Divisional markings, less cluttered and as far as I know units in PC aren't necessarily Divisions.

Keep up the good work though

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Post #: 17
RE: Nato mod - 9/15/2015 5:53:19 AM   
terminator


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I made Divisional markings for all units because by default the strengh is 10.
Can be that I am going to create units of different sizes (Division, Regiment...), if it is possible.
Thank you for the encouragements

< Message edited by terminator -- 9/15/2015 7:33:28 AM >

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RE: Nato mod - 9/20/2015 4:41:57 PM   
terminator


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Hello,
Return to Lake Balaton with graphics finer for the symbols nato.
[image][/image]




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RE: Nato mod - 9/24/2015 4:43:00 PM   
terminator


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Here are some special units :
[image][/image]




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< Message edited by terminator -- 9/24/2015 7:26:32 PM >

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RE: Nato mod - 9/26/2015 7:07:11 AM   
terminator


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Hello,
I dump the camo.
I put the value of fight which changes in yellow
Your suggestions are welcome
[image][/image]






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< Message edited by terminator -- 9/26/2015 8:12:08 AM >

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RE: Nato mod - 9/28/2015 12:55:13 PM   
terminator


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Hello,
I put "Kradschützen" in recon class.
"Kradschützen in Flames Of War:
The role of the Kradschützen is to reconnoitre ahead of the tanks and motorised infantry, investigating the conditions ahead and locating the main body of enemy troops. Faced with heavy opposition, they seek a way to bypass the enemy.
Kradschützen Platoons use the Blitzkrieg Motorcycle Reconnaissance rules on page 13 and are Reconnaissance Platoons while mounted."
[image][/image]




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RE: Nato mod - 9/29/2015 7:07:43 AM   
terminator


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Hello,
Here is a new unit , infantry recon regiment 39 :
[image][/image]




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RE: Nato mod - 9/30/2015 6:23:14 AM   
terminator


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Hello,
Here is another new unit :




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< Message edited by terminator -- 9/30/2015 7:23:56 AM >

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RE: Nato mod - 10/2/2015 7:56:31 AM   
terminator


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Hello,
The naval units are made:




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< Message edited by terminator -- 10/2/2015 8:56:48 AM >

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RE: Nato mod - 10/2/2015 5:12:01 PM   
terminator


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Here is a part of the fleet allied in Norway:


I'll be back

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< Message edited by terminator -- 10/2/2015 6:12:52 PM >

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RE: Nato mod - 10/2/2015 11:24:26 PM   
Wolfe1759


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Very nice

As always - keep up the good work

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RE: Nato mod - 10/3/2015 9:41:18 AM   
terminator


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Hello,
Here are the first planes with their shadows:





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< Message edited by terminator -- 10/3/2015 10:42:22 AM >

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RE: Nato mod - 10/4/2015 9:45:31 AM   
terminator


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Hello,
Here is a new version for the planes .
The new values are:
-At the top and to the left = Air Attack (when it is possible)
-Below and to the left = Air Defense
-At the top and to the right = Soft Attack
-Below and to the right = Hard Attack




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< Message edited by terminator -- 10/4/2015 10:45:55 AM >

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RE: Nato mod - 10/9/2015 6:13:13 PM   
terminator


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Hello,
Here is a screen shot of the new fighters of four big nations.
All the fighters for these nations were made but it is impossible to have them all on a single screen shot.
You can note a modification for special units.





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< Message edited by terminator -- 10/9/2015 8:23:16 PM >

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