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Wishlist - 10/3/2015 1:55:34 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Ok I'll start the we wish thread.

Mouse wheel zoom
left mouse click grab to move map
F3 to go to unit highlighted
AI to use Helo's
Basic force pick for battle generator i.e. infantry or armor focus.
Map preview in battle generator
more detailed after action report
to be able to review map and forces and casualty list after battles

I don't know if those deployments in the campaign are historical setups but how about a free setup variant of each campaign via set up zones. I find at times my strategy choices limited by deployment and terrain and turn limit. I'd like to fight them also with a free setup variant.

There was more, but it alludes me at the moment. looking forward to seeing other people suggestions.

Once again...great game guys.




_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
Post #: 1
RE: Wishlist - 10/3/2015 2:06:31 PM   
budd


Posts: 2972
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From: Tacoma
Status: offline
how about some way to make view 3 useful. I don't know maybe others find it useful, i usually never use it. Would 2d icons on view 3 make it useful or help, i don't know or is it even possible. I find it hard to see any terrain features and the units are hard for me to see.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to budd)
Post #: 2
RE: Wishlist - 10/3/2015 3:25:40 PM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline
Jump map a little larger
Jump map persistent until closed
Unit viewer and hand book accessible when working in edit organization.
Option for fast A.I.
Linked Campaigns can be constructed without text editing.
Hex Outlines and Contours visible at the same time.
Music needs to be changed th be appropriate for the ME not WW2.

< Message edited by z1812 -- 10/3/2015 4:28:44 PM >

(in reply to budd)
Post #: 3
RE: Wishlist - 10/3/2015 8:18:31 PM   
VegasOZ

 

Posts: 295
Joined: 7/30/2014
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quote:

ORIGINAL: **budd**

how about some way to make view 3 useful. I don't know maybe others find it useful, i usually never use it. Would 2d icons on view 3 make it useful or help, i don't know or is it even possible. I find it hard to see any terrain features and the units are hard for me to see.


Keep your stinkin' hands off my 3D...


LOL



(in reply to budd)
Post #: 4
RE: Wishlist - 10/3/2015 8:19:43 PM   
VegasOZ

 

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I support the suggestions given above by budd and z1812.

Thanks for a GREAT GAME.

(in reply to VegasOZ)
Post #: 5
RE: Wishlist - 10/3/2015 9:16:07 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
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quote:

ORIGINAL: VegasOZ


quote:

ORIGINAL: **budd**

how about some way to make view 3 useful. I don't know maybe others find it useful, i usually never use it. Would 2d icons on view 3 make it useful or help, i don't know or is it even possible. I find it hard to see any terrain features and the units are hard for me to see.


Keep your stinkin' hands off my 3D...

LOL


Do you actually use view #3 .....what for? With the new views i play mostly in 2d now, i do like to go down for a close up of the carnage

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to VegasOZ)
Post #: 6
RE: Wishlist - 10/3/2015 9:31:51 PM   
VegasOZ

 

Posts: 295
Joined: 7/30/2014
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quote:

ORIGINAL: **budd**


quote:

ORIGINAL: VegasOZ


quote:

ORIGINAL: **budd**

how about some way to make view 3 useful. I don't know maybe others find it useful, i usually never use it. Would 2d icons on view 3 make it useful or help, i don't know or is it even possible. I find it hard to see any terrain features and the units are hard for me to see.


Keep your stinkin' hands off my 3D...

LOL


Do you actually use view #3 .....what for? With the new views i play mostly in 2d now, i do like to go down for a close up of the carnage


I like to see the look on the faces of my Troops when I remonstrate and rebuke them for their pitiful performance. Works for me...

LOL

(in reply to budd)
Post #: 7
RE: Wishlist - 10/4/2015 12:07:30 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
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is the scale for time and hex size set? or can it be edited in editor?

(in reply to VegasOZ)
Post #: 8
RE: Wishlist - 10/4/2015 12:56:40 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Time is flexible.

Hex size is set to 250m per hex.

Jason Petho

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Post #: 9
RE: Wishlist - 10/4/2015 3:32:59 AM   
BeirutDude


Posts: 2625
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From: Jacksonville, FL, USA
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quote:

how about some way to make view 3 useful. I don't know maybe others find it useful, i usually never use it. Would 2d icons on view 3 make it useful or help, i don't know or is it even possible. I find it hard to see any terrain features and the units are hard for me to see.


You should be using 3D to ensure unit facing is in the proper orientation, and also it allows you to direct fire against a single unit in a hex. Move distances in 2D and move to contact/fight in 3D.

_____________________________

"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!

(in reply to Jason Petho)
Post #: 10
RE: Wishlist - 10/4/2015 3:39:46 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
i use 3D just don't find 3D view #3 useful. I use views 1 and 2

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to BeirutDude)
Post #: 11
RE: Wishlist - 10/4/2015 4:09:14 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
3D view #3 is ideal for spotting artillery traces during the replay.

