Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Can ships be attacked in hyper?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Can ships be attacked in hyper? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Can ships be attacked in hyper? - 10/18/2015 7:38:31 AM   
jacozilla

 

Posts: 122
Joined: 10/10/2015
Status: offline
Or put another way - if you have faster hyper drive speeds to 'catch up' - can you intercept and attack a moving target in deep space at hyper speed?

I see pirate constructors or other single ships my long range scanners pick up, but cant seem to attack them. I right click for attack but my ships just go to the last spot the moving target was formerly at, not chase down the ship.

Is hyper space intercepts possible in DW? Or only able to fight once both ships are out of hyper?
Post #: 1
RE: Can ships be attacked in hyper? - 10/18/2015 8:12:33 AM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
No, it is not possible to attack ships in hyperspace. If you know where the enemy is going, and you are faster, you can wait for him at the other end.

There is also some gravity well stuff late in the tech tree, but that is not relevant in this case.

(in reply to jacozilla)
Post #: 2
RE: Can ships be attacked in hyper? - 10/18/2015 1:27:08 PM   
NephilimNexus

 

Posts: 194
Joined: 9/2/2014
Status: offline
Technically yes... in practice, no.

IF you can manage to land a ship to intercept at precisely the right spot and turn a warp interdictor and the target ship's path just happens to go through that relatively tiny area of space, then yeah you'll stop them and attack them.

Actually making that happen, of course, requires nothing short of a miracle. I think I've managed to do it once, and the enemy was out of fuel & using warp precursors, so their speed was only about 650 or so.

Addendum: I see no reason why a modder could not make a warp interdictor with a vast range, able to blanket an entire star system. Such a system would be far more likely to trap a passing ship than vanilla versions.

< Message edited by NephilimNexus -- 10/18/2015 2:28:36 PM >

(in reply to Bingeling)
Post #: 3
RE: Can ships be attacked in hyper? - 10/18/2015 6:22:30 PM   
SirHoraceHarkness


Posts: 400
Joined: 5/17/2015
Status: offline
The easiest way to intercept ships in hyper without an inhibitor is to follow behind them to their destination then stop the fleet once you pass them up. This will make sure they pass right over your stopped ships and can be fired upon as they zip by. Whether you kill them or not will depend on how much damage your weapons are putting out vs their overall health pool but it can repeated if needed. You can do the same for ships or fleets off a direct line from yours but as the previous poster said you will have to drop them out of hyper at a spot they pass right over your ships which can be done reasonably well if you have a big enough blob of them.

(in reply to NephilimNexus)
Post #: 4
RE: Can ships be attacked in hyper? - 10/18/2015 8:15:26 PM   
jacozilla

 

Posts: 122
Joined: 10/10/2015
Status: offline
well, darn. Guess I'll play around with that gravity tech that interrupts warp, but so far the red circle of influence is not much more than about missile range around whatever base I put it on.

I had this thought I would make resupply ships with it, and park resupply ships everywhere in warp lanes and pull pirates out, but no dice. I guess that device is more to protect your bases for little more response time if your fleet is a system away.

(in reply to SirHoraceHarkness)
Post #: 5
RE: Can ships be attacked in hyper? - 10/20/2015 4:18:48 AM   
SirHoraceHarkness


Posts: 400
Joined: 5/17/2015
Status: offline
For pirates it's ultimately down to killing off their construction yards and then attritioning off the leftovers so seed monitoring stations in areas you suspect pirate activity and then attack the bases and catch constructors after they leave hyper and start building.

(in reply to jacozilla)
Post #: 6
RE: Can ships be attacked in hyper? - 10/20/2015 11:32:23 PM   
artuitus_slith

 

Posts: 141
Joined: 11/22/2009
Status: offline
Proximity scanners on at least on of your ships combined with LRS means you can click 'attack target' and there is a chance the fleet will follow the enemy (or even overtake them with faster hyper drives) to their destination.

I recently had what I am assuming is a 'legendary' pirate spawn and wreck havoc on my newly captured territory-A couple of capital ships, a pair of carriers, cruisers and dessies all with advanced tech. I couldn't catch them-every time I went to where they were heading I'd land just before/after they blasted the target and left again to somewhere else. In desperation I decided to add one of my 'scout' exploration ships to the fleet with both an LRS and proximity scanner onboard and it worked perfectly-my guys started just behind the enemy fleet, overtook them and then destroyed them in a pitched battle. Lesson learned-from now on all of my fleets (defense fleet too) will get an LRS equipped scout with proximity scanners.

Edit-note this still isn't the same as 'engaging in hyperspace' but it will help your issue

< Message edited by gmoney -- 10/21/2015 12:33:49 AM >

(in reply to SirHoraceHarkness)
Post #: 7
RE: Can ships be attacked in hyper? - 10/20/2015 11:39:10 PM   
jacozilla

 

Posts: 122
Joined: 10/10/2015
Status: offline
Oh thats good to know. So if the prox array triggers, when you right click on a moving hyper target your fleet actually dollows or goes ahead to destination?

How do you know when you right click to attack that it will be a successful pursuit vs just go to where the right click contact point was? (E.g. How do you know when you right click to send fleet, that prox scanner worked to allow pursuit vs just go to last location?

(in reply to artuitus_slith)
Post #: 8
RE: Can ships be attacked in hyper? - 10/20/2015 11:53:01 PM   
artuitus_slith

 

Posts: 141
Joined: 11/22/2009
Status: offline
they will adjust their route 'on the fly' as they chase down the enemy fleet. It is obvious, you can't miss it. instead of headed to where the enemy was they will constantly update to where he is and/or is going.

(in reply to jacozilla)
Post #: 9
RE: Can ships be attacked in hyper? - 10/21/2015 12:03:27 AM   
jacozilla

 

Posts: 122
Joined: 10/10/2015
Status: offline
Excellent. Time for me to make my explorers into pirate scouts.

(in reply to artuitus_slith)
Post #: 10
RE: Can ships be attacked in hyper? - 10/24/2015 12:20:13 PM   
Serenitis

 

Posts: 54
Joined: 8/23/2015
Status: offline
You can technically attack ships in transit without an interdictor.
If you can put a fleet in the path of some ships in hyper and slow time down as they approach you can order the fleet to attack the ships as they fly by, if you time it right the shots will connect.
Most ships will ignore this and carry on flying, but sometimes they will drop out of hyper to fight, and then other ships will stop to help them etc etc.

Not at all a reliable or effective tactic, more like a fun quirk of AI ship behaviour.

(in reply to jacozilla)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Can ships be attacked in hyper? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.701