Crossroads
Posts: 17372
Joined: 7/5/2009 Status: offline
|
Turn #3 And the battle continues... Battle for the Rawia Vital Ground Having waged our goodbyes to our brave Merkava platoon at their vital ground positions, their comrades watching from some distance observe at least two fire missions towards their positions, followed by an assault. As the smoke clears, instead of advancing Syrians they observe the two rear guard tanks at full retreat! As the two fire missions failed to cause an Disruption, I can only assume that is the reason how they survived the assault to their positions. If I was unlucky at those shots at landed helos, this time Lady Fortuna was with me! Recovering quickly, my advanced mortar team in their M3 lays out some covering fire, causing two SP kills, while the other tanks further in north score on SP at the other Syrian Special Forces platoon advancing up the north. My plan for the location is to contain the Syrian advance, to keep them disrupted and at bay, and chew their strenght little by little in this 30 turn scenario. So far so good! All that is left to do here is to move my troops back a bit, to stay at safe distance from Syrian foot infantry. Reversing their tanks, their crews spot a group of CS Vets observing the situation. "Check out that dude there, Ari! He's brought a chair and some pop corn. Can you belive that!" "Watch out pops, its about to turn nasty here!" quote:
ORIGINAL: **budd**  Before going further, it is finally time to set the Opportunity Fire defaults in place. It is a 4x4 grid with Helos added there, and what I put in place was something like this: Front Sector / South Next, time to visit those helicopters sneaking back to their lines down at south, flying at Nap Of Earth, so I saw them only sporadically during the replay. I toggle Save AP for Firing on for the helos, and they close in. Miss! However, the HGM platoon near by finish what the Cobras failed to do, and down the two choppers. Escorts, as they were. Hopefully that causes some due alarm with Syrians, so they'd keep from reinforcing their troops at the western edge of the map! See the neat little icons in place in Infobox counter: Has Moved, Has Fired, Save AP for Firing: Back to the front lines, then. The mood among the civilians is much more dark, as they eagerly await their Syrian liberators. quote:
ORIGINAL: Hexagon Waiting see heavy action, as usual i am with the loser side... sorry but all my cool waves are with Warhorse sure hi is going to need them  A few well placed canister shots of pink paint quickly disperse the mob. A neat little trick they learned from some WW II vets: Front Sector / North However, the intel report on advancing Syrians makes for some worrying reading: quote:
ORIGINAL: vonkrieg Syrian ground force is locked inside Kuneitra by minefields and blocks. They need to clear a path with their engineering assets (KMT, Engineers, and to move forward with several options, left flank, right flank, hey diddle diddle straight down the middle. Syrians have limited air assets to move their Commandos to the MSR so they have to move quick and repeat the process over and over again while the T72s push forward against fortified positions and lots of Dragon and TOW ATGMs. Helicopter assets are limited so hazard them at your own risk. Key units for the Syrians include, T-55 KMT (mine/block removal), Mi-8s for the multiple Commando Air Assaults, Commandos with RPGs and ATGMs, T-72s for the relief column, ZSU-23-4s and SA-7s to give some anti-aircraft coverage, and T34/122 SP Arty. Regardless, the few squads manning the Israeli front line check their weapons. The orders are strict: This far, but no further! The ATGM team checks their missile system, and coolly targets the largest APC platoon at their range, ignoring the plethora of T-72s or even the AA-tanks at their disposal. Smoke clearing sees 4 BPM-1s destroyed, and 6SP of Syrian infantry out of the battle. These guys are deadly. I am certain I can handle the T-72s later, now that my Merkavas somehow miraceously still all are in the game. Infantry is very vulnerable while deployed, so better get the shots out while the opportunity remains. With 40 AP remaing, I opt to keep them at their pill boxes. Possibly a mistake, given how strong the Syrian tank force out there is... End Of Turn Status And that's it for turn 3! Score at the end of T3: -101VP and a Minor Israeli Win at this stage. Syrians bled heavily during the turn, while the friendly losses are yet to occur. That is about to change, I am afraid...
< Message edited by Crossroads -- 9/14/2015 6:27:08 PM >
_____________________________
|