Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> After Action Reports >> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/8/2015 8:06:04 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: ultradave

Looks like the Allies were a little more successful in the air this turn (turn 7 - no really it is turn 7 this time).

But still not near the levels needed to prevent German reinforcements from streaming toward the beaches. (I'm purposely keeping my screen shots tight on the beaches so as not to give "free recon" to Scott).

Americans are massing in front of Cherbourg, but for now, the defense is in pretty good shape. Should they take Cherbourg, I still may have enough to make a defensive line across the peninsula that will keep him bottled up there. Right now he has a severe problem in that he has no space to bring ashore follow on forces.

Here is the interdiction plot without any units showing:







Yeah, Ike's job security ain't looking to good at the moment ....... Rumor has it that Marshall's residence has been frequented by moving vans of late .....

(in reply to ultradave)
Post #: 31
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/8/2015 8:32:54 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Updated to 1.01.01 and the issued Torch to Tunisia pack. Everything looks great. I enjoyed play testing.

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to scout1)
Post #: 32
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/9/2015 9:09:21 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
I've upgraded to the latest rev .... to busy reading about air directives and what not to add Torch yet .....

(in reply to ultradave)
Post #: 33
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/11/2015 7:06:53 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
Threw the weight of the Allied air forces at you ... like throwing mud against a wall ......

< Message edited by scout1 -- 10/11/2015 8:07:08 PM >

(in reply to scout1)
Post #: 34
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/11/2015 8:11:07 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Looks like the Allies got a little better interdiction. But what they really need is breathing room. They are maxed out stacking on the beach hexes making it tough to break through anywhere. As the Germans, I'm liking this so far. First pic is of the interdiction values, then the situation in Normandy, and finally the Italian Front where the Allies have made a few attacks on the eastern end of the line, but not much to report there.






Attachment (1)

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to scout1)
Post #: 35
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/11/2015 8:11:42 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
The Normandy Front:





Attachment (1)

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 36
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/11/2015 8:12:34 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
And the Italian Front:





Attachment (1)

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 37
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/11/2015 11:25:17 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
More mud ......

Same wall ....

(in reply to ultradave)
Post #: 38
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/11/2015 11:52:26 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
This looks pretty bad my friend

(in reply to scout1)
Post #: 39
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/12/2015 1:02:37 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Situation end of July - The American's in the Normandy beach head are still massed near Cherbourg, however, Cherbourg so far is not under serious threat. The British corps are confined to the beaches and have only advanced to Carentan and Bayeux. The British 6th Abn had originally dropped near Caen and taken it but German counterattacks retook Caen and have held it since.

German front line units are somewhat low on supplies but overall strength is still good, making successful attacks by the Allies difficult.

Summary? German forces so far while not preventing the invasion, have prevented the Allies from advancing out of their initial landing areas and have fairly strong reserves in the area to counter any Allied moves or potential breakthroughs.

It appears that while we don't have the strength to throw them back into the channel, they don't have the strength to force their way off the beaches yet. It's been seven weeks.

So far anyway.

No pictures this time. They didn't change from last turn. VP are a little over -200 right now.

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to freeboy)
Post #: 40
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/12/2015 2:02:31 AM   
Seminole


Posts: 2105
Joined: 7/28/2011
Status: offline
Are the Allies working over the German controlled railyards (do these start damaged in the '44 scenario?)?
Or are your supply issues purely from the interdiction near the front?

(in reply to ultradave)
Post #: 41
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/12/2015 3:12:51 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
I'll need to dig into that next turn. Seems like my supplies just began to be affected this turn, where before I had plenty. I'll report back next time. I've mostly been examining what's been happening right near the front lines.

