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Fun times with the A.I

 
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Fun times with the A.I - 11/10/2015 11:37:54 AM   
Zigurat666


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Just though I'd share what I consider just one of the turn-to-turn decisions the A.I makes in this game

In this pic it shows an amphib TF still loading supplies in Colombo which will be onroute to Cochin which is still in enemy hands but should be taken next turn. So you can see that it is still in the process of loading,has an 8 hex path to its destination and has a top speed of 9 hexes if it were travelling at full speed.Leader has a 60 aggression factor but unit loaded is not combat so not sure if aggression factors into amphib TF's






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RE: Fun times with the A.I - 11/10/2015 11:39:16 AM   
Zigurat666


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In the next scene we have the starting point just for clarity






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RE: Fun times with the A.I - 11/10/2015 11:40:31 AM   
Zigurat666


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And here we have the position of the TF the very next turn...with the accompanying results







Pre-Invasion action off Cochin (28,40) - Coastal Guns Fire Back!

70 Coastal gun shots fired in defense.

Japanese Ships
DD Shigure, Shell hits 5, on fire
AK Awata Maru, Shell hits 13, heavy fires, heavy damage
AK Awazisan Maru

Japanese ground losses:
25 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

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< Message edited by Zigurat666 -- 11/10/2015 12:48:45 PM >

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RE: Fun times with the A.I - 11/10/2015 11:50:17 AM   
Zigurat666


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So my question (peeve) is...How does a Amphib TF load 1/3rd of its cargo,move full speed to target "AND" unload all in one turn with a mediocre commander and a non-combat unit? How am I supposed to plan for this kind of stuff that goes on literally every turn??

< Message edited by Zigurat666 -- 11/10/2015 12:51:45 PM >

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RE: Fun times with the A.I - 11/10/2015 12:20:08 PM   
Leandros


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The Japanese were rather quick-footed, you know.... Besides, does your scenario state if they were actually ashore?
Their ground force losses - were they onboard the ships, or suffered during the landings? How much of the invasion force
was ashore at the end of the day?

Fred


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RE: Fun times with the A.I - 11/10/2015 12:29:58 PM   
Zigurat666


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The boats are empty now except for a few supplies

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RE: Fun times with the A.I - 11/10/2015 12:37:18 PM   
Leandros


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"Now" - is that the first day or have some days passed since the first landing?...

Fred

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RE: Fun times with the A.I - 11/10/2015 12:41:58 PM   
Zigurat666


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Your looking at 24hrs of operation

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RE: Fun times with the A.I - 11/10/2015 1:10:39 PM   
HansBolter


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The commander and the type of unit have no factor in the equation.

I also fail to see what this has to do with the AI.

You're doing this not the AI.

The units didn't load, ship out and land all in one turn.

The first screen shot shows the progress loading from the last turn.

The TF had very little left to load in the way of supplies, troops were already loaded.

There are four unloading phases in a turn. If the TF used both movement phases to arrive at the hex, then it had two unloading phases to unload a very small unit from too very large AKs.

AKs have a high unload rate over beaches.

The Japanese get an invasion bonus until April of '42 that allows them to unload at an increased rate.

I don't see anything surprising here.

< Message edited by HansBolter -- 11/10/2015 2:11:44 PM >


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RE: Fun times with the A.I - 11/10/2015 1:14:14 PM   
jwolf

 

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The Japanese unload much faster in the early months of the war (maybe load too? I don't know). Perhaps that accounts for the quick results you are seeing.

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RE: Fun times with the A.I - 11/10/2015 1:30:40 PM   
HansBolter


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Forgot to mention that the speed of loading is dependent on the size of the port.

Colombo is a large port.

The troops were already fully loaded as supply doesn't begin loading until after troops and both transports already had over 1k supply loaded.

The approx. 2.7k supply left to load loaded in the blink of an eye in a port the size of Colombo.

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RE: Fun times with the A.I - 11/10/2015 1:59:47 PM   
KenchiSulla


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I guess this is versus me... The TF is already 70% loaded and the max for amphib is about 75% so there was only a trickle left. The minimum speed is 4 hexes per phase and loading happens before movement so what happened to you now is actually 100% OK and not a bug or a problem...

You are saying that the unit is not combat. Not sure if that is taken into account but I do know that JNAF units have a company sized infantry group (9 squads) with an assault value of 9....



< Message edited by Cannonfodder -- 11/10/2015 3:01:50 PM >


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RE: Fun times with the A.I - 11/10/2015 8:58:44 PM   
Zigurat666


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when i read the rules i was under the assumption that in order to move the 8 hexes that 4 would be consumed during the first 12 hours and 4 the second 12 hours leaving no time during that 24 hour period to finish loading "AND"unload at the destination. While this move may not have any issues,it is so rare to have accomplished this all in one turn I would certainly not exercise my planning based on having this happen with every TF

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RE: Fun times with the A.I - 11/12/2015 4:42:55 AM   
Flying Tiger

 

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is this versus the AI? or versus another player?

I've no problem with the AI getting a few 'bonuses' - it needs some help sometimes! it certainly makes some stupid mistakes at other times!!

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