brian brian
Posts: 3191
Joined: 11/16/2005 Status: offline
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quote:
ORIGINAL: paulderynck quote:
ORIGINAL: brian brian ...but they also have to pay more attention to the terrain they attempt to hold. 1d10 with Blitz mods doesn't illustrate that nearly as much as 2d10. How so? Half an odds column for AT is about it. Paul asked this question a while back, I've been out on a job for several weeks. Yep, there are still places in the world where you can't have all of humanity at your fingertips (or play WiF or MWiF) 24/7. Thankfully those places frequently do have Trout to catch though. Anyhow as Paul notes the AT gun modifier is the only difference between 1d10 and 2d10 in terms of armor modifiers, though 2d10 features a few other die mods at a finer scale (divisional). Although a -1 on the 1d10 is nearly identical to a -2 on the 2d10, mostly due to the structure of the results table on the 1d10, with the bell curve of die results with 2d10 a -2 (basically an odds level) has more weight to it. So when the defender commits their armor to hold clear terrain, it is a more significant decision, and is a way the defense can work the 2d10 table to their advantage, as they can with other specialty units, etc. Just ask the German Army Groups that attacked at Kursk. 2d10 lessens the "dice won/lost the game for player A/B" quite a bit. I'm fine with 2d10 helping a well-planned attack, the attack was on the ascendence in WWII. As for whether WWII and MWiF was a counter-attacking war / game, I agree with Orm that the MWiF scale doesn't really represent that. On a tactical to operation level, I think most armies had a doctrine of Counter-Attack in general. But when operating Corps and Armies and Army Groups, you have to hold a little initiative to be able to Counter Attack. Sufficient reserves, supplies, etc., must be available and there must be enough freedom of action to plan a Counter Attack. When the enemy has launched a wide-scale theater level attack against you, the defender can rarely respond with a large-scale operation of it's own. I do think WiF shows you this some however. Sure, in a 1941 Barbarossa the Russians can mount a Counter-Attack, even a nice one with a handful of MECH/ARM units and perhaps an Offensive Chit. But they will have little to back it up with in that they can't exploit much success and if such a Counter-Attack fails, there will be nothing behind it to cover that failure. I think it takes a fair amount of time playing wargames in general to learn when not to attack, and WiF does a good job representing that.
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