Alfred
Posts: 6685
Joined: 9/28/2006 Status: offline
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quote:
ORIGINAL: DmitryZ Thanks a lot! Perfect repair guide! I didn't mean that's bug with fire, just expected some advices to increase poor Zuikaku chances. But as for full speed, I think this is a code issue. I saw it several times, for carriers(I suppose, Zuikaku met cruisers and was inflicted by fire in this way), cruisers and destroyers. I expected from TF, for example, 16 hex movement per turn at flank speed(8 per each movement phase), but it goes only 4 hexes. Half instead of double. Screenshot: You see, carrier was ordered to run away at flank and had enough speed to avoid surface combat TF, but it didn't. Got a couple hits, I didn't thought that is important(something alike 12-15 fires and 35 system), but fire spread during 5 turns till ship arrives at Rabaul and don't put off in port despite the 700 Naval support(again, I don't think this is bug with fire, just bad luck, but something wrong with speed) This is not a bug. Look at the numbers in red next to "fuel" in the screenshot. The red means you do not have sufficient fuel. Because you have ordered the task force to move at flank speed, you will consume the equivalent of "61" hexes at cruise speed in fuel. You lack the fuel to do the complete trip at this speed. Every time your destroyer drops below 70% fuel capacity the task force will stop to refuel the destroyer . Even though the destroyer has barely enough fuel to get to the waypoint (which is why the number "14" is in green) it will be well below the automatic 70% threshold. As to the "fire" question the thread I provided identifies what can be done to put out the fires. Alfred
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