IronMikeGolf
Posts: 899
Joined: 3/19/2010 Status: offline
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This fire control measures and engagement priorities have been the subject of many lengthy discussions since at least June. Putting these in requires a top to bottom redesign of combat resolution. That is why such things are going into the next engine. Code-wise, there's a lot of discovery to be done to determine the "art of the possible" for a timely release. Having said that, here are the concepts we are looking at: 1. Sector of fire: two adjacent hexsides 2. Engagement Area: the player defines a polygon on the map. Established during setup before starting the scenario. 3. Commence fire line or commence fire range 4. Engagement priority (pick one): Default, indirect assets, engineer assets, C3 assets, air defense assets, recce assets. We would likely define a range at which a unit ignores this and shoot closest targets for self-preservation. In-hex for sure. Maybe out to 2 hexes. 5. Attack by fire position The Default priority would be something like greatest threat (enemy unit has anti-armor capability), near to far. Of course, units would fall back on the Default if there are no targets matching the unit's priority setting and self-preservation overrides all. Again, this is a set of concepts being considered, not a feature list.
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Jeff Sua Sponte
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