stuart3
Posts: 193
Joined: 9/4/2014 Status: offline
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Assuming that the basic mechanics of DW2 are similar to or expand on the original mechanics of DWU, how do players see a multiplayer version working in practice? First, perhaps as many as 20 players have to agree on galaxy size, number of planets, pirates and space monsters, starting tech, etc., then they play at the same time in a game that currently has five adjustable speed settings, plus pause to allow players to stop the galaxy while they take the time to do things like designing ships and bases. Then players will have to log off for periods during what will be an extremely long game while they engage in such mundane activities such as eating, sleeping, and working, and doubtless the timing of this will be all the more staggered as players won't all live in the same real world time zones. But the game planets will keep orbiting the stars, ships with current orders will keep moving, research projects will be completed, spies will succeed or fail in their missions, and important messages for players to act on will be generated just the same. I am aware that other multiplayer games have ways of making the problems manageable, but those games aren't the DWU that I know and love.
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