Crossroads 
		  
		   
		   
		  Posts:  17372 
		  Joined:  7/5/2009  Status: offline
		   
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  ORIGINAL:  MausMan2      Great, thanks. I noticed that some of the scenarios like "into the the valley of tears' using a few files I didn't convert, like MediterraneanBarrenTrees and some vegetation and barrier files. I just duplicated MediterraneanGreen versions to cover some of these and pushed an update. I'm sure there's more, -like I think tall grass also needs to be done.    For now I want to get my counter-like look of 3d units updated. Doing a west-front version wouldn't be too hard as some files could be used from both the East Front map mod and ME1.0. -would need to do a new Italian looking terrain file though. But got to get up to speed with lua also. ..so much to get into CS these days.          Here's a quick recap how the Region + Biome syntax on map files works:         quote:
  ORIGINAL:  Crossroads      Order used:       Region+Biome, if available, always used.     Biome, if no Region+Biome version found    Region, if no Biome or Region+Biome version found    default (no prefix), if no specific version found (one of the three options above)                CS Middle East does not have any Region prefix used, the available ones would be:       WAsia (West Asia)    NAfr (North Africa)      The two Biomes used are, of course:       Mediterranean    Desert      So, for instance, it would be possible to have specific Desert tiles per, say:       WAsiaDesertGreenVegetation    NAfrDesertGreenVegetation      override       DesertGreenVegetation      overrides       GreenVegetation      Obviously, the idea was to have only additional files as where necessary, and not to duplicate any graphics files at all. Clear terrain files are an exception for instance, IIRC, as it has        Normal*d.bmp (not used), as a Biome specific version is always available:       DesertNormal*d.bmp    MediterraneanNormal*d.bmp      ... so in effect Normal*d.bmp files are redundant. However, the default files (without either Region and/or Biome) are set to Temperate Forest biome, so there's that consideration, and Mediterranean clear terrain was depicted to be "more burnt out under sun" than what Temperate climate zone would have.       Just a general comment, on mechanism as how the graphics files are loaded.           
			
			
  < Message edited by Crossroads -- 4/30/2018 9:48:56 AM  >					
			
			 
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