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RE: Yankee Team, 1966 - new scenario for testing (v0.1)

 
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RE: Yankee Team, 1966 - new scenario for testing (v0.1) - 6/7/2017 5:39:30 AM   
AlexGGGG

 

Posts: 685
Joined: 9/25/2014
Status: offline
I can't seem to be able to download from Google Drive,

I'm getting this message box, with the latest CoW (936.15)

---------------------------
Command
---------------------------
ERROR! The scenario file is probably corrupted, could not determine which database to use!
---------------------------
OK
---------------------------

Would you please upload ZIPped version along with the plain uncompressed? Thank you.

(in reply to CCIP-subsim)
Post #: 61
RE: Yankee Team, 1966 - new scenario for testing (v0.1) - 6/7/2017 8:58:15 AM   
RafaleKiwi


Posts: 34
Joined: 12/20/2014
Status: offline
quote:

I can't seem to be able to download from Google Drive,

I'm getting this message box, with the latest CoW (936.15)


I managed to download it from the hyperlink on the first post of this thread:

https://drive.google.com/file/d/0B77YKog18qtvQmY4TS1ScDBGalE/view



(in reply to AlexGGGG)
Post #: 62
RE: Yankee Team, 1966 - new scenario for testing (v0.1) - 6/7/2017 1:41:43 PM   
CCIP-subsim


Posts: 695
Joined: 11/10/2015
Status: offline

quote:

ORIGINAL: AlexGGGG

I can't seem to be able to download from Google Drive,

I'm getting this message box, with the latest CoW (936.15)

---------------------------
Command
---------------------------
ERROR! The scenario file is probably corrupted, could not determine which database to use!
---------------------------
OK
---------------------------

Would you please upload ZIPped version along with the plain uncompressed? Thank you.



How strange! Did you update your CMANO to v1.12.3 (aka 936.15) which was just released yesterday? That should be the only reason for it to pop up that error.

Anyway, here, I've zipped reuploaded them (and deleted wrong links to avoid the confusion from previous posts). Sorry about that!

v1.30 (non-COW): https://drive.google.com/open?id=0B77YKog18qtvLW9fV1pReXlHOVk
v1.50 (CoW, with aircraft damage): https://drive.google.com/open?id=0B77YKog18qtvUEdfVm9zNktoaVE

(in reply to AlexGGGG)
Post #: 63
RE: Yankee Team, 1966 - new scenario for testing (v0.1) - 6/7/2017 3:02:01 PM   
morphin

 

Posts: 572
Joined: 4/26/2002
From: Switzerland
Status: offline
HI

I can not use this scenario (latest update from 6.6 installed)
Error: "The scenario file is probably corrupted, could not determine which database to use" and then "Object reference not set to an instance of object"....

Andy

(in reply to CCIP-subsim)
Post #: 64
RE: Yankee Team, 1966 - new scenario for testing (v0.1) - 6/7/2017 3:40:43 PM   
CCIP-subsim


Posts: 695
Joined: 11/10/2015
Status: offline
gosh, I really wonder what I did wrong this time please stand by!

(I guess I should be careful with beta DBs!)

(in reply to morphin)
Post #: 65
RE: Yankee Team, 1966 - new scenario for testing (v0.1) - 6/7/2017 5:02:11 PM   
hellfish6


Posts: 843
Joined: 6/15/2008
Status: offline
Has it been/will it be updated on Steam Workshop?

_____________________________


(in reply to CCIP-subsim)
Post #: 66
RE: Yankee Team, 1966 - new scenario for testing (v0.1) - 6/7/2017 5:48:03 PM   
CCIP-subsim


Posts: 695
Joined: 11/10/2015
Status: offline
It is on the workshop, but unfortunately it's also broken there at the moment - it's my fault with this one, I'd updated it while using a beta database, not realizing it wouldn't be compatible with the current patch. I'll get it fixed up when I get some time later today - would be nice if I could to it without having to spend an exciting (not) two hours rebuilding the airplane rosters by hand!

To make up for the hassle, I'll see if I can also add an extra feature that I was working on for a different scenario

(in reply to hellfish6)
Post #: 67
RE: Yankee Team, 1966 - new scenario for testing (v0.1) - 6/10/2017 11:32:25 AM   
Lowlaner2012

 

Posts: 779
Joined: 11/20/2011
Status: offline
Can you just update the scenario to the latest DB like any other scenario, or is there more to it than that because of the dynamic aspect?

Cheers

< Message edited by highlandcharge -- 6/10/2017 11:36:39 AM >

(in reply to CCIP-subsim)
Post #: 68
RE: Yankee Team, 1966 - new scenario for testing (v0.1) - 6/10/2017 3:29:47 PM   
CCIP-subsim


Posts: 695
Joined: 11/10/2015
Status: offline
Ironically, actually doing what you said was the right answer
It was doing deep rebuilds and changing features that got me in trouble and broke some of the dynamic stuff. I did want to do some more through updates since between aircraft damage and changes to weapons over the last few CMANO updates have changed the balance a bit, and I was eager to get some new Lua tricks I've learned since implemented also.

Those can wait though - in the meantime, see first post for fixed version! I was careful not to jump the gun and test the scenario thoroughly before uploading.
Also available here on Google drive: https://drive.google.com/file/d/0B77YKog18qtvWm40b3kxSjZoUjQ/view?usp=drivesdk

Damage is working at least :)





Attachment (1)

< Message edited by CCIPsubsim -- 6/10/2017 3:30:14 PM >

(in reply to Lowlaner2012)
Post #: 69
RE: Yankee Team, 1966 - new scenario for testing (v0.1) - 6/10/2017 3:54:52 PM   
Lowlaner2012

 

Posts: 779
Joined: 11/20/2011
Status: offline
Glad I could ironically help, looking forward to getting into TY66 tonight..

Cheers :-)

< Message edited by highlandcharge -- 6/10/2017 4:51:00 PM >

(in reply to CCIP-subsim)
Post #: 70
RE: Yankee Team, 1966 - new scenario for testing (v0.1) - 5/17/2021 5:24:56 PM   
SkyhawkSG1

 

Posts: 28
Joined: 2/2/2020
From: Poland
Status: offline
Hello.
I'd like to report a problem with Yankee Team (the version that is currently in the Community Scenario Pack).

_____________________________

Big guns never tire.

(in reply to Lowlaner2012)
Post #: 71
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