el cid again
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Joined: 10/10/2005 Status: offline
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RHS Comprehensive Update 5.02 https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg This update is limited to scenario files, but unusually includes files rarely updated, such as pilot files. As well, some unusual tools were used to update records automatically - such as air groups - to force their aircraft data to be updated - which it turns out is not as automatic as live linking implies it should be. Because the 5.xx update series includes an extensively reviewed starting order of battle for Japan - and IJA in particular - it has revealed some problems not clear in earlier editions of RHS or indeed of AE. In defense of the original data entry effort, it has become much easier to find good data now. Japan has finally finished its official history, and both the (ROC) Chinese and Japanese official histories are beginning to be translated (a very slow process because these histories are massive and use scholarly forms of writing not taught to masses in this century). As well, the time it takes to look up units is significant, and different references do not agree on the data in many cases. But the larger problem is that the start of game Japanese ground forces were essentially overstated in all forms of AE. This is because units appeared too early, or even in partially or completely duplicated forms. Confusion is easy because Japanese culture loves complexity, so there are a host of traps it is easy to fall into - many not at all clear to researchers unfamiliar with either Japanese usage or bureaucratic practice. This issue made me wonder "how could they possibly have even survived (in China), never mind taken units out of China to fight in the SRA?" [You may have noticed playing games that Japanese players tend NOT to remove all the forces historically transferred from China early on, or even to send many more ground units and air units to China]. This is caused by essentially two different things - particularly in RHS where Chinese forces were reworked so they are not "pre-defeated" by the data. First, the ground combat system makes defense in forests, mountains and urban areas demand too many troops. Second, the Japanese forces in country are very marginal for the size of the opposing forces. That was only made worse by getting rid of the "additional" forces (duplicates, units appearing later in time, or divisions starting, say, with one of two brigades - but shown as the whole division). So I went back to the drawing board and reviewed other possible sources of units. Of these, it turned out that the Axis Allied forces were still badly understated in RHS data. Indeed, it turned out we really cannot list them all. [And probably should not - several of them are not exactly practical to model as combat units even if they contribute to security - such as gigantic police forces and local security forces of a host of types]. One datum point will illustrate what I mean: by 1943 Allied intelligence (which is admittedly incomplete) listed 42 RGC divisions plus tens of smaller formations. It also listed corps sized formations, two of which were rated as the "most effective" in the entire service, of two different species. The first of these forms sometime before January 1943 and is the Metroplitian Defense Army (Army = corps in both Chinese and Japanese organization). It is composed of the three Capital Divisions which have all formed by then, and which are the best equipped in the RGC. However, this force is unusually loyal to the RGC administration itself, and no parts of it are ever assigned to Japanese commands as such. I decided to model that by assigning them to the RGC HQ itself on a Restricted Permanent basis. This required using one slot and permitting the existing divisions (one formed from two brigades) to combine into the new unit. More important is the second species of corps. These were assigned to other Japanese commands and were sent farther afield, and could be reassigned and could to things like use riverine transport. These were termed Front Armies and were apparently composed of two divisions (which is logical since a brigade is typically two regiments and a division is two brigades). Of these the First was highly rated, and due to sheer size more powerful than any other RGC division, and apparently had more flexible leadership than many other formations did. These differences were sometimes reflected in unit names: a "temporary" division is perhaps an indication of less trust in leadership and less cooperation by it. I classified all these units as restricted Permanent as well - they can never load on a ship - they can never be assigned to a different command. On the other hand' "Route" in a name usually implies a successful record in combat. These units are now Restricted Temporary. To insure other problems are not created, I have crafted new house rules: an RGC unit may never move more than six hexes into Burma from the Chinese border, nor may it ever cross the Yellow River. They also may never be assigned to a Kwantung Army subordinate HQ. NCPC units are similarly restricted. Temporary formations are restricted permanent. "Elite" units may change commands (paying political points) but may NOT be assigned to commands OTHER THAN those subordinate to Kwangtung Army. They also may NEVER cross the Yangtze River. [Thus NCPC units and RGC units MAY cooperate only if between the Yangtze and Yellow Rivers - something they did twice in major offensives in late 1941/early 1942, and in the late war Ichi Go offensive]. Note that in RHS, reflecting reality on the ground, China is divided into THREE parts: that which is Japanese occupied (mainly in the NE and North) and entirely controlled by Kwangtung Army; that which is Japanese contested (mainly in the East and South) and entirely controlled by the IJA China Expeditionary Army; that which is de facto Russian controlled or allied (in the West). NRA (ROC) units and RED (communist units) may NOT enter the Russian controlled zone (due to hard code). Both operate in the area NE of Sian, and mainly only ROC operates elsewhere. A