sfatula
Posts: 100
Joined: 9/8/2015 From: Calera, OK Status: offline
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quote:
From the discussion here it is clear that you are a new player getting accustomed to the game by familiarising yourself with the mechanics and by learning how to play using the small scenarios. Since this is the baseline to form your opinion it is understandable that your conclusions miss the big picture. I do not have an issue with that. The games´ learning curve is steep and many players spend years playing before grasping some aspects of the game and their context. 100% true! But I've played wargames for 30 some years, of all sizes, and, there are always design decisions, etc. Nevertheless, I like to know and understand limitations, workarounds, etc. I've won several tournaments on the board games of old. quote:
The heart of the game is not the Guadalcanal scenario. The heart of the game is the grand campaign, spanning the entire pacific war - versus the AI but really excels when playing against another human - and supports turn lenght longer than 1 day. This is where the design focus needs to be, and this is the baseline from where design decisions have been made. Yes, it's just in this one scenario, the setup happens to be Guad and PM at the same distance, and, Milne within the range of Guad, and, Guad and PM both key targets that the game hinges on, which makes it very odd to play as the Japanese side without getting gamed. The betties do attack Milne or PM instead of Guad, very few ways to deal with it. Some tricks, I read those, but, they're just that, tricks. I guess, one just has to have a sort of agreement not to do so as much as possible perhaps. Yes, turn length > 1 day is a consideration, but, it would be wiser *not* to use the attack arcs in those cases of course. If they even existed. The player can still cope, so, it's not a weakness of search arcs. But, yes, there are other issues that could crop up. quote:
To sum it up, yes I understand why a new player like yourself reaches conclusions like you did, but I would ask you to take into account that you yet know only a fraction about what WitP is about and how it has to be played. Trust me, I agree, also 100% true. quote:
That the absence of a feature to designate naval attack sectors is not a bug and no design mistake. This is not a PoV thing. Ok, don't call it a bug, I don't believe I did. But, I was merely wondering about an improvement. From reading other messages, sounds like not likely. And it sounds like it's been discussed before, perhaps extensively. Did not mean to start a war in the forums, the war in the game is enough! But, playing with semantics is still a little annoying, oh well. Obviously, I never intended to say I gave orders to do an attack near Guad as obviously that's not possible. I of course know that, so, saying I *meant* that is a tad off base. Meanings are in people, NOT words. But, I do get with us newbies, you never know! I appreciate all of the comments nevertheless. It's clear this forum has a lot of active people.
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