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RE: New mod Wars on the Horizon

 
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RE: New mod Wars on the Horizon - 6/17/2016 11:48:28 PM   
DOCUP


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How would the Germans get the new 109G model to the Pacific? That's the reason I have no upgrades to planes or ships.

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RE: New mod Wars on the Horizon - 6/17/2016 11:51:09 PM   
cardas

 

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I'm still not sure I fully buy that the Dutch could get their hands on the Mackensens and then not being forced to scrap them, but as I said, your treaty timeline neuters their power somewhat. A happy side effect however with Dutch Mackensens would be that it could justify the completion of newer ships by the treaty nations (your extra battleship tonnage).

This is a really minor thing but...
I'd like to point out that who started the war and why doesn't have to be the same as in the real world in your mod. There's no reason a fascist Germany has to be the one that starts WW2. The only thing that matters in the context of WitP:AE is that some kind of conflict is going on at the other side of the world to explain the lacklustre response by the European powers and the USA and that the allied side is, in general in control of the Atlantic. But who attacks whom and how the conflict exactly evolves isn't set in stone. Having it close to the real world timeline is of course the easiest answer though, especially when you have a bunch of nations hardcoded already on the Allied side.

Edit:
Ah, hadn't seen your new post. The thing with France is that it has both the Atlantic and the Mediterranean to worry about, along with its colonial possessions. It was the second largest navy at the start of the century and the fourth largest (USA and Germany had passed them) by WW2. Being put as an equal to Italy in the Washington Naval Treaty wasn't exactly a great result for them and probably only acceptable due to their economical situation and the neutered German force. In your mod though the Germans are stronger and if they'd somehow would get an alliance with the Netherlands then they'd be ahead, and that's on only one "front" (Atlantic). As I said, not really such a big deal for the Pacific war, but still.

Yeah, you said about 120k, so it depends on what tonnage figure you deal with. If you say that they only get to keep completed ships then it isn't a big deal anyway, as none of the Mackensens nor the two new Bayerns were complete.

The Derfflinger upgrade is especially underwhelming because they only get a radar and it would be odd to have left one of the few German capital ships they have without radar by that time.

< Message edited by cardas -- 6/18/2016 12:17:06 AM >

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Post #: 92
RE: New mod Wars on the Horizon - 6/18/2016 3:54:27 AM   
DOCUP


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Cadras: Under the new WNT, both France and Italy get 250 of tonnage. France is in better shape financially and builds the Normandie class BB. I like the Mackensen BCs. You and Traskott are right about the Derfflinger upgrades. I am working on the and I have already added the Fumo radar. Nice art work in the other thread. I know someone who will use it.

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Post #: 93
RE: New mod Wars on the Horizon - 6/19/2016 6:13:02 PM   
DOCUP


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German capital ships have upgrades. Not for sure of how correct they are, but will take feed back or advise from you guys. You guys are correct the upgrades were sad really dad. I'm still thinking about how to get the 109G in the game. Still thinking of how. Maybe add a factory the best place Germany had for that was its Chinese colony before Japan captured it. Hmm that's an idea.

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Post #: 94
RE: New mod Wars on the Horizon - 6/19/2016 6:24:00 PM   
traskott


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One city at China ( Hankow?) was a german colony at WWI. Put there some small factories of the german airplanes, a H.R. to not change them, nor increase, and voila.

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Post #: 95
RE: New mod Wars on the Horizon - 6/19/2016 8:19:18 PM   
cardas

 

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Thanks for the positive comment about the art, as I said in the art thread, go ahead and use them as you wish. With that in mind the fantasy mod I was creating (and probably won't ever finish) actually has German aircraft factories at Tsingtao, so I would definitely favour a solution like the one mentioned by traskott. Of course then you'd need added engine production as well if you care about using the correct engines.
The German concessions in China that I'm aware of would be at Tsingtao and Tientsin, but I feel using Tsingtao primarily is more fitting. Essentially make Tsingtao the German far-east naval base and somewhat equivalent to Hong Kong. Italy also had a concession in Tientsin (well, a lot of European powers had concessions in Tientsin).

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Post #: 96
RE: New mod Wars on the Horizon - 6/19/2016 10:18:49 PM   
DOCUP


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Cadras: your welcome. Tsingtao was my thought for a naval base for German and Italian forces. I can put the German ARD there with AC and engine factories. With a small LCU from both countries. I have thought of this before, but never followed up on it. Use an HR for only German planes and engines and no expansion. Sounds good to me.

