el cid again
Posts: 16922
Joined: 10/10/2005 Status: offline
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Level TWO installer 2.72 update link https://1drv.ms/u/s!Ap7XOIkiBuUwhYJB08OqEbRSEbmOXw Although I intend the 2.5x series of updates to focus on updating later (not start of game) pwhexe.dat files, it will also feature upgrades to art when they become available as well as eratta fixes for issues detected or reported in the scenario files. Here we do have a new aircraft filmstrip. Mifune was able to clean up the Japanese planeside filmstrip - probably the second to last edition before he moves on to a different one. Although there is a considerable amount of work on more than a few of these aircraft images, only a few will be obvious to the casual observer: those few often involving backgrounds. Since backgrounds are probably never seen in game, they would only be apparent if looking directly at the filmstrip. The vast majority of the work was at the pixel level, or in fact, below the pixel level. [Mifune works in Gimp at a color depth that would crash AE. But when I convert back to the AE standard, we get a better looking image. I work in Irfan View, which has a function permitting reducing color depth.] Some of the photographs and one former charcoal drawing (which I have worked on many times, converting it to what looks like color art) were cleaned up significantly. He also checked with me about planes that didn't seem right: there was art for what looks like a Ki-36 or Ki-55, but with no fixed undercarriage. Turns out that is on purpose - it was for the Ki-72, a later development of the series. Here we also have some new map art and a "final" plan regarding Level II map art. It is either impractical, or in the near term impractical, to create map art for every season of the war (there are 26 in most RHS scenarios). As well, I have determined it is better to put "everything" on the map "all the time" (exceptions below). It is useful to know how things are going to change when the next season appears. And it is not necessary to watch roads or rail lines creep across the map over time - if a player needs to know precisely where this new construction project ends this season? - the R and Y keys will reveal it. What the player really needs is to know the route of the road or railroad. As well, only a few map panels need seasonal changes. This is the primary exception to "everything is on every map all the time" - it is easier to play if players can see the edge of pack ice in the current season. So the few panels with ocean ice will be changed every season. That means we need four sets of art for several panels - the rest of the panels will remain the same. The first set of panels will be without hexes. Eventually, Mifune thinks he can make panels with hexes from them - after he finishes other art projects. Also, after all the basic map art is done, I will go back and create another set for Japan Enhanced Scenarios 125 and 129 - some panels get significantly different railroad construction in particular. [Note, however, that only the Trans-Canada, Alaska Railroad route and the rail lines crossing Australia North to South/Southeast are missing from standard panels. Another change which does not matter is that I will remove the CANOL project route from the one panel which has it when I do JES art - because it is not built in JES.] There are some air group changes. Looking for air units returning early with late war aircraft, I found as well some other problems. One unit was split into two parts, and ends up too large. It also had the wrong aircraft assigned. That led me to look for upgrade issues, and I found two more. These are all in RN and USN CVE air groups. There is some location file eratta and there may be aircraft, device and ship eratta. There is a new pwhexe.dat file for game start. And there will be one more edition - several blocked hex-sides will become coral reef blocked. A technical change without effect on game play, I try to make things correct even if they don't matter. The base pwhexe.dat file is pretty clean - but I decided to modify a couple of hexes related to how ice is presented. There are technical changes to a few map panels. For some reason the British North Borneo Railroad was still in stock form. And the presented part was difficult to see. I have made it full length and easier to spot. Most of the changes relate to how railroads or roads appear - because in some terrain they were very hard to see. But one map panel - that with the Bering Strait in it - is significantly different: the ice has "crept South"! It is almost in its Spring form - Spring must be done first because it has more ice than Monsoon and we start with Winter. I will finish this panel, then make a real Winter one, and rename one Spring. The one we used to use is renamed Winter - and you can do that if you like before you overwrite it. That is, rename WPEN04.bmp as WINTERWPEN04.bmp in the RHS PWHEX & PWLINK SOURCE folder. I did not think I could "make ice art" - but I found my copy and paste technique works well enough. [The Bering Sea edges of some of the ice fields are not yet finished - it is a work in progress. But it really makes it easier to tell where ships may sail - assuming one has the right art for the current season.] There really are not many panels that have seasonal ice in the ocean - an much of them is not ever ice covered. So it won't take too much time to do this.] Once I issue the few panels with variable sea ice, I will then focus on the pwhexe.dat updating, as intended.
< Message edited by el cid again -- 12/21/2016 4:26:45 AM >
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