Alfred
Posts: 6685
Joined: 9/28/2006 Status: offline
|
A quick update plus a small sneak preview and audience feedback. What more could one want. Firstly the update. Things are moving very slowly at the devs end. Henderson remain very keen but getting Matrixgames into the act is proving somewhat, let us say, problematic. One result of this is that the project is currently very much me with no dev cross checking. This is expected to change in the future but no timetable exists. Revising chapter 6 is proving to be a big exercise. The revised chapter will bear little resemblance to what was printed with at least 90% altered. The layout is quite different in the revision. Basically the revision splits the chapter into 4 segments: - everything to do re ships
- everything to do re task forces
- everything to do re naval logistical operations at port/beach
- naval combat
The idea is that by first understanding what each ship is for, what it can do, it is easier to then understand the purpose and capability of the different task force missions. From task force missions it then becomes logical to see their operation at the logistical level and finally at the combat level. Secondly, by presenting the chapter in this manner it allows for the chapter to be split into separate chapters. Currently everything to do with naval units is lumped into chapter 6. Except that it is also spread out in various other parts of the manual. For those following the progress of the project, this is an opportunity for you to vote whether you want everything still lumped into a single chapter or would prefer to have 4 separate chapters. Thirdly, a small sneak preview. This is how I have altered the current printed section 6.2.16 of the manual. Personally I think I have improved the explanation considerably but I might be mistaken. It would be useful if players compared the existing with my revision and provided feedback. Draft revision 6.6 Supply Generated Ships Ship types which have ship pools (see s.5.1.4.8.1-5.1.4.8.2) mainly enter the game not through the production system but are purchased by spending supply points. Provided there are ships in the ship pools, the minimum supply cost to purchase each ship is: [color=#660000 size=3] SSX 100 supply points LCT 60 supply points PT 50 supply points MGB 50 supply points LB (large) 35 supply points LCM 25 supply points LB (small) 20 supply points LCVP 10 supply points [color=#660000 size=3] If these ships have a tonnage greater than the supply cost shown in the above table, the supply cost increases to match the tonnage. Thus a PT boat with tonnage of 57 will cost 57 supply points. [color=#660000 size=3]When purchased, these ships will arrive in an appropriate TF containing up to: SSX 4 ships LCT 15 ships PT 12 ships MGB 12 ships LB 15 ships LCM 15 ships LCVP 15 ships [color=#660000 size=3] These ships can be purchased either at a suitable port or from a suitable TF as described in s.6.6.1 and s.6.6.2 respectively. [color=#660000 size=3] 6.6.1 Port criteria for the purchase of supply generated ships Provided there are ships in the pools of the same nationality as the port, supply generated ships can be purchased at a port which is size 1 or greater and which has 10,000 supply points present. The exception to the nationality test is that American supply generated ships can also be purchased at Australian ports. The supply cost to purchase these ships is provided in s.6.6. Assuming there are 12 or more USN PT Boats in the pool, the purchase at an American or Australian port will cost a minimum of 600 supply points and the port supply level will decrease by this amount. These ships have low endurance and the historical relocation between bases is emulated in the game by the ability to both purchase them from the pools and return them back to the pools at a port. Ships returned to the pool become available for purchase after a delay (see s.5.1.4.8.1). Suitable ports have the create buttons active. If the criteria is not met the create buttons are not present. To return ships back to the pool, the ships must be disbanded in the port. A return to the pool button becomes available in both the port information screen (see s.xxx) and on the Ship Information screen of relevant ship types. [color=#660000 size=3] 6.6.2 Task Force criteria for the purchase of supply generated ships [color=#660000 size=3]The criteria for the purchase of supply generated ships from a TF are much more extensive than those for a port. Only Fast Transport, Transport, Cargo, Air Transport, Amphibious, Tanker, Replenishment and Support [NEED TO CHECK IF BARGE, LANDING CRAFT ETC DO ALSO] TFs may meet the criteria to be a source for the purchase of supply generated ships. The TF Information Screen (see s.xxx) of these TFs will have the activate buttons (=create buttons on the base information screen) available if the following criteria are met: · The TF must have loaded supply at the National Base of the TF nationality. The nationality of a TF is determined by the nationality of the flagship · The TF is docked at an on map base (not an off map base) which is not the National Base of the TF · The TF must contain at least one ship with a minimum cargo hold capacity of 1,000 · At least 50 supply points must be loaded in the 1,000 minimum cargo capacity hold · The pools contain ships of the same nationality If the criteria are met, clicking on the activate buttons purchases the ships which then appear at the on map base. The purchase cost is subtracted from the supply points carried by the TF. [color=#660000 size=3]TFs which do not meet the above criteria can instead unload sufficient supply points at the base until the base itself meets the criteria listed in s.6.6.1. Many of the tables are being reworked and broken down into smaller tables. An example of the task is that for the natural and cross loading explanations I spent a couple of days drafting and redrafting and it still didn't flow as I wanted. And then I came upon the idea of using the term "raw" which meant I could redo the redraft to flow how I wanted it to. Alfred Edit: the formatting has not transferred over properly. The draft has a couple of tables which have not come out well above.
< Message edited by Alfred -- 2/26/2016 6:20:20 AM >
|