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Post #: 97
RE: New mod Wars on the Horizon - 6/19/2016 10:41:11 PM   
DOCUP


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Ok, let's say I'm adding these factories. Should I stick with just the 109 line or move to another plane? I'm not very knowledgeable on German stuff.

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Post #: 98
RE: New mod Wars on the Horizon - 6/19/2016 11:14:01 PM   
cardas

 

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I'd say the 109 line should be fine, it's the "essential" German fighter plane after all. So a Daimler-Benz DB 605 engine factory along with an aircraft factory for the BF 109 line. If you'd really want to you could even add an aircraft factory for the Italians that use the DB 605 engine (Re.2001 or C.202 as an example).

Now if you'd want an alternative, then there's the He 112 or He 100. The He 112 is a bit outdated by this time and doesn't use the DB 605. The He 100 on the other hand uses a variant of the DB 605 engine and could actually be a very nice alternative to the Bf 109, as Japan had actually bought a license for its production. That way you'd also get somewhat of a justification for the presence of the factory in China.

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Post #: 99
RE: New mod Wars on the Horizon - 6/19/2016 11:40:48 PM   
DOCUP


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One thing that has stopped me from doing the Italians and other is that I don't have any art work for somethings. He 100 is interesting since I do have it in the game, but I don't think I have art for it in German markings. Having a decent German base could make it more plausible to have more upgrades to German ships.

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RE: New mod Wars on the Horizon - 6/19/2016 11:47:25 PM   
DOCUP


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Now you all have me thinking of some other things to add that could of made it into the pacific. I do love the added flavors.

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Post #: 101
RE: New mod Wars on the Horizon - 6/20/2016 12:02:52 AM   
paradigmblue

 

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quote:

ORIGINAL: DOCUP

One thing that has stopped me from doing the Italians and other is that I don't have any art work for somethings. He 100 is interesting since I do have it in the game, but I don't think I have art for it in German markings. Having a decent German base could make it more plausible to have more upgrades to German ships.


Just wanted to make sure you were aware of Gary's great work on the Italian Navy:

http://www.matrixgames.com/forums/fb.asp?m=3785086

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Post #: 102
RE: New mod Wars on the Horizon - 6/20/2016 12:14:22 AM   
DOCUP


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Para: Oh yea I have Gary's threads in my favorites. I usually won't put something in if I don't have art work. Italian AC is something I don't have or know of anyone who does. Every now and then I might ask for art work. I have to agree with Cadras, this is a fun hobby. I can't wait to play it. But I have so much fun tinkering with it. This mod has grown way beyond my initial thoughts.

Thanks guys keep your comments coming. I do enjoy it.

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Post #: 103
RE: New mod Wars on the Horizon - 6/20/2016 12:26:55 AM   
paradigmblue

 

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quote:

ORIGINAL: DOCUP

Para: Oh yea I have Gary's threads in my favorites. I usually won't put something in if I don't have art work. Italian AC is something I don't have or know of anyone who does. Every now and then I might ask for art work. I have to agree with Cadras, this is a fun hobby. I can't wait to play it. But I have so much fun tinkering with it. This mod has grown way beyond my initial thoughts.


I know the feeling - Focus Pacific has been the same way for me.

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Post #: 104
RE: New mod Wars on the Horizon - 6/20/2016 12:30:09 AM   
DOCUP


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Yea, but you have more gumption then me. You have went and put stuff I. Your mod that you didn't have art work for i salute you for that. I also like you went your own way with your mod. I like it. Wish I wasn't in the middle of mine, so I could play with your game.

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Post #: 105
RE: New mod Wars on the Horizon - 6/21/2016 1:14:12 AM   
DOCUP


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Ok, adding the AC/engine factories. I gave them 5. I also added BF 109G2 and G6. Did all the G6 models have the 2 13mm guns in the wings with 20mm underwing gun-pods? Besides speed and guns I didn't change anything else.

Any other ideas or comments, before I finish up and release the mod? How do you guys post multiple pics in one post?

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Post #: 106
RE: New mod Wars on the Horizon - 6/21/2016 1:33:09 AM   
paradigmblue

 

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quote:

ORIGINAL: DOCUP

Ok, adding the AC/engine factories. I gave them 5. I also added BF 109G2 and G6. Did all the G6 models have the 2 13mm guns in the wings with 20mm underwing gun-pods? Besides speed and guns I didn't change anything else.

