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PCGamer on Close Assault:Code of Honor.

 
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PCGamer on Close Assault:Code of Honor. - 3/27/2003 2:02:50 AM   
VicKevlar

 

Posts: 881
Joined: 1/4/2001
From: Minneapolis, MN
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New issue: April 2003:Page 49

"Matrix Games is its own war factory: the small developer/publisher has enough hardcore tactical wargames in development to keep our Desktop General off the streets for years to come. But if there's one to watch, it's this tactial extravaganza set during WWII."

:D

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The infantry doesn't change. We're the only arm of the military where the weapon is the man himself.

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Post #: 1
- 3/27/2003 2:09:41 AM   
Zakhal


Posts: 2494
Joined: 1/4/2001
From: Jyväskylä, Finland
Status: offline
So when do we get som of this hardcore tactical wargaming sweetness? People are anxious. :p

Really, i cant play spwaw anymore cos my new monitor is too big and combat mission is not a suitable replacement. Things are getting critical.:(

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(in reply to VicKevlar)
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- 3/27/2003 3:24:43 AM   
Les_the_Sarge_9_1

 

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If we get what we want, it will be a sufficient delay to ensure no one says it was shipped to soon mate hehe.

A delay is preferable to speedy bug fixes that could have been avoided.

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I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.

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- 3/27/2003 5:56:24 AM   
Fred98


Posts: 4430
Joined: 1/5/2001
From: Wollondilly, Sydney
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Its’ nice to get a free promotion but of course the game is still a long way from release. Matrix must first complete:

Korsun Pocket
Battlefields
Combat Leader
EYSA

After these are complete Matrix might choose to complete some others. And after all that we need to add 6 – 12 months before Close Assault is ready. I fear that the Close Combat crowd might dissipate in the meantime.

Matrix is a great company but only one game has been released in the last year – Uncommon Valour. Hope their cashflows are OK.

(in reply to VicKevlar)
Post #: 4
- 3/27/2003 6:27:59 AM   
Les_the_Sarge_9_1

 

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Joined: 12/29/2000
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I am unsure about the cashflow of the owners, but I think perhaps the cash flow of Matrix is ok.

I only hope the owners don't allow themselves to dip into their own pockets.

We wargamers are not worth that level of risk.

On the subject of gamers dissipating, after a long look at myself in the mirror I seem quite certain I am not dissipating. Although I would not mind it in a few select regions hehe :)

I would like to see Matrix adopt the stance, "We well sell no game before its time".

Better Close Assault wins rave reviews in say 2005, then to get get disgusted reviews in early 2004.

_____________________________

I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.

(in reply to VicKevlar)
Post #: 5
- 3/27/2003 12:13:00 PM   
Les_the_Sarge_9_1

 

Posts: 4392
Joined: 12/29/2000
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Was inspired to look at PC Gamer (I normally don't look at software magazines, maybe I should more).

Saw this on homepage. Sounds dated but hey it is still on their current front page eh.






Steel Panthers: Wargaming’s Energizer Bunny

Steel Panthers just keeps on going and going and going... Trotter explains why.


Ever since Matrix Games obtained the Steel Panthers license from SSI, the company has continually expanded, polished, and extended the scope of what was already a classic wargaming engine.

In recent weeks, Matrix has begun publishing a series of "Mega-Campaigns," and they prove how much life is left in the SP franchise yet. So far there are three titles: Watchtower: Guadalcanal 1942, Desert Fox 1941, and Lost Victories — Army Group South, 1941. As the designation implies, these are huge games, with so many possible branches (depending on the outcome of each battle along the way) that Matrix promises "no two games will ever play alike." Well, maybe not exactly alike, and that’s good enough for most of us.

Being in a Russian Front sort of mood, I chose to sample the mega-experience by diving into Lost Victories, which covers roughly the first six months of Operation Barbarossa. It offers a new and fairly strong officer-development RPG dimension — sort of like the one in Panzer General, but much more detailed and fine-grained. Your character’s persona is richly fleshed-out: full biography, personality traits, where and how he trained, previous combat experience, and so on. Maybe it’s an illusion, but I got the distinct impression that Hauptmann Paul Vebber’s kampfgruppe performed better in battle when I was consciously playing in character rather than just carelessly winging it.

Part of the setup for each mission involves some serious decisions: do you attack at dawn to gain maximum surprise, or do you wait two hours for that extra platoon of assault guns to show up before jumping off? Do you request, say, some extra artillery support, or a wing of Stukas, or some additional combat engineers? Tip: In the first scenario — a river crossing against heavy fortifications — get the engineers! They’re excellent for busting Russian bunkers, whereas the Stukas are just as likely to drop their bombs on your own men as on enemy positions.

Once a mission’s completed, you’ll get radio messages pertaining to the overall situation (and maybe a personal atta-boy from the Fuhrer!), along with the chance to choose among several new assignments. Rank, prestige, medals, and the pick of new equipment — all will come to a consistently victorious commander.

Lost Victories strikes me as a superbly designed campaign and an intense wargaming experience. [Note well: Each Mega-Campaign comes with the complete Steel Panthers version 7.0 (consisting of hundreds of battles and campaigns), so stop complaining about not being able to download the basic game. These campaigns are a mega-bargain.]


Have something to say to William Trotter? write to: [email]desktopgeneral@pcgamer.co[/email]



Just seems odd some people have never played Steel panthers yet, but I have certainly been shipping friends a copy of the files a lot in recent weeks.

Every Steel Panthers fan gained is just my way of trying to ensure a Combat Leader fan heheh.

_____________________________

I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.

(in reply to VicKevlar)
Post #: 6
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