shermanny
Posts: 1624
Joined: 12/11/2007 Status: offline
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I agree. I've not played but one H2H game and that one went very well for the Allies, but my sense is that a careful German will simply avoid serious fighting in France, backpedaling to the Meuse, and thus while away June, July, and most of August. By the time the serious fighting begins, time is short for the Allies and the weather is beginning to turn, and there's just no way with the combat engine as it is for the Allies to make real headway. Or maybe there's some way to bring in all the bombers and break that deadlock? But I mean while playing largely within historical parameters. The counter to this observation might be that history suggests that's exactly how it would have been had the Germans adapted that strategy. But the historical Allies managed to make headway even in bad weather and even at unimpressive paper odds. The game engine simply doesn't adequately model the engineering and artillery assets the Allies were able to bring to the fight. Neither does it model the kinds of fluidity that can occur when somebody does mount a concentrated attack. The Germans can hardly get two hexes deep into the Allied line in the Bulge scenario, for instance. The key to all this might be to make the combat results table bloodier, especially for whoever draws the short straw when it comes to artillery and air support. Mostly that would be the Germans... Monty estimated that during the grind in Normandy, the Germans were losing 3 for 1. That was probably pretty accurate, and the German lines were getting threadbare as a result. Later on it was more equal for a while, as air power's effects faded with the arrival of bad weather. But even then, the Germans were getting ground down and pushed back.
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