Any other ideas or comments, before I finish up and release the mod? How do you guys post multiple pics in one post?


I use imgur, a free image host. Just drag and drop the pictures that you want, and click upload.
Once they're uploaded, right click on the image you want, copy the image address and then use image tags to put it in your post.

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Post #: 107
RE: New mod Wars on the Horizon - 6/21/2016 3:32:21 AM   
DOCUP


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BF 109G6 is nasty with the 2 20mm in gun-pods. Now my question is would you all put them as front or upward facing?

Paradigmblue: Thanks I will have to look into that.

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Post #: 108
RE: New mod Wars on the Horizon - 6/21/2016 3:43:02 AM   
btd64


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If night fighter's then up, if day fighters then front. Now a night fighter would also have some front facing weapons....GP

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Post #: 109
RE: New mod Wars on the Horizon - 6/21/2016 12:49:39 PM   
traskott


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The 109G-6 had only one 20mm and two 13mms as basic weaponry. Usually had two more 20mms in pods to fight FFs, but could carry even 2x30mm.... "Problem" with G-6 is the s**load of sub-variants it got...

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Post #: 110
RE: New mod Wars on the Horizon - 6/21/2016 10:00:29 PM   
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Unless you say no. I kinda like the G6 with the 30mm in the nose 2 13mm in the wings and 2 20mm in gun pods under the wings. This will be a nice bomber killer. The problem is only 3 squadrons should be allowed to fly them by HR.

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Post #: 111
RE: New mod Wars on the Horizon - 6/22/2016 12:24:06 PM   
traskott


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The G model with a 30mm in the nose was the G-10.

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Post #: 112
RE: New mod Wars on the Horizon - 7/16/2016 10:14:26 PM   
DOCUP


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Updated. Sorry for the long update

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Post #: 113
RE: New mod Wars on the Horizon - 7/17/2016 9:01:38 PM   
scout1


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quote:

ORIGINAL: DOCUP

Updated. Sorry for the long update


Working on Turn 0 with V1.04. Will an upgrade to v1.06 Beta impact this work ? ie, will I need to start over ?

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Post #: 114
RE: New mod Wars on the Horizon - 7/18/2016 6:56:47 AM   
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Yes, Scout you will sorry. Updated.

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Post #: 115
RE: New mod Wars on the Horizon - 7/25/2016 11:07:39 AM   
sanderz

 

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just tried running 1.06 but was getting a "scenario failed to load" message - it may well be me installing wrong but thought i'd mention it

as an aside should this mod be run with withdrawals on or off?

thanks

EDIT : missing wps035.dat file??

< Message edited by sanderz -- 7/25/2016 8:17:38 PM >

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RE: New mod Wars on the Horizon - 7/26/2016 12:56:13 AM   
scout1


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quote:

ORIGINAL: sanderz

just tried running 1.06 but was getting a "scenario failed to load" message - it may well be me installing wrong but thought i'd mention it

as an aside should this mod be run with withdrawals on or off?

thanks

EDIT : missing wps035.dat file??


Mine loaded fine, though my opponent got the same error message. I suggested he try to re-download .....

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Post #: 117
RE: New mod Wars on the Horizon - 7/26/2016 1:34:29 AM   
scout1


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quote:

ORIGINAL: scout1


quote:

ORIGINAL: sanderz

just tried running 1.06 but was getting a "scenario failed to load" message - it may well be me installing wrong but thought i'd mention it

as an aside should this mod be run with withdrawals on or off?

thanks

EDIT : missing wps035.dat file??


Mine loaded fine, though my opponent got the same error message. I suggested he try to re-download .....


Actually you are correct ..... I had v1.04 previously installed, so had the previous version of wps035.dat .... I looked at the zip download file and it is missing

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Post #: 118
RE: New mod Wars on the Horizon - 7/26/2016 3:02:56 AM   
DOCUP


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Sorry about that guys updated. Thanks for telling me.

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Post #: 119
RE: New mod Wars on the Horizon - 7/27/2016 12:30:26 PM   
sanderz

 

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couple of quick comments...

1) Should the me109s factory upgrade to the next model?

2) Probably a bad install but in tracker i am seeing the wrong pics for the A6M3b/A6M4/A6M4j and G5N2/G5N3 - if its not me then there may be others as i have only had a quick look at some of the Jap planes


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Post #: 120
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