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to Seminole)
Post #: 42
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/14/2015 12:00:35 AM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
Allied airpower still seems misguided ...... Germans dug in deeper than an Alabama tick

(in reply to ultradave)
Post #: 43
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/14/2015 1:26:28 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
A couple of Allied attacks in Normandy. Futile :-) It's now August 1st. 10 weeks into the campaign and the Allies have not been able to advance off their initial beach heads. (there is no EF box in this so I'm doing this with the historical TOE - with some help from Scott - lack of air power dominance and the failed Abn landings have helped me tremendously so far.)

Interdiction values don't seem awful for me. A few of my frontline units are a bit low on supplies, but most are fine. Cherbourg is strong and holding.

Forgot to check the rail yard damage. Next time.

Interdiction:





Attachment (1)

< Message edited by ultradave -- 10/14/2015 2:29:20 AM >


_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to scout1)
Post #: 44
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/14/2015 1:27:13 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
The Normandy beach head situation: (very little change)






Attachment (1)

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 45
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/15/2015 9:51:19 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
Is there a generic issue with the map floating about ..... ?

Tried to run my turn and the map was merely black hexes ..... re-started 3x times and got exactly the same result ....





Attachment (1)

(in reply to ultradave)
Post #: 46
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/15/2015 10:13:22 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
thats odd

(in reply to scout1)
Post #: 47
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/15/2015 10:20:56 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Well, as my favorite mechanic used to say way back when I owned a Triumph:

"Hmm, I've never seen one do THAT before"

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to freeboy)
Post #: 48
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/15/2015 10:21:49 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Are you running the Beta or regular?

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 49
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/15/2015 10:57:06 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
regular ... last turn ran fine .... other than I'm getting my arss handed to me ....

(in reply to ultradave)
Post #: 50
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/16/2015 12:36:14 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
we try, we try :-) Quite the traffic jam out at sea there. (hehe)

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to scout1)
Post #: 51
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/16/2015 4:33:46 AM   
LiquidSky


Posts: 2811
Joined: 6/24/2008
Status: offline


The black screen is from one of you using a different version then the other.

When it happened to me it was because my opponent was using 1.02 and I was using 1.01.

_____________________________

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great

(in reply to ultradave)
Post #: 52
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/16/2015 12:51:33 PM   
carlkay58

 

Posts: 8650
Joined: 7/25/2010
Status: offline
Yes, this is a version mis-match. If you are running a version greater than 1.01 (such as the public release version 1.01.01 or the beta versions 1.01.02 or 1.01.03) then you must be on the same version for the game map to show.

(in reply to LiquidSky)
Post #: 53
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/16/2015 4:00:49 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Maybe I accidentally ran the 1.01.02 version when I ran my turn. I have a separate installation of the Beta so that my 1.01.01 stays "clean". The shortcuts look alike though and I may have run the beta accidentally.

Carl - if Scott switches to run 1.01.02 and we stay that way will that clear it up?

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to carlkay58)
Post #: 54
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/16/2015 4:47:49 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

Carl - if Scott switches to run 1.01.02 and we stay that way will that clear it up?


1.01.03

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to ultradave)
Post #: 55
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/16/2015 5:15:33 PM   
carlkay58

 

Posts: 8650
Joined: 7/25/2010
Status: offline
Yes both of you will have to update to 1.01.03 to keep it clean and up to date.

(in reply to Helpless)
Post #: 56
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/16/2015 7:38:14 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Ok, I updated my Beta to 1.01.03. We can go from there.

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to carlkay58)
Post #: 57
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/16/2015 8:47:04 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
where to grab 1.01.03 ?

(in reply to ultradave)
Post #: 58
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/16/2015 8:50:38 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
you're trying to escape my wrath with this ploy me thinks ..... ;>

(in reply to scout1)
Post #: 59
RE: Scout's Revenge (scout1 v ultradave, part deux) - S... - 10/17/2015 8:41:54 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
upgraded to .04 ......

Allied Airpower starting to show its weight ..... Captured 2x hexes ... woohoo ..... one of which was Cherbourg ....

(in reply to scout1)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> After Action Reports >> RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.578