tiny number of communist guerillas operate in Manchukuo. And all Warlord units (other than cavalry, which is for hire to anyone) are static - they don't really "cooperate" in an attack unless both the enemy and "friendly" NRA units both happen to be in the same hex as they are in. Even this seemingly complex situation understates the divisions. Never mind that the number two NRA general defected (with about 40% of the force, creating the RGC), Chiang actually ordered some units to join them! This was a long term strategy to insure their survival for the bigger fight - vs the communists. It also meant that civilians in zones they "pacified" were better treated than if Japan had to deploy Kempetai or mercenary units, creating a better political foundation for the time the government would regain control. For this reason, since both RED and NRA (ROC) units are on the Allied side, we forbid them to join in the same attack together (but they DO defend together). Anyway, a surprising missing element is that the RGC had an actual Navy, including numbers of warships and non-warships, and a rather complex supporting base and command structure. In the North, where (a) more units were undamaged than farther South where the Navy had been almost exterminated in the fights for Shanghai and Nanking, there was a more functional organization - effective as a coastal patrol force and even able to field a proper amphibious assault capability (of very short range with pure light infantry - called "Marines" - and indeed, identical in organization with the regiments of the First Separate Marine Brigade that starts in Chunking). The strategic bases of Weihaiwei and Dairen more or less controlled the approaches to Tientsin and Peking (which you can reach using a river/Grand Canal route in RHS). These two bases were supported by another at Tsingtao which was also under the North China Fleet Command. The rest of coastal China had spotty but meaningful local bases at Ningpo, Foochow and Canton, each with local patrol assets. There were also RGC naval elements at Nanking - folded together with the government, the Army and the tiny RGC Air Force as the RGC HQ which is static at that location. [All these base units are static. All have tiny numbers of naval support and aircraft support. And some of these have a flight of ancient biplanes. I almost left them out - but we have suitable art and defined aircraft - and I even know the flight leaders names - so I decided to include them as chrome.] A more significant addition is that there is a second RGC Marine "regiment" (= battalion in Chinese terms) at Canton, and also some fairly clever LCI(S) [Landing Craft Infantry Small] to carry them (made from converted river steamers, which China has in numbers). Unlike the ROC Navy in RHS, which can convert river vessels at will to various functions, RGC lacks the infrastructure to do that - they are stuck with what they inherited in 1941, and that is that. ROC can convert vast numbers of junks and river steamers at will, and other Allied ships sometimes are transferred to ROCN. [We even have the Aurora - a modern if tiny British light cruiser]. But it is important to realize that the character of the game is changed by the combination of fewer first rate Japanese formations, and larger numbers of Japanese allied formations, including even some which are river mobile - which is uncommon in China (except for ROC Marines) - mainly a reflection of Japanese dependence on using the Yangtze, Pearl and lower Yellow Rivers in preference to roads and rail lines (which, in fact, are less efficient in game terms than ship transport). Numbers of things are carefully crafted in the data. Different scenarios also offer different interpretations. Thus - strictly historical scenarios have the ex-ROC Navy Ning Hai and Ping Hai "light cruisers" (glorified gunboats) - refloated and rebuilt by Japan - in service with the IJN. In Japan enhanced scenarios (125 and 129) they appear as RGC Navy vessels. This was nominally actually true from 1940-1943, but in fact it appears they were used as accommodation ships in Japan until converted to escorts for IJN - so that is why they appear in Scenarios 121 to 124 (and the incomplete 126) in IJN service in Escort form - late in the war. But in JES scenarios they are presented in their official form - BEFORE conversion to Escort ships - flying the RGCN ensign. [This may only have been true on the day they were commissioned into that service at Weihaiwei (which is Chifoo in Japanese). Never seen before in this form in any kind of AE I am aware of, don't be totally surprised if they show up somewhere. This update does include changes to Allied units and devices. These are mainly correcting eratta, or crafting something to better model a specific local situation. But the main change in the starting situation is that the upper Yellow River area (which is isolated from the sea because of flooding South of Kaifeng which creates a mainly swamp area - something killed a couple of million Chinese), is no longer contested. This means NRA (ROC) units that have always been in that area are more concentrated in the area NE of Sian, defending the heartland where Chinese civilization was born. This one river system is ROC dominated, because it has superior naval forces (and the ability to create more by converting vessels rapidly at need), and because it has good air bases well supported by local cities able to generate supplies (and even a local oil industry - indeed the oldest oil industry in the world - predating the one we claim is older in Pennsylvania by a few months). The Sian area has never been captured by Japan in RHS so far as I know - and I have tried more than ten times. I have got right up beside it and 2/3 of the hexes around it - but never was able to beat the forces feeding off that major logistical center. Do not abandon Sian - fight for it! The entire area from there upriver to He Chu and Sinn Sinn can be defended because of terrain and the economic centers being Allied controlled. Japan cannot divert vast forces to reduce it - and if it did - it would hamper offensives elsewhere on the map.
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