No idea
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Joined: 6/24/2011 Status: offline
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quote:
ORIGINAL: Red Lancer quote:
ORIGINAL: EwaldvonKleist Hello, some more WITE 2 questions/suggestions: Blizzard: Will there be a non-artificial way to simulate the first winter? The soviet offensive should be made possible by generic rules. It was the consequence of worn out units, supply restrictions, attrition (especially of trains and trucks). When blizzard sets in the supply system collapses further and the counterattack can begin. If germans rest and refill the units, build fortifications and build up some supply reserves there should not be artificial rules to drop CV. Stats: WITE provides so many numbers. Please include a good stats tracker in WITE 2. Suggestions: -save stats in a text document for further use (like WITE already does) -track everything possible: men, trucks, planes, Tanks lost/damaged/repaired this turn, ammunition and fuel used, industry and manpower output, VPs, average morale and whatever. If possible, even separated stats several kinds of losses ( trucks lost moving supplies/moving units/captured, losses to surrender/fighting/attrition). -create a table similar to the CR (so you can order your turns after the men lust for example) -create a chart which visualizes all the data in the table. Immersion will be even greater if you can see the losses peak when the soviet counterattack begins etc. Game rules: Please create an ingame overview of hardcoded things like weather tables, NM, manpower factory & eastern front share multiplier and how it will change over the next 150 turns. Things like this change often and are not always updated in the manual so having an ingame window which is connected to the stats in the code would be great. In addition, you do not always have to open the manual Pdf to look for numbers you have forgotten. Unit stacking: I think there is already an improved system on the way? Once again I emphasise that nothing is fixed but this is where we are todayish. Blizzard: We have only just (this week!) added the first elements of this code. I don't want to get into specifics as things will no doubt change. Current rules include additional costs for truck movement, a reduction in Axis rail capability and frostbite rules to damage Axis ground elements and aircraft (reduced by terrain and fort levels). My view is that with increased losses the need to impose draconian blizzard rules is less to achieve historical parity. Stats: We are adding to the WitW graphical charts. If you've not seen one I can post a screenshot. Rules: Weather is not scripted like WitE, it's like WitW and is much more dynamic. Most of this data can be seen in the editor but having a hard code screen is a good idea but no promises. Unit Stacking: in debate with no firm decision yet. @ Stelteck: I understand your point of view completely. We are working hard to reduce complexity for the player but maximise some of the better systems (which are inherently more complex) like the logistics and air models to make the system more realistic. - One suggestion that was posted in this thread by Sillyflower (afair) was to add an Auto Depot Creation system. We have done so. - Air Divisions have been added to make moving air groups easier. - We have taken Tank Brigades off the map and made other Bde units multirole so the player can choose. This has reduced counter count. - We have simplified factory evacuation (not a simple task) - all factories are now set to evacuate to their historical locations at historical times. You can move them early and they will auto move if capture is imminent with 100% damage. So for the soviet player you can ignore the factory evacuation system completely if you so wish. - Garrisons. This has yet to be added but I'm on pretty safe ground saying that it won't be like the WitE whackamole system. Thank you for the answers and the good work. Are you rethinking the way of attaching and meddling with support units? And, regarding that, any quick an easy way to know where they are to be able to choose where they are needed?. I spent a good amount of my playing time clicking and cliking just to attach support units or detaching them. You told mesome time ago that a windows system (like the one the OS system uses) was not posssible, but do you have other ideas to get rid of so much clicking?
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