Jason Petho

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Post #: 12
RE: Wishlist - 10/4/2015 4:55:36 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
never thought of that, thanks.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Jason Petho)
Post #: 13
RE: Wishlist - 10/4/2015 5:12:40 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
No problem at all!

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Post #: 14
RE: Wishlist - 10/4/2015 1:30:36 PM   
Gribeauval

 

Posts: 242
Joined: 9/6/2009
Status: offline
Hello Jason.
It's not really a wish, but it's rather a question.
Could you introduce in this series other command and control rules ? For instance, formations could have postures (attack/defend/rest) or units could suffer from a shortage of action points because they are outside the command range of their HQ. These are just examples, not suggestions. Do you plan to do such things ?

(in reply to Jason Petho)
Post #: 15
RE: Wishlist - 10/4/2015 3:42:21 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Great ideas, Gribeauval!

Something to consider!

Jason Petho

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Post #: 16
RE: Wishlist - 10/4/2015 5:05:35 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.




_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Jason Petho)
Post #: 17
RE: Wishlist - 10/4/2015 5:09:05 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Good point, budd.

Keep pumping out the ideas!

Jason Petho

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Post #: 18
RE: Wishlist - 10/4/2015 5:23:56 PM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline

quote:

ORIGINAL: **budd**

After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.





+1

(in reply to budd)
Post #: 19
RE: Wishlist - 10/4/2015 5:26:26 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
thought of something else since the boxes are useless under extreme FOW how about they just not show up. The damage box and the assault odds box are the ones i'm thinking of.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to z1812)
Post #: 20
RE: Wishlist - 10/4/2015 5:46:15 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: z1812

Jump map a little larger
Jump map persistent until closed
Unit viewer and hand book accessible when working in edit organization.
Option for fast A.I.
Linked Campaigns can be constructed without text editing.
Hex Outlines and Contours visible at the same time.
Music needs to be changed th be appropriate for the ME not WW2.


There's now a Mod in place, packaging a set of background music readily to be activated with the use of JSGME. Get it from HERE.

Again, sorry about that.

_____________________________


(in reply to z1812)
Post #: 21
RE: Wishlist - 10/4/2015 5:46:39 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
I believe you can turn those off from the menu.

Options --> Details --> Low Details

Jason Petho

< Message edited by Jason Petho -- 10/4/2015 6:48:42 PM >


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(in reply to budd)
Post #: 22
RE: Wishlist - 10/4/2015 7:47:29 PM   
conrad44

 

Posts: 57
Joined: 5/17/2015
Status: offline
Left click on a unit and have unit orders in a drop down menu (top of stack, bottom of stack ...).

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Post #: 23
RE: Wishlist - 10/4/2015 8:14:47 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Slitherine PBEM++ system. I'm actually surprised that it wasn't put in given how popular this game appears to be pbem. New victims to the game would probably find the slitherine PBEM++ system easier to jump into. Think of all the victims you could cultivate

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to conrad44)
Post #: 24
RE: Wishlist - 10/4/2015 8:34:59 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
variable turn endings. Don't know if this is doable but scenario's are always more fun when you don't exactly when the end is coming. Some are still in doubt at the end and being able to battle a couple more turns would be good.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to budd)
Post #: 25
RE: Wishlist - 10/4/2015 8:54:21 PM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline

quote:

ORIGINAL: **budd**

Slitherine PBEM++ system. I'm actually surprised that it wasn't put in given how popular this game appears to be pbem. New victims to the game would probably find the slitherine PBEM++ system easier to jump into. Think of all the victims you could cultivate


I actually prefer the classic pbem approach. Perhaps pbem++ and regular pbem could be a choice as it is with Flashpoint Red Storm.

(in reply to budd)
Post #: 26
RE: Wishlist - 10/5/2015 4:48:50 PM   
Bradley62


Posts: 153
Joined: 6/29/2006
Status: offline

quote:

ORIGINAL: **budd**

After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.





YES +1

(in reply to budd)
Post #: 27
RE: Wishlist - 10/5/2015 6:11:13 PM   
jnpoint


Posts: 549
Joined: 8/9/2007
From: Holstebro, Denmark
Status: offline

quote:

ORIGINAL: **budd**

After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.





This.

(in reply to budd)
Post #: 28
RE: Wishlist - 10/5/2015 6:29:45 PM   
Jafele


Posts: 737
Joined: 4/20/2011
From: Seville (Spain)
Status: offline

quote:

ORIGINAL: **budd**

After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.




I couldn´t agree more.


_____________________________

Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE

(in reply to budd)
Post #: 29
RE: Wishlist - 10/5/2015 7:13:49 PM   
FroBodine


Posts: 872
Joined: 5/5/2007
From: Brentwood, California (not the OJ one)
Status: offline

quote:

ORIGINAL: **budd**

After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.


Fourthed!

(in reply to budd)
Post #: 30
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