Dimitris
Posts: 13282
Joined: 7/31/2005 Status: offline
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Command v1.10 Release Candidate 3 - Build 775.12 This is an incremental update to CMANO v1.09. Superseded by v1.10 RC4 - B775.13: http://www.matrixgames.com/forums/fb.asp?m=4018151 ========================================== CHANGES FROM v1.10 RC2 - B775.11 ========================================== FIXED: No installation icon displayed for "naval base"-type group FIXED: [B775.11] - Super binoculars / weather * Significant enhancements to unguided weapon accuracy calculations, and ship gunnery in particular: 1) The moving-target accuracy penalty (as target speed increases, accuracy errors may increase up to double) applies only for local-control mounts, e.g. a pedestal-mounted machine gun with no automated sight or a main gun that has lost its normal FC director and is used in emergency "manual" mode. Weapons that retain their FC director are assumed to easily compensate for target movement (if the TDC could do it in WW2...). 2) As more than 5 rounds in a salvo are shot, the accuracy of each shot/burst gradually increases, eventually stabilising to 33% of original CEP (against land/sea targets) and double the original PoK (against air targets) after the 25th shot. This models the ability of FC systems (particularly those with radar) to observe the errors on the first firings and adjust their aim. For example, with an LCS shooting 100 bursts of 57mm gunfire against a target ship, the first 5 bursts use the nominal CEP and PoK values, and then accuracy starts to improve: * Bursts #6-#10: CEP reduced by 10%, PoK improved by 10% * Bursts #11-#15: CEP reduced by 20%, PoK improved by 25% * Bursts #16-#20: CEP reduced by 30%, PoK improved by 50% * Bursts #20-#25: CEP reduced by 50%, PoK improved by 75% * Subsequent bursts: CEP reduced by 70%, PoK improved by 100% (This, incidentally, also means that "one pass, haul a$$" becomes even more critical for aircraft in penetrating AAA-heavy areas. If you stick around to re-attack or observe/DBA, not only do the gunners get more shots are you but each shot gets ever more likely to nail you.) 3) As range to target decreases and shots become flatter-trajectory, the siluette of the target becomes more visible to the weapon aim rather than the flat target area. This significantly increases the probability of a direct hit. (It also makes it more imperative to control the "open fire" range through WRA rather than simply blast at maximum range.)
< Message edited by Sunburn -- 2/2/2016 10:09:18 AM >
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