Rory Noonan
Posts: 2816
Joined: 12/18/2014 From: Brooklyn, NY Status: offline
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quote:
ORIGINAL: burroughs Alright, so far so good, I am crawling at a snail's pace as it has been my first serious attempt at a mission within the last few months so I need to refamiliarize myself how the things are done and all that on the job. Around quarter past four AM local time I got the commandos to their LZs and DZs though I forgot to set up a support mission for DZ Queen so they are late and still en route in the air. However, everywhere in the north west Falklands the choppers are in a loop on minimal height with support missions set up and there has only been a confirmation from DZ King from one of the SBS teams - I assume that I am good to get the chopper back after those five minutes or or even right away after the event has been fired as no-one gets inserted, there are no separate SF teams to be teleported so it's basically a false insertion which counts as a genuine one and the commandos are assumed delivered, inserted and deployed. Erm... No... If you hover in the DZ for 5 minutes as the message suggests, a lua script is triggered to deploy the RHIBs (for DZ King and DZ Queen) or infantry sections (for LZ Red, White and Blue). The script also cleans up reference points once the insertion has been triggered. At this point you can RTB the HC.4's. Once the RHIBs are deployed at DZ King & Queen, move them to LZ George and Elizabeth as in the briefing. I see this may not be clear, so I think I will add some 'gameplay notes' to the briefing. quote:
ORIGINAL: burroughs This is not realistic, it's taking them too long, apart from the SBS guys who are having a wet insertion so it's justified, but still taking way too long.When I was reading Bravo Two Zero the aviators there were so eager to kick the B20 patrol off their chopper - as far as I can remember; it was pictured way different in the movie - that they almost did that if that hadn't been for the awe of the SF guys, but those were the army flyboys so ... In the movie Andy McNab was performing the last sweep before disembarking so as not to leave any equipment behind, but that still took minutes if not seconds to get them onto the Iraqi soil and run like hell back. While I haven't seen Bravo Two Zero, I did spend 2 years attached to a clearance diving team. Dropping boats from a helo and fast roping into them, or dropping into the water and then setting up the boat and clambering aboard--at night, in the cold--does actually take a few minutes. In any event from a gamplay POV the trigger is set to 5 minutes but if it's causing confusion I will reduce it to 2 minutes, and I will add a brief explanation to the gameplay notes. quote:
ORIGINAL: burroughs I'll attach the save file later on should you be interested in studying that, everything's a bit clumsy still for the reason given above, but I am slowly getting a grip on the situation and returning to my old mood for naval warfare. Basically I am getting both the ASW and NGW teams to their ZoCs with an AA support destroyer assigned to each and the flattops some 80 NMs south so the Harriers in the morning can have some more time over their targets and be able to performs their sweeps over the island and protect friendly assets against the enemy combat aviation. Two maritime surveillance choppers had been sent first to reconnoitre the path ahead and identify the radars and their capabilities at Port Stanley etc. - they're just starting to return. Some aerial ASW missions have been set up before I realized - or actually remembered - that Lynxs and some other rotary wings aircraft do not have dipping sonars or magnetic anomaly detection measures to operate at night against the enemy subs, jyuts in case as they're none there yet that far up north according to the briefing.Well, as I have said I am still being a bit clumsy and ... scruffy I guess. Yes, the Lynx wasn't really ready for solo ASW at this point it seems. There's a Wessex on Glamorgan (I think, can't load up the scen atm) that should be able to fill that role, as well as all the Sea Kings from the carriers. In real life, a sea king (or two) assisted Yarmouth and Brilliant using HIFR to stay on station. Given the sea king's long endurance I've had reasonable success using the HAS.5s on the carriers with depth charge loadouts, they still get something like 2 hours on station.
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