willgamer
Posts: 902
Joined: 6/2/2002 From: Huntsville, Alabama Status: offline
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quote:
ORIGINAL: RickInVA The "way it worked historically" is not generally the "only way it could have happened". Unless you just want to watch history repeat itself there needs to be the capacity for different events than purely historical. At that point I think you then look to see if it is a "can't" or a "didn't". If it is indeed a "can't" then game mechanics to prevent it are appropriate. If it is a "didn't" then ask "why"? If the "why" is not something that is important in the game then a mechanic to prevent it is appropriate. But if the same reason "why" the thing didn't happen historically is a factor in the game, and preventing choice on the part of a player (or AI) solely to force a "historical" result is, IMHO, not a proper design choice. "Didn't Happen" is not the same as "Couldn't Happen" or even "Shouldn't Happen". While there has been some discussion about causes and reasons most of the discussion has just been (IMHO) that the result is not historical as so must be changed. What prevented the SU from doing this is real life? Is that same limiter present in the game? If not, then a rule is probably OK, if it is, then what is the consequence of the SU doing so, both in RL and in game, etc. Given the excellence of the German staff, one thing that most certainly wouldn't be allowed to stand is an army boundary that zig-zags across the main line of communication, the road, in a way that prevents any one army from dealing with an actual threat! If the current boundary is historically correct, there was no realized historical threat; if the game allows such threat, the boundary becomes incorrect and must be allowed to be moved for proper operations.
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Rex Lex or Lex Rex?
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