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Abrupt End to a Stalingrad Campaign Battle

 
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Abrupt End to a Stalingrad Campaign Battle - 4/1/2003 1:53:28 AM   
cadmus

 

Posts: 62
Joined: 3/13/2002
From: Columbia, MD
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Any one else encounter this problem?

At the end of the first turn in the battle immediately following the one for the Train Station, in the revised Stalingrad Campaign, the computer decided the battle was over and awarded me a Decisive Defeat! And I thought I had made a rather good start, too!

I was so nonplussed that I hit the Continue button rather than going back and restarting from my last save so I can't try to replicate the problem. Just academic interest at this point since I'm well into the next battle. I believe I am current on all the patches to both SP"WaW and the Stalingrad Campaign.

By the way, if anyone reading this has not downloaded that campaign and tried it, by all means do so. It's a masterful job of design and brings out all the best of SP:WaW. It's white knuckles, swearing and cursing, sweating and frustration all the way ... what the real thing might have been like without the cold and the lice and the prospect of a miserable death. A real challenge! And when you do well ... and you'll know it regardless of how the computer scores your results ... you really feel a sense of accomplishment. Try it. You'll like it!

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- 4/1/2003 3:53:19 AM   
Resisti


Posts: 1351
Joined: 1/22/2001
From: Livorno, Italy
Status: offline
Hi Xeno.

I took little part in this Campaign design, so I cannot help you very much directly, But I've sent a message to the two main authors, so that one of the two will address the problem hopefully soon.

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Federico "Resisti" Doveri

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Post #: 2
- 4/1/2003 11:09:43 AM   
Grenadier


Posts: 981
Joined: 5/10/2000
From: Newport Beach, CA USA
Status: offline
There are 2 battles arerond the city center and train station, one leading to the grain silo and one leading to the tractor factory. Which one was it? No one else has repoerted this. Alexendra got into the factories without having this problem according to her AAR's.

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Brent Grenadier Richards




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Post #: 3
Re: Abrupt End to a Stalingrad Campaign Battle - 4/1/2003 12:40:52 PM   
BryanMelvin

 

Posts: 1555
Joined: 7/28/2000
From: Colorado, USA
Status: offline
[QUOTE]Originally posted by xeno
[B]Any one else encounter this problem?

At the end of the first turn in the battle immediately following the one for the Train Station, in the revised Stalingrad Campaign, the computer decided the battle was over and awarded me a Decisive Defeat! And I thought I had made a rather good start, too!

I was so nonplussed that I hit the Continue button rather than going back and restarting from my last save so I can't try to replicate the problem. Just academic interest at this point since I'm well into the next battle. I believe I am current on all the patches to both SP"WaW and the Stalingrad Campaign.

By the way, if anyone reading this has not downloaded that campaign and tried it, by all means do so. It's a masterful job of design and brings out all the best of SP:WaW. It's white knuckles, swearing and cursing, sweating and frustration all the way ... what the real thing might have been like without the cold and the lice and the prospect of a miserable death. A real challenge! And when you do well ... and you'll know it regardless of how the computer scores your results ... you really feel a sense of accomplishment. Try it. You'll like it! [/B][/QUOTE]

This is the first I heard of this. It is possible that this could be a map hex/ terrain/unit bug. This occurs when a unit encounters a map hex - terrain code problem. This happened in earlier versions of spwaw from 4.5 to 5.5 builds. I have not heard of this happening since. Do you recall where a unit moved to - either yours or the AI's?

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Post #: 4
- 4/1/2003 7:39:04 PM   
cadmus

 

Posts: 62
Joined: 3/13/2002
From: Columbia, MD
Status: offline
Thanks for the quick responses.

I ended the first turn normally. And at that point, the computer said, game over! Decisive defeat. So it doesn't appear to be related to movement through any particular hex. I believe it was the Tractor Factory. It was the battle that immediately followed the fight for the train station.

As I said, I went on to the next battle and all seems to be well. I'm 5 turns into it and there have been no anomaliies, no glitches, etc.

And as I also said, it's a matter of academic interest since I am into the next battle with no prospect of going back. (I wish I had restarted from my last save, but I just got flustered and went on.) Just file this away for future reference in case something else pops up.

And again, my compliments to both of you, Grenadier and Mr. Melvin, on a masterful job of design. If there were an Academy Award for campaign design, you guys and the rest of your team would deserve one.

Thanks for hours of pleasure ... and challenge and frustration.

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Post #: 5
- 4/1/2003 10:55:21 PM   
Grenadier


Posts: 981
Joined: 5/10/2000
From: Newport Beach, CA USA
Status: offline
Thank you for the compliments, Xeno. It is words like this that encourage me to continue with my efforts and I know Bryan feels the same. The "team" was Bryan and I, much simpler to manage than the large group I supervised making Lost Victories, but that was 300 scenarios and Stalingrad was only 25 and I enjoyed working with Bryan on it, taking orders instead of giving them for a change:)

I am now doing the Cross of Iron series of scenarios with the SP Arsenal team and their suggestions are helping to make this much better than I could have done it going alone. There is a possibility of it becoming a campaign as well but in a very different format. More later;)

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Brent Grenadier Richards




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