R35
Posts: 362
Joined: 8/10/2013 Status: offline
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I can? As I`ve said, repeatedly, the time I can spend on this is not what it used to be. Unless you want a partial release, it will take a long time to include all the units. The mod has been made compatible with the v1.25 PzC patch which was my original intention. Apart from that I have included all the Polish units (except those 5 transports which nobody offered to help me research) and all the Finnish units (apart for those 5 for which I have asked for UI cards and none have been posted). Most of the new soviet land units are also included and a few for other factions. A few planes too have been implemented. That`s about it. In all, not counting the Polish units, there are about 100 new units/graphics available at the moment, but there are still a few dozens to implement, not counting the BEF and planes. Btw, according to my calculation you`ve made more transports for the Germans (and possibly the Soviets) than can be included in this game. As you`ve known for a long time there is a limit of 32 traits and of these, 6 are generic (land, sea, rail, air, glider and Glight). So you can`t have more than 26 unique transports for each faction. Before the latest series of posted units there were 20 traits used for land transports (which leaves 6 free) and by my calculation you`ve made 10 more German transports, not counting the staff cars. Either some of them will share the same trait with existing transports (which means two or more transports will be available for the exact same units without exception) or some of them have to be left out. In either case, I need to know precisely. I could make a list of what hasn`t been included yet.
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